Wrought Crawler
Construct
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, construct, fire_affinity, golem, is_unarmed, melee, mud_blood, not_dex, physical_affinity, ranged, slow_movement, stone_armour |
Packs |
Life
168%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
168%
Resistance
0 0 30 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
60%
Type
VaalSmallGolem
Metadata
ExpeditionSmallGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,808
Armour
43,185
Evasion
4,739
Energy Shield
3,676
Damage
299
Spell Damage
299
Accuracy
290
Attack Time
1.5
Experience
14,357
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGExpeditionGolemEmerge
Triggerable, Spell
Cast Time: 1 sec
MPSExpeditionGolemBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1.17 sec
Deals 640.8 to 961.2 Fire Damage
base is projectile [1]
monster projectile variation [183]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [183]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Golem/ExpeditionSmallGolem"] = { name = "Wrought Crawler", life = 1.68, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 30, chaosResist = 30, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EGExpeditionGolemEmerge", "MPSExpeditionGolemBasic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGExpeditionGolemEmerge"] = { name = "EGExpeditionGolemEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSExpeditionGolemBasic"] = { name = "MPSExpeditionGolemBasic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 183, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }