Apex de sang
Fabrication
Zone : Nexus vaal
cannot be used as minion [1]
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas être Étourdi
Blood Apex
SpectreN
AreaNexus vaal
Tagsbludgeoning_weapon, Lanceur de sorts, construct, delve_monster, extra_extra_large_height, immobile, is_unarmed, large_model, no_pantheon_mod, physical_affinity, stone_armour
Vie
400%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
SpinningPyramidOfDoom
Metadata
DelveBossVaalPyramid
Niveau
5
Vie
168
Armure
48
Score d'Évasion
144
Damage
15
Dégâts des sorts
15
Précision
34
Attack Time
1.5
Expérience
102
Minion Life
88
Minion Damage
15
Ailment Threshold
168
Chill
1
Shock
1
Brittle
3
Scorch
1
Sap
1
TranslateRotatePyramidBeam
La Durée de base est de -0 secondes
translate rotate rotation angle rate [30]
PyramidBeamSmash
Spell, Triggerable
Temps d'incantation: 0.2 sec.
Inflige 5.875 à 8.812 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [5000]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Transitionable
{
	on_untransition = "DispatchActionEvent( translate_rotate_end );"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition = 
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, aux_eyefx_01 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, loop );
	"

	create_transitioned = 
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, aux_eyefx_01 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, loop );
	"

	on_untransition = 
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao, end );
		StartTimer();
	"
}

Timer
{
	time = 1.5
	on_finish = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/vaal_ruins/bosses/architect/vaal_corruption_beam/vaal_corrupting_beam.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/CityBosses/Objects/DelveBossVaalPyramid"] = {
    name = "Blood Apex",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TranslateRotatePyramidBeam",
        "PyramidBeamSmash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TranslateRotatePyramidBeam"] = {
    name = "TranslateRotatePyramidBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {30, -1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PyramidBeamSmash"] = {
    name = "PyramidBeamSmash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, 200, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be used as minion [1]
FamilyCannotBeUsedAsMinion
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Étourdi
    FamilyMonsterCannotBeStunned
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, Emerge
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Transitionable.on_untransitionDispatchActionEvent( translate_rotate_end );
    Edit

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