피의 정점
Blood Apex
Spectre | N |
---|---|
Area | 바알의 연결부 |
Tags | bludgeoning_weapon, 시전, construct, delve_monster, extra_extra_large_height, immobile, is_unarmed, large_model, no_pantheon_mod, physical_affinity, stone_armour |
생명력
400%
Ailment Threshold
400%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
SpinningPyramidOfDoom
Metadata
DelveBossVaalPyramid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
5
생명력
168
방어도
48
회피
144
에너지 보호막
0
Damage
15
주문 피해
15
정확도
17
Attack Time
1.5
경험치
102
Ailment Threshold
168
Chill
1
Shock
1
Brittle
3
Scorch
1
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TranslateRotatePyramidBeam
기본 지속시간 -0초
translate rotate rotation angle rate [30]
translate rotate rotation angle rate [30]
PyramidBeamSmash
Spell, Triggerable
시전 속도: 0.2 초
5.875~8.812 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [5000]
is area damage [1]
플레이어가 명중 시 적을 기절시킬 수 없음
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [5000]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Transitionable { on_untransition = "DispatchActionEvent( translate_rotate_end );" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, aux_eyefx_01 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, loop ); " create_transitioned = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, aux_eyefx_01 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, loop ); " on_untransition = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, end ); StartTimer(); " } Timer { time = 1.5 on_finish = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/CityBosses/Objects/DelveBossVaalPyramid"] = { name = "Blood Apex", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TranslateRotatePyramidBeam", "PyramidBeamSmash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TranslateRotatePyramidBeam"] = { name = "TranslateRotatePyramidBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {30, -1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PyramidBeamSmash"] = { name = "PyramidBeamSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 200, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
기절할 수 없음
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |