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# Atlas of Worlds The **Atlas of Worlds** is Path of Exile's end-game [[map]] system. The Atlas is a series of linked maps that players can progress through after completing a quest for [[Officer Kirac]]. It is explored and discovered by running maps within the [[Map Device]] at a player's [hideout](Hideout). The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The player starts at one of four starting maps in the center of the Atlas. These tier 1 maps start dropping on Act 8. Players can find new maps in adjacent, connected maps in the Atlas. The Atlas comprises more than 150 different maps. Maps have a chance to drop in other connected maps, and they can be traded between players. The Atlas has 8 regions each of which have many maps within them. Each region has a citadel, which is an interface that allows socketing 4 watchstones within it. These watchstones can have various crafted modifiers, that players can add onto them using sextants. Quest watchstones drop from defeating the Conquerors, while craftable watchstones can be purchased from other players or obtained as boss drops. Each region also allows players to select unique Atlas passive skill perks that affect drops and environmental effects within that region, such as improving Blight, Harvest, Delirium or other types of content. Every map has one or more unique bosses. The Atlas has two bonuses which affect map drops, being the Atlas Completion Bonus and the Awakening Completion Bonus. These bonuses must be earned by defeating the map boss under certain conditions. The Atlas has many end-game bosses that players can fight, such as Sirus, Awakener of Worlds which can only be encountered by chasing the Conquerors across the Atlas, and The Maven which requires completion of the Maven's challenges in The Maven's Crucible. Other bosses like The Shaper, The Elder and Uber Elder can be fought repeatedly simply by using a special set of 4 map fragments in the Map Device. ## Map Drops Map drops are not completely random; instead, a specific tier is chosen first and the map type is chosen from a pool of maps completed for that tier or connected to the map the character is currently in. Only connected maps and maps previously completed can drop from a map area. In addition to these rules, this map drop pool only consists of maps that are currently visible on the Atlas meaning maps that are removed from changing Watchstones are removed from the drop pool. There are a couple exceptions: During Zana's missions where you can obtain maps without restrictions from your Atlas progression, unique maps which can also drop their base type, and various league content that may drop maps. Following this, when a map drop's tier is rolled and no maps of that tier currently exist on the atlas, a map isn't dropped but instead adds to a "map equity" system that helps higher tier maps to drop.*[confirmation needed because of 3.10 change]* ## Regions The Atlas is split into 8 different regions, each affecting a Watchstone or Conqueror's area of influence and what item bases can drop. The 8 regions are: -  [[Haewark Hamlet]] -  [[Tirn's End]] -  [[Lex Proxima]] -  [[Lex Ejoris]] -  [[New Vastir]] -  [[Glennach Cairns]] -  [[Valdo's Rest]] -  [[Lira Arthain]] A new region without any maps is: -  [[The Uncharted Realms]] ## Atlas Completion Bonus For each map completed under certain conditions, you gain an Atlas completion Bonus. Each Bonus adds a 1% chance for a map to drop one tier higher, with each 100% chance automatically upgrading the tier of the dropped map. The maximum map tier, however, cannot bypass drop restrictions, even if it would have been upgraded. For example, a rare monster in a tier 6 map with 125% completion bonus: - a rare monster can drop tier +1 maps, as such it can drop tier 1 to 7 maps - it will only drop maps that are adjacent or already unlocked (completed) on the atlas - a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7 - a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further - a tier 7 drop is already the highest possible drop, and can't be upgraded any further ### Optional maps The following maps do not count towards Atlas completion: - [[Hall of Grandmasters]] - [[Untainted Paradise]]The Beachhead (all 3 tiers) - [[Infused Beachhead]] - [[Altered Distant Memory]] - [[Augmented Distant Memory]] - [[Rewritten Distant Memory]] - [[Twisted Distant Memory]] - [[Cortex]] - [[Replica Cortex]] - [[Forge of the Phoenix Map]] - [[Lair of the Hydra Map]] - [[Maze of the Minotaur Map]] - [[Pit of the Chimera Map]] Special areas like [[Map fragment]] zones also do not add others Atlas completion. ## Awakening Level The Awakening Level of your Atlas is the number of Watchstones you have socketed, divided by 4, and rounded down. The highest Awakening Level obtainable using only watchstones is A8, however after the [[Echoes of the Atlas]] expansion, players can obtain A9 using the Atlas Awakened skill from [[The Uncharted Realms]] [[Atlas passive skill]] tree. Awakening Levels increase the difficulty of all map bosses due to the "Unique map boss has X% more life", but grant bonuses to item drops when killing those bosses. It also enables Awakened Atlas completion bonuses at higher levels, granting further bonuses to map drops. Each Awakening Level adds the following: - <span class="explicitMod">Unique Map Boss has 3% more Life</span> - <span class="explicitMod">+1% chance for an additional connected Map to drop from Unique Map Boss</span> - <span class="explicitMod">+0.5% chance for a Shaper Guardian Map to drop from Unique Map Boss (Tier 14+)</span> - <span class="explicitMod">+0.5% chance for an Elder Guardian Map to drop from Unique Map Boss (Tier 14+)</span> - <span class="explicitMod">+1% chance for an additional Unique Item to drop from Unique Map Boss</span> - <span class="explicitMod">+1% chance for additional Map Currency Item to drop from Unique Map Boss</span> - <span class="explicitMod">Increased chance per Awakening Level for the Conquerors of the Atlas to drop additional rewards</span> - <span class="explicitMod">5% increased chance for Influenced Items to drop in Maps influenced by the Conquerors of the Atlas</span> ## Awakening Completion Bonus Awakened Atlas completion bonuses are acquired by completing the map at a certain Awakening Level or higher. In order to complete an Awakening Bonus Objective, it is merely required to finish the map at it's maximum tier while it is influenced by four Watchstones, while the Awakening Level requirement is met. Rarity or corruption of the map is irrelevant. - <span class="explicitMod">1% increased effect of Modifiers on non-unique Maps (per 6 Awakening Bonus)</span> ## Favourite Maps Once you've completed all base maps in a region, you unlock a favourite map slot for that region. Map bases you marked as favourites are 10 times more likely to drop than other map bases in the region. A second and third slot can be unlocked by completing all Atlas objectives, and Awakened Atlas objectives, respectively. The same map can be favourited multiple times, making it 20 or 30 times more likely to drop than other map bases in the region. ## Atlas Missions Once per day, when you log in, you will receive one Atlas missions for each master for the tier relative to the last map you've completed (-1/+1 range). Free Atlas missions refresh at midnight UTC. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count. Each time you complete a map, there is a 35% chance to receive an Atlas Mission for a random master. You can use Atlas Missions to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or via the mission buttons in the map device interface. Note that as only a single master can appear per map, the use of a master mission will prevent triggering other sources of master spawning, including the flat 10% chance of triggering a random master per map. It is possible to get a slight increase in chance of encountering a specific master, by avoiding atlas missions for the other masters. ## Conquerors of the Atlas When exploring a map, there is a chance that one of the Conquerors of the Atlas, [[Al-Hezmin, the Hunter]]; [[Veritania, the Redeemer]]; [[Drox, the Warlord]]; and [[Baran, the Crusader]], appears and spreads influence over the Atlas region. Whenever a Conqueror appears in a map, they will occupy the Atlas region and add packs of special influenced monsters to the map whenever they appear. After their third appearance, you can speak to [[Officer Kirac]] to locate their Citadel, then talk to [[Zana]] to open a map device screen with a map where the Conqueror's Citadel is located. This map can be modified and can have [[map fragment]] and [[Scarab]] bonuses applied to it, but only 20% of the map's Item Quantity bonus will apply to the Conqueror boss. Once you defeat the Citadel's map boss, a portal leading to the Conqueror's arena opens up, where you can fight the Conqueror themselves. Each Conqueror will drop a [[Watchstone]] on defeat, which you can slot in a Citadel to upgrade all maps within the region to higher tiers and possibly reveal new ones. Influenced monsters and the Conquerors have a chance to drop Influenced items, special item bases which can roll mods unavailable to regular items. ### Finding Watchstones To spawn a Conqueror for the first time, you must first explore maps in the outer Atlas regions (Haewark Hamlet, Lex Ejoris, Lira Arthain, New Vastir). Once they make their appearance, they will reappear whenever you run a new map located within the same region. Opening a new map with the same base as the last one is allowed. After they drop their first Watchstone, to get the next Watchstone, you will need to explore maps in regions with the required number of Watchstones. The map's tier must also be equal or greater than the base displayed on the Atlas. Before defeating the Awakener, a Conqueror will always appear in each new map as long as the requirements are filled, but they will not reappear in the same region. Hovering over the Watchstone slots on the left side of the Atlas screen will display the requirements needed to spawn a Conqueror. After ending the individual quests: [[The Hunter]], [[The Redeemer]], [[The Crusader]], [The Warlord](The_Warlord#TheWarlordQuest) and defeating all four Conquerors, you can fight Sirus, Awakener of Worlds. Once the four Conquerors are defeated, speak to Zana to open six portal to Sirus. After you defeat Sirus or lose all portals against him, you must defeat the Conquerors again in order to refight Sirus. After defeating Sirus for the first time, you can spawn a Conqueror in any region with four Watchstones (you can spawn the same Conqueror in regions you've already acquired a Watchstone from), but you will need to run more than three maps to be able to fight them again. There is a 50% chance for a Conqueror to appear for the first time. Afterwards, the Conqueror will reappear after running a specified number of maps in the influenced region. A bar on the left side of the Atlas screen shows how many steps are required to spawn a Conqueror. The blue square shows when the Conqueror will appear and spawn influenced monsters. Defeating Sirus is not required to acquire more Watchstones. ## Currency - **[Sextants](Sextant)** are used on Watchstones to add a special modifier to all the maps on the region where the Watchstone is socketed. Sextants last for 3 maps, and multiple Watchstones with sextant modifiers can stack. ## End of league transfer When the current [league](League) ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore. The merge has the following rules: - Maps or bonus objectives completed transferred to the parent league - Sextant mods: - They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept - Legacy modifiers continue to exist and work as long they have not been overridden ## Permanent league catch up mechanics A catch up mechanics was added to the Atlas since version 2.4.0. The latest rule is: - Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map. Since the Atlas shuffled every time at the start of new league and big patch (currently each time the game release the 3.X.0 patch). Using a T16 map (natural tier 16 map) from the legacy map series will unlock the completion of T1-15 maps. If it is a rare corrupted legacy map, it will also unlock all bonus Objective of the T1-15 map. If the Atlas is socketed with 8 sets of Watchstones (Awakening Level 8) when completing the legacy map (such as using legacy [[Vaal Temple Map]]), it will also unlock all Awakening Bonus Objective of T1-15 maps that requires Awakening Level 8.
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