검은껍질 철거자
인간형
기절 한계치 200% 증가
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Blackbark Demolisher
SpectreN
Tagshuman, humanoid, karui, medium_movement, not_int, red_blood
생명력
550%
방어도
+250%
회피
+25%
Ailment Threshold
550%
저항
75 0 0 0
Damage
275%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralMoltenDestroyer
Metadata
AncestralMoltenDestroyer
레벨
68
생명력
35,383
방어도
100,765
회피
5,924
에너지 보호막
0
Damage
1,027
주문 피해
1,027
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
EASAncestralDestroyTotemBuffs
Spell
시전 속도: 1 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSAncestralTotemMoltenShellExplode
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
2017~3026 화염 피해
is area damage [1]
monster damage +% final vs monsters [7500]
ABTTAncestralTotemMoltenShell
Buff, Duration, Spell
시전 속도: 1 초
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 822–1233
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 화염 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralMoltenDestroyer"] = {
    name = "Blackbark Demolisher",
    life = 5.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "ABTTAncestralTotemMoltenShell",
        "GSAncestralTotemMoltenShellExplode",
        "EASAncestralDestroyTotemBuffs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAncestralTotemMoltenShell"] = {
    name = "ABTTAncestralTotemMoltenShell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralTotemMoltenShellExplode"] = {
    name = "GSAncestralTotemMoltenShellExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_damage_+%_final_vs_monsters",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralDestroyTotemBuffs"] = {
    name = "EASAncestralDestroyTotemBuffs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
기절 한계치 200% 증가
IdAncestralTrailMonsterStunThresholdNgamahu
FamilyAncestralTrialMonster
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • stun threshold +% Min: 200 Max: 200 Global
  • monster chance to not flee % [100]
    monster damage +% final vs monsters from ancestral rank [200]
    IdAncestralTrialMonsterChampionFleeAndDamage
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 100 Max: 100 Global
  • monster damage +% final vs monsters from ancestral rank Min: 200 Max: 200 Global
  • 검은껍질 철거자
    인간형
    기절 한계치 200% 증가
    Blackbark Demolisher
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAncestral/AncestralMoltenDestroyerStandaloneSpectre
    Tagshuman, humanoid, karui, medium_movement, not_int, red_blood
    Packs
  • 검은껍질 철거자, 칼데라 유린자, 화염숨결
  • 생명력
    550%
    방어도
    +250%
    회피
    +25%
    Ailment Threshold
    550%
    저항
    75 0 0 0
    Damage
    206%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    AncestralMoltenDestroyerStandalone
    Metadata
    AncestralMoltenDestroyerStandalone_
    레벨
    68
    생명력
    35,383
    방어도
    100,765
    회피
    5,924
    에너지 보호막
    0
    Damage
    770
    주문 피해
    770
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    35,383
    Chill
    112
    Shock
    112
    Brittle
    633
    Scorch
    112
    Sap
    309
    EASAncestralDestroyTotemBuffs
    Spell
    시전 속도: 1 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSAncestralTotemMoltenShellExplode
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    2017~3026 화염 피해
    is area damage [1]
    monster damage +% final vs monsters [7500]
    ABTTAncestralTotemMoltenShell
    Buff, Duration, Spell
    시전 속도: 1 초
    재사용 대기시간: 30 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 616–923
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 25% 감폭
    주는 피해 150.3% 증폭
    물리 피해의 75%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralMoltenDestroyerStandalone_"] = {
        name = "Blackbark Demolisher",
        life = 5.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.06,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "ABTTAncestralTotemMoltenShell",
            "GSAncestralTotemMoltenShellExplode",
            "EASAncestralDestroyTotemBuffs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTAncestralTotemMoltenShell"] = {
        name = "ABTTAncestralTotemMoltenShell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralTotemMoltenShellExplode"] = {
        name = "GSAncestralTotemMoltenShellExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_damage_+%_final_vs_monsters",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAncestralDestroyTotemBuffs"] = {
        name = "EASAncestralDestroyTotemBuffs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    기절 한계치 200% 증가
    IdAncestralTrailMonsterStunThresholdNgamahu
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 200 Max: 200 Global
  • 검은껍질 철거자
    인간형
    기절 한계치 200% 증가
    Blackbark Demolisher
    SpectreY
    Tagshuman, humanoid, karui, medium_movement, not_int, red_blood
    생명력
    400%
    방어도
    +250%
    회피
    +25%
    Ailment Threshold
    400%
    저항
    75 0 0 0
    Damage
    206%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    AncestralMoltenDestroyerStandaloneSpectre
    Metadata
    AncestralMoltenDestroyerStandaloneSpectre
    레벨
    68
    생명력
    25,733
    방어도
    100,765
    회피
    5,924
    에너지 보호막
    0
    Damage
    770
    주문 피해
    770
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EASAncestralDestroyTotemBuffs
    Spell
    시전 속도: 1 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSAncestralTotemMoltenShellExplode
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    2017~3026 화염 피해
    is area damage [1]
    monster damage +% final vs monsters [7500]
    ABTTAncestralTotemMoltenShell
    Buff, Duration, Spell
    시전 속도: 1 초
    재사용 대기시간: 30 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-80]
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 616–923
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 25% 감폭
    주는 피해 150.3% 증폭
    물리 피해의 75%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralMoltenDestroyerStandaloneSpectre"] = {
        name = "Blackbark Demolisher",
        life = 4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.06,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "ABTTAncestralTotemMoltenShell",
            "GSAncestralTotemMoltenShellExplode",
            "EASAncestralDestroyTotemBuffs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTAncestralTotemMoltenShell"] = {
        name = "ABTTAncestralTotemMoltenShell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralTotemMoltenShellExplode"] = {
        name = "GSAncestralTotemMoltenShellExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_damage_+%_final_vs_monsters",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAncestralDestroyTotemBuffs"] = {
        name = "EASAncestralDestroyTotemBuffs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    기절 한계치 200% 증가
    IdAncestralTrailMonsterStunThresholdNgamahu
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stun threshold +% Min: 200 Max: 200 Global
  • 검은껍질 철거자
    호의: 1,400
    특기: 토템 보호
    적 토템 정화


    부족 패시브: 기절 저항

    불의 정화
    적 토템 1개를 불로 휩싸 해당 토템에 적용 중인 버프를 모두 제거합니다.

    용암 방패
    용암 방패가 토템을 둘러쌉니다. 적이 토템을 파괴하려 하면 용암 방패가 폭발합니다.
    Blackbark Demolisher