Demoledor corteza negra
Humanoide
Umbral de aturdimiento aumentado un 200%
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Blackbark Demolisher
Spectre | N |
---|---|
Tags | human, humanoid, karui, medium_movement, not_int, red_blood |
Vida
550%
Armadura
+250%
Evasión
+25%
Ailment Threshold
550%
Resistencia
75 0 0 0
Damage
275%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AncestralMoltenDestroyer
Metadata
AncestralMoltenDestroyer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
35,383
Armadura
100,765
Evasión
5,924
Escudo de energía
0
Damage
1,027
Daño de hechizos
1,027
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASAncestralDestroyTotemBuffs
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
spell maximum action distance +% [-60]
GSAncestralTotemMoltenShellExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2017 a 3026 de daño de fuego
is area damage [1]
monster damage +% final vs monsters [7500]
is area damage [1]
monster damage +% final vs monsters [7500]
ABTTAncestralTotemMoltenShell
Buff, Duration, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 822–1233
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralMoltenDestroyer"] = { name = "Blackbark Demolisher", life = 5.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "ABTTAncestralTotemMoltenShell", "GSAncestralTotemMoltenShellExplode", "EASAncestralDestroyTotemBuffs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAncestralTotemMoltenShell"] = { name = "ABTTAncestralTotemMoltenShell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTotemMoltenShellExplode"] = { name = "GSAncestralTotemMoltenShellExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_damage_+%_final_vs_monsters", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralDestroyTotemBuffs"] = { name = "EASAncestralDestroyTotemBuffs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Umbral de aturdimiento aumentado un 200%
Id | AncestralTrailMonsterStunThresholdNgamahu |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Demoledor corteza negra
Humanoide
Umbral de aturdimiento aumentado un 200%
Blackbark Demolisher
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralMoltenDestroyerStandaloneSpectre |
Tags | human, humanoid, karui, medium_movement, not_int, red_blood |
Packs |
Vida
550%
Armadura
+250%
Evasión
+25%
Ailment Threshold
550%
Resistencia
75 0 0 0
Damage
206%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AncestralMoltenDestroyerStandalone
Metadata
AncestralMoltenDestroyerStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
35,383
Armadura
100,765
Evasión
5,924
Escudo de energía
0
Damage
770
Daño de hechizos
770
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASAncestralDestroyTotemBuffs
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
spell maximum action distance +% [-60]
GSAncestralTotemMoltenShellExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2017 a 3026 de daño de fuego
is area damage [1]
monster damage +% final vs monsters [7500]
is area damage [1]
monster damage +% final vs monsters [7500]
ABTTAncestralTotemMoltenShell
Buff, Duration, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 616–923
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralMoltenDestroyerStandalone_"] = { name = "Blackbark Demolisher", life = 5.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.06, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "ABTTAncestralTotemMoltenShell", "GSAncestralTotemMoltenShellExplode", "EASAncestralDestroyTotemBuffs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAncestralTotemMoltenShell"] = { name = "ABTTAncestralTotemMoltenShell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTotemMoltenShellExplode"] = { name = "GSAncestralTotemMoltenShellExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_damage_+%_final_vs_monsters", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralDestroyTotemBuffs"] = { name = "EASAncestralDestroyTotemBuffs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Umbral de aturdimiento aumentado un 200%
Id | AncestralTrailMonsterStunThresholdNgamahu |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Demoledor corteza negra
Humanoide
Umbral de aturdimiento aumentado un 200%
Blackbark Demolisher
Spectre | Y |
---|---|
Tags | human, humanoid, karui, medium_movement, not_int, red_blood |
Vida
400%
Armadura
+250%
Evasión
+25%
Ailment Threshold
400%
Resistencia
75 0 0 0
Damage
206%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AncestralMoltenDestroyerStandaloneSpectre
Metadata
AncestralMoltenDestroyerStandaloneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
100,765
Evasión
5,924
Escudo de energía
0
Damage
770
Daño de hechizos
770
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASAncestralDestroyTotemBuffs
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
spell maximum action distance +% [-60]
GSAncestralTotemMoltenShellExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2017 a 3026 de daño de fuego
is area damage [1]
monster damage +% final vs monsters [7500]
is area damage [1]
monster damage +% final vs monsters [7500]
ABTTAncestralTotemMoltenShell
Buff, Duration, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 616–923
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralMoltenDestroyerStandaloneSpectre"] = { name = "Blackbark Demolisher", life = 4, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.06, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "ABTTAncestralTotemMoltenShell", "GSAncestralTotemMoltenShellExplode", "EASAncestralDestroyTotemBuffs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAncestralTotemMoltenShell"] = { name = "ABTTAncestralTotemMoltenShell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAncestralTotemMoltenShellExplode"] = { name = "GSAncestralTotemMoltenShellExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_damage_+%_final_vs_monsters", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralDestroyTotemBuffs"] = { name = "EASAncestralDestroyTotemBuffs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Umbral de aturdimiento aumentado un 200%
Id | AncestralTrailMonsterStunThresholdNgamahu |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Demoledor corteza negra
Favor: 1,400
Especialidad: Protege tótems
Purifica los totems de los enemigos
Pasiva tribal: Resistente al aturdimiento
Purificar con fuego
Rocía un tótem enemigo con fuego para eliminar todas sus bonificaciones
Coraza fundida
Recubre un tótem con una coraza fundida. La coraza explotará cuando un enemigo trate de destruir el tótem
Purifica los totems de los enemigos
Pasiva tribal: Resistente al aturdimiento
Purificar con fuego
Rocía un tótem enemigo con fuego para eliminar todas sus bonificaciones
Coraza fundida
Recubre un tótem con una coraza fundida. La coraza explotará cuando un enemigo trate de destruir el tótem
Blackbark Demolisher
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.