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# Tincture A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character's weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to hits with weapons. Unarmed skills, shield skills, and non-attack hits like spells are unable to benefit from tincture effects. * Tinctures will only apply to attacks with your weapon. * The stats from Tinctures are not local to the weapon, they are just restricted to only applying to weapon attacks. * Tinctures will also work with remote skills that use your weapon, such as Ballistas and Blade Trap. * While dual wielding, Tinctures will apply to attacks made with either weapon. * Tinctures do not work on minions that are based on your weapon, such as Dancing Dervish. Tinctures are not considered flasks and can be used in the fifth flask slot while having a [[Micro-Distillery Belt]] equipped without any downsides. Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion. ## Types * [[Oakbranch Tincture]] * [[Ironwood Tincture]] * [[Poisonberry Tincture]] * [[Ashbark Tincture]] * [[Shock Tincture]]
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