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菌潮阿法鲁德刃舞者
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
Blighted Afarud Bladedancer
幽魂N
标签blight_monster, fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
生命
104%
闪避值
+50%
异常状态临界值
104%
抗性
MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
伤害
115%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 7
攻击间隔
0 秒
伤害分布
±20%
经验值
115%
Model Size
100%
类型
FaridunHumanDaggers
Metadata
FaridunHumanDaggersBlight
等级
68
生命
6,691
护甲
28,790
闪避值
7,109
伤害
430
法术伤害
430
命中
580
攻击间隔
0
经验值
11,793
召唤物生命
1,451
召唤物伤害
343
异常状态临界值
6,691
冰缓
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
MeleeAtAnimationSpeedBleedChance
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 344—515
暴击几率: 5%
攻击伤害: 60%
攻击伤害: 60%
对你的敌人无情痛击。
攻击伤害总降 40%
流血伤害总增 20%
10% 的几率导致流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTFaridunDaggerChase
法术, 位移
施放间隔: 1 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersBlight"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Blighted Afarud Bladedancer",
    life = 1.04,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedBleedChance",
        "DTTFaridunDaggerChase",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
    name = "DTTFaridunDaggerChase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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