鲜血金字塔
构造体
区域: 瓦尔枢纽
cannot be used as minion [1]
无法被击退
免疫晕眩
Blood Apex
幽魂N
地区瓦尔枢纽
标签bludgeoning_weapon, 施法, construct, delve_monster, extra_extra_large_height, immobile, is_unarmed, large_model, no_pantheon_mod, physical_affinity, stone_armour
生命
400%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SpinningPyramidOfDoom
Metadata
DelveBossVaalPyramid
等级
5
生命
168
护甲
48
闪避值
144
能量护盾
0
伤害
15
法术伤害
15
命中
17
攻击间隔
1.5
经验值
102
异常状态临界值
168
冰缓
1
Shock
1
Brittle
3
Scorch
1
Sap
1
TranslateRotatePyramidBeam
基础持续时间为 -0
translate rotate rotation angle rate [30]
PyramidBeamSmash
法术, 可触发
施放间隔: 0.2 秒
造成 5.875 - 8.812 物理伤害
你的击中不能眩晕敌人
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [5000]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Transitionable
{
	on_untransition = "DispatchActionEvent( translate_rotate_end );"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition = 
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, aux_eyefx_01 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, loop );
	"

	create_transitioned = 
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, aux_eyefx_01 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, loop );
	"

	on_untransition = 
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, end );
		StartTimer();
	"
}

Timer
{
	time = 1.5
	on_finish = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/CityBosses/Objects/DelveBossVaalPyramid"] = {
    name = "Blood Apex",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TranslateRotatePyramidBeam",
        "PyramidBeamSmash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotatePyramidBeam"] = {
    name = "TranslateRotatePyramidBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {30, -1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PyramidBeamSmash"] = {
    name = "PyramidBeamSmash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, 200, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Edit

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