ออร์ร่า กรีนเกทติดโรคร้าย
มนุษย์monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
เพิ่มความเร็วในการโจมตี 20%
is rogue exile [1]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
เพิ่มความเร็วในการโจมตี 20%
is rogue exile [1]
Blighted Orra Greengate
| Spectre | |
|---|---|
| Tags | blight_monster, cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
พลังชีวิต
112%
การหลบหลีก
+100%
Ailment Threshold
112%
ค่าต้านทาน
Damage
143%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
ExileRanger1Blight
Metadata
ExileRanger1Blight
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,205
ค่าเกราะ
28,790
อัตราการหลบหลีก
9,478
Damage
534
ความเสียหายเวท
534
ความแม่นยำ
580
Attack Time
1.605
ค่าประสบการณ์
10,255
Minion Life
1,563
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 427—641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
บอบบาง (Vulnerability)
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 8 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันได้รับความเสียหาย กายภาพ เพิ่มขึ้น และการโจมตีศัตรูที่ถูกสาปมีโอกาสสร้างสถานะ เลือดไหล
ระยะเวลาพื้นฐาน 11.99 วินาที
ศัตรูที่ถูกสาป ได้รับความเสียหาย กายภาพ เพิ่มขึ้น 34%
การปะทะด้วยการโจมตี ต่อศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ เลือดไหล 25%
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 427—641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
นำความเสียหาย กายภาพ 18% ไปเสริมเป็น น้ำแข็ง
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วในการโจมตี 19%
เพิ่มความเร็วโพรเจกไทล์ 18%
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกลียดชัง (Hatred)
เวลาร่าย: 1.2 วินาที
คูลดาวน์: 0.5 วินาที
ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 36% ไปเสริมเป็น น้ำแข็ง
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
ระห่ำ (Frenzy)
Base Damage: 427—641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
ทำการโจมตีที่มอบ Frenzy Charge 1 ลูกให้กับตัวละครหากปะทะสำเร็จ ซึ่ง Frenzy Charge จะเพิ่มความเร็วในการโจมตีของคุณ
สร้างความเสียหาย ลดลง อีก 28%
สร้างความเสียหาย กายภาพ เพิ่มขึ้น อีก 10%
เพิ่มความเสียหาย กายภาพ 10% ต่อจำนวน Frenzy Charge
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการโจมตี 10% ต่อจำนวน Frenzy Charge
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
วาล์ ฝนลูกธนู (Vaal Rain of Arrows)
Base Damage: 427—641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ ศัตรูที่โดนลูกศรจะถูกตรึงอยู่กับที่ ไม่สามารถขยับได้ชั่วครู่
นำความเสียหาย กายภาพ 18% ไปเสริมเป็น น้ำแข็ง
สร้างความเสียหาย ลดลง อีก 30%
ระยะเวลาพื้นฐาน 4.4 วินาที
เพิ่มความเร็วในการโจมตี 19%
เพิ่มความเร็วโพรเจกไทล์ 18%
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
ระดมยิง (Barrage)
Base Damage: 427—641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
คูลดาวน์: 4 วินาที
หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงโพรเจกไทล์แต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
สร้างความเสียหาย ลดลง อีก 60%
ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
เพิ่มความเสียหาย กายภาพ 45%
ยิงโพรเจกไทล์เป็นชุด
เพิ่มความเร็วในการโจมตี อีก 29%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1Blight"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Blighted Orra Greengate",
life = 1.12,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
weaponType2 = "VisualBowArrow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
| Family | MonsterRogueExile |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage ความเสียหาย โจมตี นักเวท ความเร็ว |
เพิ่มความเร็วในการโจมตี 20%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | โจมตี ความเร็ว |
is rogue exile [1]
| Family | MonsterRogueExileBlight |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.8Blight
- เปิดให้เล่นแล้ว
- Patch Notes
- Blight
- แม่ชีแคสเซีย
- Oil
- การเติบโตที่แปลกประหลาด
- Uniques
- Breathstealer
- Cowl of the Ceraunophile
- Cowl of the Cryophile
- Cowl of the Thermophile
- Sporeguard
- Stranglegasp
- The Stampede
- Mirage
- Cord Belt




















