Explode

Old: Yueren 2021-09-19 02:35:27

New: Yueren 2021-09-18 08:54:30

OldNewDifferences
1-# Mana before Life
2-**Mana before Life** is a defensive technique that utilizes the [[The Agnostic]] and [[Mind over Matter]] keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of <span class="explicitMod">Damage is taken from Mana before Life</span> and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like [[Arc]] or [[Ball Lightning]], especially those linked with [[Archmage Support]].
1+# 爆炸
2+**爆炸** effects causes a monster or [[corpse]], when killed or detonated, to release an [[area of effect]] explosion, dealing damage to nearby enemies. Most of these effects scale with the monster's maximum [[life]]. Explosions are considered [[secondary damage]]. Exploded enemies do not leave a corpse on death.
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4-Builds with large mana pools using The Agnostic can easily mitigate damage over time. For example, the resulting life recovery can completely counteract the damage from traps in the Labyrinth. Such builds will also strive for high mana regeneration and mana recovery, and may use [[Eternal Mana Flask]]s, even forgoing [[Eternal Life Flask]]s entirely.
4+## 怪物爆炸
5+Exploding enemy monsters on death will stop them from using on death effects that deal damage. Some examples include porcupines and cold damage over time from spiders in delve.
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6-## 機制
7-Incoming damage that would be inflicted on the character's [[life is]] deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.
7+It is possible for an explosion to trigger another explosion if the conditions allow it, such as the [[Herald of Ice]] explosion that freezes another enemy and kills them, which procs the effect.
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9-Damage is applied to [[energy shield]] before life, and as a result there is no opportunity for any damage to be absorbed by mana.
9+If multiple different sources of explosions trigger at once they will all do their damage simultaneously.
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11-Suppose you have <span class="explicitMod">50% damage taken from Mana before Life</span>, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000.
11+% Increased area of effect modifiers work on all explosions.
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13-When the passive skill [[Eldritch Battery]] is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-[[chaos damage]] before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.
13+Explosions have a base critical strike chance of zero. Global modifiers to base critical strike chance affect the explosion damage.
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15-It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.
15+## 技能
16+
17+<table class="cargoTable noMerge sortable jquery-tablesorter" style="max-width: 100%;"><thead><tr><th class="field_Name headerSort" tabindex="0" role="columnheader button" title="Sort ascending">名稱   </th>
18+<th class="field_Description headerSort" tabindex="0" role="columnheader button" title="Sort ascending"><center>描述</center></th>
19+</tr></thead>
20+<tbody><tr>
21+<td class=" title="">[[Commandment of the Grave]]</a></td>
22+<td class="field_Description">Summons three icy skull minions that explode at the end of their duration.</td>
23+</tr>
24+<tr>
25+<td class="">[[Death Walk]]</a></td>
26+<td class="field_Description">While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.</td>
27+</tr>
28+<tr>
29+<td class="">[[Death Wish]]</a></td>
30+<td class="field_Description">As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected.</td>
31+</tr>
32+<tr>
33+<td class="">[[Decree of the Grave]]</a></td>
34+<td class="field_Description">Summons three icy skull minions that explode at the end of their duration.</td>
35+</tr>
36+<tr>
37+<td class=""Doom Blast">[[Doom Blast]]</a></td>
38+<td class="field_Description">Deals chaos damage in an area based on the amount of Doom on the triggering Hex.</td>
39+</tr>
40+<tr>
41+<td class="">[[Edict of the Grave]]</a></td>
42+<td class="field_Description">Summons three icy skull minions that explode at the end of their duration.</td>
43+</tr>
44+<tr>
45+<td class="">[[Stalking Pustule]]</a></td>
46+<td class="field_Description">A corpse near the targeted location explodes, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.</td>
47+</tr>
48+<tr>
49+<td class=""Stalking Pustule">[[Stalking Pustule]]</a></td>
50+<td class="field_Description">A corpse near the targeted location explodes, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.</td>
51+</tr>
52+<tr>
53+<td class="">[[Word of the Grave]]</a></td>
54+<td class="field_Description">Summons three icy skull minions that explode at the end of their duration.</td>
55+</tr>
56+</tbody></table>
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