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역병 걸린 아파루드 방패운반자
인간형
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
Blighted Afarud Shieldbearer
SpectreN
Tagsblight_monster, fast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
생명력
169%
방어도
+50%
회피
+20%
Ailment Threshold
169%
저항
MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
0 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
FaridunHumanShield
Metadata
FaridunHumanShieldBlight_
레벨
68
생명력
10,872
방어도
43,185
회피
5,687
Damage
583
주문 피해
583
정확도
580
Attack Time
0
경험치
13,332
Minion Life
2,358
Minion Damage
465
Ailment Threshold
10,872
Chill
34
Shock
34
Brittle
194
Scorch
34
Sap
95
Phys Convert Ele
240%
MeleeAtAnimationSpeedMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 466—699
치명타 확률: 5%
강력한 일격으로 적들을 쓰러트립니다.
명중 시 힘줄 절단
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanShieldBlight_"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Blighted Afarud Shieldbearer",
    life = 1.69,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedMaim",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedMaim"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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