바메스의 피
악마
monster no beyond portal [1]
근접 공격 명중 시 중독 유발
monster no map drops [1]
Blood of Bameth
SpectreN
Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, very_slow_movement
생명력
140%
방어도
+20%
회피
+20%
Ailment Threshold
140%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
경험치
80%
Model Size
95%
Type
BeyondDemon1
Metadata
BeyondDemon1-2Prophecy
레벨
68
생명력
9,007
방어도
34,548
회피
5,687
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.35
경험치
8,204
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyBloodGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
대지 강타
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.35 초
재사용 대기시간: 2.5 초
지팡이나 철퇴, 셉터로 전방의 바닥을 후려치면 앞쪽으로 파도를 일으키며 뻗어 나가 적들에게 피해를 주고 증가된 확률로 기절시킵니다.
주는 피해 30% 감폭
공격 속도 55% 감폭
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	monster_is_beyond_monster = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2Prophecy"] = {
    name = "Blood of Bameth",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "ProphecyBloodGroundSlam",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBloodGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, -55, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no beyond portal [1]
IdCannotSpawnBeyondPortals
FamilyCannotSpawnBeyondPortals
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • 근접 공격 명중 시 중독 유발
    IdPoisonOnMeleeHitProphecy
    FamilyPoisonOnMeleeHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to poison on melee hit % Min: 100 Max: 100 Global
  • Craft Tagspoison chaos attack ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 바메스의 피
    악마
    monster no beyond portal [1]
    근접 공격 명중 시 중독 유발
    monster no map drops [1]
    Blood of Bameth
    SpectreN
    Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, melee, not_int, physical_affinity, red_blood, very_slow_movement
    생명력
    140%
    방어도
    +20%
    회피
    +20%
    Ailment Threshold
    140%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    95%
    Type
    BeyondDemon1
    Metadata
    BeyondDemon1-2ProphecyStandalone_
    레벨
    68
    생명력
    9,007
    방어도
    34,548
    회피
    5,687
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.35
    경험치
    8,204
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyBloodGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    대지 강타
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.35 초
    재사용 대기시간: 2.5 초
    지팡이나 철퇴, 셉터로 전방의 바닥을 후려치면 앞쪽으로 파도를 일으키며 뻗어 나가 적들에게 피해를 주고 증가된 확률로 기절시킵니다.
    주는 피해 30% 감폭
    공격 속도 55% 감폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2ProphecyStandalone_"] = {
        name = "Blood of Bameth",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "ProphecyBloodGroundSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBloodGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, -55, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • 근접 공격 명중 시 중독 유발
    IdPoisonOnMeleeHitProphecy
    FamilyPoisonOnMeleeHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to poison on melee hit % Min: 100 Max: 100 Global
  • Craft Tagspoison chaos attack ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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