Sangue de Bameth
Demoníaco
monster no beyond portal [1]
Ataques Corpo a Corpo Envenenam ao Acertarem
monster no map drops [1]
Ataques Corpo a Corpo Envenenam ao Acertarem
monster no map drops [1]
Blood of Bameth
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vida
140%
Evasão
+20%
Ailment Threshold
140%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
80%
Model Size
95%
Type
BeyondDemon1
Metadata
BeyondDemon1-2Prophecy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,007
Armadura
28,790
Evasão
5,687
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.35
Experiência
8,204
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyBloodGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.35 seg
Recarga: 2.5 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Causa 30% menos Dano
55% menos Velocidade de Ataque
is area damage [1]
55% menos Velocidade de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { monster_is_beyond_monster = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2Prophecy"] = { name = "Blood of Bameth", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "ProphecyBloodGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-30, -55, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ataques Corpo a Corpo Envenenam ao Acertarem
Id | PoisonOnMeleeHitProphecy |
---|---|
Family | PoisonOnMeleeHit |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos attack ailment |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Sangue de Bameth
Demoníaco
monster no beyond portal [1]
Ataques Corpo a Corpo Envenenam ao Acertarem
monster no map drops [1]
Ataques Corpo a Corpo Envenenam ao Acertarem
monster no map drops [1]
Blood of Bameth
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vida
140%
Evasão
+20%
Ailment Threshold
140%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
80%
Model Size
95%
Type
BeyondDemon1
Metadata
BeyondDemon1-2ProphecyStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,007
Armadura
28,790
Evasão
5,687
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.35
Experiência
8,204
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyBloodGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.35 seg
Recarga: 2.5 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Causa 30% menos Dano
55% menos Velocidade de Ataque
is area damage [1]
55% menos Velocidade de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { monster_is_beyond_monster = 1 } Life { corpse_usable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2ProphecyStandalone_"] = { name = "Blood of Bameth", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "ProphecyBloodGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-30, -55, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ataques Corpo a Corpo Envenenam ao Acertarem
Id | PoisonOnMeleeHitProphecy |
---|---|
Family | PoisonOnMeleeHit |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos attack ailment |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |