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# Incursion league ## Ultimatum Patch Notes Incursion Changes * Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the Map Device. You will need access to the Map Device to use this convert function. * We have made a lot of changes to the Temple of Atzoatl. As you may know, specific rooms in the Temple of Atzoatl can drop unique Incursion items that can later be upgraded - many of these unique items have been improved (please read the Incursion Uniques Changes section for more information). * Previously, the temple's boss, the Omnitect, dropped random rare items with special Incursion modifiers on them. Now, it also drops rare items with Incursion modifiers based around the themes of the rooms your temple contains, and has a higher chance to drop Vials related to that room. Having higher tier rooms also causes more rare items to drop. * Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues. * The Explosives Rooms now contain some basic chests that can be opened with Flashpowder Kegs if you don't need them for opening a path elsewhere in the temple. * The Shrine of Empowerment room in the Temple of Atzoatl now randomly empowers one connected room that is tier 2 or below and upgrades it by one tier. The Sanctum of Unity room now randomly empowers two connected rooms that are tier 2 or below and upgrades them by one tier each. * The Table of Sacrifice in the Hall of Offerings room now allows you to sacrifice a unique item for another random unique of the same item class. * The "Monsters Killed" progress bar in Temporal Incursions has been updated slightly, to make it easier to see if you have killed all of the Monsters in the Incursion. ## Heist Patch Notes Incursion Changes * The Hall of Mettle, Hall of Heroes, and Hall of Legends are now only available in Incursion Temples whose temporal exploration began in level 68 and above areas. ## Delirium Patch Notes Incursion Changes * If you're very lucky, you can now find double-corrupted Strings of Servitude from Incursion Temples of level 80 or greater. * Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Trap Workshop, Armourer's Workshop, Sparring Room, Shrine of Empowerment, Pools of Restoration, Hatchery, Flame Workshop, Lightning Workshop * Chests in the present-day Incursion Temple that previously contained either an Incursion Unique or a magic item with an Architect's mod now also drop 2 to 3 rare items with Architect's mods. * The Poison Garden's higher tiers now add more and larger poison pods, including some that contain monsters at tier 3. * Tempests from the Tempest Generator and its higher tiers now strike much more frequently and their effects last longer. * Based on the tier of the Surveyor's Study sequence of rooms, Architects throughout the present-day temple will now drop map-related currency items. * The Royal Meeting Room and its higher tiers now add more Magic monsters to the Temple. If you manage to find Atziri in there, her base life will now more closely match that of her Vaal Fragment equivalent. * Based on the tier of the Armourer's Workshop sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). * Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). * The Guardhouse and its higher tiers now increase the pack size of monsters throughout the temple. * The Splinter Research Lab now contains a Breach. Higher tier versions of this room add additional Breaches and Clasped Hand chests. * The Jeweller's Workshop and its higer tiers now also grant increased item rarity across the present-day temple. * The Shrine of Empowerment now also grants monsters in the present-day temple increased attack and cast speed modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). The Sanctum of Unity (tier 2) now gives +1 to the level of monsters throughout the present-day temple, and the Temple Nexus (tier 3) now gives +1 to the level of both monsters and items throughout the present-day temple. * Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). * Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). * Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). * Based on the tier of the Torment Cells series of rooms, monsters throughout the present-day temple will now start Possessed beginning at tier 2. * A wider range of Strongboxes can now be found in the Strongbox Chamber and its higher tiers. * Incursion Temple crafting benches can now be used by characters on the same account other than the one that opened it. ## Blight Patch Notes Incursion Changes * Rebalanced the life regeneration Temple-wide modifier with respect to monsters of magic and rare rarity. * As mentioned above, you can now encounter Legion-themed rooms in the Temple of Atzoatl. * Reduced the life of Vaal Advocates and Enhanced Vaal Fallens by 25% * You can now find items that affect Mines from the Trap rooms of the Temple of Atzoatl. ## Legion Patch Notes Incursion Changes * It now requires 12 separate Incursions to enter the Temple of Atzoatl in the present (up from 11). This gives you an extra attempt to upgrade or change a room before you enter the Temple with Alva. ## Betrayal Patch Notes Temple of Atzoatl Changes * The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple. ## Introduciton The Incursion league and Hardcore Incursion league were past challenge leagues. They launched on June 1, 2018. In this league, players will run across Alva Valai, who creates an incursion that takes the player 2000 years back to the Temple of Atzoatl. While in an incursion, the player can open passages and kill architects to change or upgrade the room, which affects the Temple's layout in the future. After 11 incursions, the Temple in present time can be raided for loot and special altars which modify items. All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Incursion league were immediately moved to the permanent Standard league. Since version 3.5.0, the league mechanics of the Incursion leagues have been reworked as a core mechanic of the game. Alva, the NPC of the Incursion league, has become one of the Master of the game. ## Minimap These new icons are introduced to the minimap: <span class="minimap_icon minimap_64" style="background-position-x:-576px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-192px"></span><span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-192px"></span> ## Modifiers All areas have: - <span class="explicitMod">Areas contain Temporal Incursions</span>
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