ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
역병 걸린 오라 그린게이트
인간형
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
공격 속도 20% 증가
is rogue exile [1]
Blighted Orra Greengate
Spectre
Tagsblight_monster, cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
생명력
112%
회피
+100%
Ailment Threshold
112%
저항
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
ExileRanger1Blight
Metadata
ExileRanger1Blight
레벨
68
생명력
7,205
방어도
28,790
회피
9,478
Damage
534
주문 피해
534
정확도
580
Attack Time
1.605
경험치
10,255
Minion Life
1,563
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 427—641
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
취약성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어, 적이 받는 물리 피해를 증가시킵니다. 저주에 걸린 적 공격 시 일정 확률로 출혈이 유발됩니다.
기본 지속시간 11.99초
저주받은 적이 받는 물리 피해 34% 증가
저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
active skill area of effect radius +% final [38]
vulnerability
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 427—641
치명타 확률: 5%
Attack Time: 1.605 초
허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
물리 피해의 18%를 추가 냉기 피해로 획득
주는 피해 30% 감폭
공격 속도 19% 증가
투사체 속도 18% 증가
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
rainofarrows
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
증오
시전 속도: 1.2 초
재사용 대기시간: 0.5 초
시전자와 동료들에게 물리 피해에 따른 냉기 피해를 부여하는 오라를 시전합니다.
자신 및 주변 동료들이 물리 피해의 36%를 추가 냉기 피해로 획득
active skill area of effect radius +% final [40]
auracold
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
격분
Base Damage: 427—641
치명타 확률: 5%
Attack Time: 1.605 초
명중 시 격분 충전 효과를 획득합니다. 격분 충전 효과는 공격 속도를 증가시킵니다.
주는 피해 28% 감폭
주는 물리 피해 10% 증폭
격분 충전 하나당 물리 피해 10% 증가
투사체 2개 추가 발사
격분 충전 하나당 공격 속도 10% 증가
skill can fire arrows [1]
iconfrenzy
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
바알 화살비
Base Damage: 427—641
치명타 확률: 5%
Attack Time: 1.605 초
다수의 화살을 허공으로 쏘면, 잠시 후 대상에게 떨어집니다. 화살에 맞은 적은 그 자리에 고정되어 한동안 움직일 수 없게 됩니다.
물리 피해의 18%를 추가 냉기 피해로 획득
주는 피해 30% 감폭
기본 지속시간 4.4초
공격 속도 19% 증가
투사체 속도 18% 증가
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
rainofarrows
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
연발 사격
Base Damage: 427—641
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 4 초
잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
주는 피해 60% 감폭
투사체 3개 추가 발사
물리 피해 45% 증가
연속해서 투사체 발사
공격 속도 29% 증폭
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
barrage

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Orra Greengate",
    life = 1.12,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    weaponType2 = "VisualBowArrow",
    skillList = {
        "ExileFrenzy",
        "Melee",
        "ExileVulnerability",
        "ExileRainOfArrows",
        "ExileVaalRainOfArrows",
        "ExileHatred",
        "ExileBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
    },
    levels = {
        [1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.WandAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domains몬스터 (3)
GenerationType고유 (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage 피해 공격 시전 속도
    공격 속도 20% 증가
    FamilyIncreasedAttackSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% 20 — 20 Global
  • Craft Tags공격 속도
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • is rogue exile 1 — 1 Global — 변경이 불가능한 값
  • Edit

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