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역병 걸린 아파루드 검의 무희
인간형
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
Blighted Afarud Bladedancer
SpectreN
Tagsblight_monster, fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
생명력
104%
회피
+50%
Ailment Threshold
104%
저항
MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
Damage
115%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
경험치
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggersBlight
레벨
68
생명력
6,691
방어도
28,790
회피
7,109
Damage
430
주문 피해
430
정확도
580
Attack Time
0
경험치
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 344—515
치명타 확률: 5%
공격 피해: 60%
공격 피해: 60%
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 40% 감폭
출혈 피해 20% 증폭
10%의 확률로 출혈 유발
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTFaridunDaggerChase
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 4 초
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersBlight"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Blighted Afarud Bladedancer",
    life = 1.04,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedBleedChance",
        "DTTFaridunDaggerChase",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
    name = "DTTFaridunDaggerChase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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