Sang de Bameth
Démon
monster no beyond portal [1]
Les Attaques de mêlée Empoisonnent au Toucher
monster no map drops [1]
Les Attaques de mêlée Empoisonnent au Toucher
monster no map drops [1]
Blood of Bameth
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vie
140%
Évasion
+20%
Ailment Threshold
140%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
80%
Model Size
95%
Type
BeyondDemon1
Metadata
BeyondDemon1-2Prophecy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,007
Armure
28,790
Évasion
5,687
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.35
Expérience
8,204
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyBloodGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Fracas tellurique
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Temps de recharge: 2.5 sec.
Le personnage frappe le sol devant lui avec un bâton, une masse ou un sceptre, et projette vers l'avant une vague qui endommage les ennemis avec des chances augmentées de les étourdir. Ne fonctionne qu'avec les bâtons, les sceptres et les masses.
30% de Perte de Dégâts
55% de Perte de Vitesse d'attaque
is area damage [1]
55% de Perte de Vitesse d'attaque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { monster_is_beyond_monster = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2Prophecy"] = { name = "Blood of Bameth", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "ProphecyBloodGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-30, -55, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Les Attaques de mêlée Empoisonnent au Toucher
Id | PoisonOnMeleeHitProphecy |
---|---|
Family | PoisonOnMeleeHit |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos attack ailment |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Sang de Bameth
Démon
monster no beyond portal [1]
Les Attaques de mêlée Empoisonnent au Toucher
monster no map drops [1]
Les Attaques de mêlée Empoisonnent au Toucher
monster no map drops [1]
Blood of Bameth
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vie
140%
Évasion
+20%
Ailment Threshold
140%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
80%
Model Size
95%
Type
BeyondDemon1
Metadata
BeyondDemon1-2ProphecyStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,007
Armure
28,790
Évasion
5,687
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.35
Expérience
8,204
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyBloodGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Fracas tellurique
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Temps de recharge: 2.5 sec.
Le personnage frappe le sol devant lui avec un bâton, une masse ou un sceptre, et projette vers l'avant une vague qui endommage les ennemis avec des chances augmentées de les étourdir. Ne fonctionne qu'avec les bâtons, les sceptres et les masses.
30% de Perte de Dégâts
55% de Perte de Vitesse d'attaque
is area damage [1]
55% de Perte de Vitesse d'attaque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { monster_is_beyond_monster = 1 } Life { corpse_usable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2ProphecyStandalone_"] = { name = "Blood of Bameth", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "ProphecyBloodGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-30, -55, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Les Attaques de mêlée Empoisonnent au Toucher
Id | PoisonOnMeleeHitProphecy |
---|---|
Family | PoisonOnMeleeHit |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos attack ailment |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |