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菌潮阿法鲁德擎盾者
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
Blighted Afarud Shieldbearer
幽魂N
标签blight_monster, fast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
生命
169%
护甲
+50%
闪避值
+20%
异常状态临界值
169%
抗性
MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
伤害
156%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
0 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
FaridunHumanShield
Metadata
FaridunHumanShieldBlight_
等级
68
生命
10,872
护甲
43,185
闪避值
5,687
伤害
583
法术伤害
583
命中
580
攻击间隔
0
经验值
13,332
召唤物生命
2,358
召唤物伤害
465
异常状态临界值
10,872
冰缓
34
Shock
34
Brittle
194
Scorch
34
Sap
95
Phys Convert Ele
240%
MeleeAtAnimationSpeedMaim
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 466—699
暴击几率: 5%
对你的敌人无情痛击。
击中时造成瘫痪
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanShieldBlight_"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Blighted Afarud Shieldbearer",
    life = 1.69,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedMaim",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedMaim"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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