鲜血金字塔
Blood Apex
幽魂 | N |
---|---|
地区 | 瓦尔枢纽 |
标签 | bludgeoning_weapon, 施法, construct, delve_monster, extra_extra_large_height, immobile, is_unarmed, large_model, no_pantheon_mod, physical_affinity, stone_armour |
生命
400%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SpinningPyramidOfDoom
Metadata
DelveBossVaalPyramid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
5
生命
168
护甲
48
闪避值
144
能量护盾
0
伤害
15
法术伤害
15
命中
17
攻击间隔
1.5
经验值
102
异常状态临界值
168
冰缓
1
Shock
1
Brittle
3
Scorch
1
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TranslateRotatePyramidBeam
基础持续时间为 -0 秒
translate rotate rotation angle rate [30]
translate rotate rotation angle rate [30]
PyramidBeamSmash
法术, 可触发
施放间隔: 0.2 秒
造成 5.875 - 8.812 物理伤害
你的击中不能眩晕敌人
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [5000]
is area damage [1]
你的击中不能眩晕敌人
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [5000]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Transitionable { on_untransition = "DispatchActionEvent( translate_rotate_end );" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, aux_eyefx_01 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, loop ); " create_transitioned = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, aux_eyefx_01 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, loop ); " on_untransition = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, end ); StartTimer(); " } Timer { time = 1.5 on_finish = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/CityBosses/Objects/DelveBossVaalPyramid"] = { name = "Blood Apex", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TranslateRotatePyramidBeam", "PyramidBeamSmash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TranslateRotatePyramidBeam"] = { name = "TranslateRotatePyramidBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {30, -1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PyramidBeamSmash"] = { name = "PyramidBeamSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 200, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
免疫晕眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |