バメスの血
悪魔
monster no beyond portal [1]
近接アタックはヒット時に敵に毒を付与する
monster no map drops [1]
Blood of Bameth
SpectreN
Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
ライフ
140%
回避力
+20%
Ailment Threshold
140%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
経験値
80%
Model Size
95%
Type
BeyondDemon1
Metadata
BeyondDemon1-2Prophecy
レベル
68
ライフ
9,007
アーマー
28,790
回避力
5,687
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.35
経験値
8,204
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyBloodGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
グラウンドスラム
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 2.5 秒
キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
ダメージが30%低下する
アタックスピードが55%低下する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	monster_is_beyond_monster = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2Prophecy"] = {
    name = "Blood of Bameth",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "ProphecyBloodGroundSlam",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBloodGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, -55, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no beyond portal [1]
IdCannotSpawnBeyondPortals
FamilyCannotSpawnBeyondPortals
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • 近接アタックはヒット時に敵に毒を付与する
    IdPoisonOnMeleeHitProphecy
    FamilyPoisonOnMeleeHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chance to poison on melee hit % Min: 100 Max: 100 Global
  • Craft Tagspoison chaos attack ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • バメスの血
    悪魔
    monster no beyond portal [1]
    近接アタックはヒット時に敵に毒を付与する
    monster no map drops [1]
    Blood of Bameth
    SpectreN
    Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    ライフ
    140%
    回避力
    +20%
    Ailment Threshold
    140%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    95%
    Type
    BeyondDemon1
    Metadata
    BeyondDemon1-2ProphecyStandalone_
    レベル
    68
    ライフ
    9,007
    アーマー
    28,790
    回避力
    5,687
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.35
    経験値
    8,204
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.35 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyBloodGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    グラウンドスラム
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.35 秒
    クールダウン時間: 2.5 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
    ダメージが30%低下する
    アタックスピードが55%低下する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2ProphecyStandalone_"] = {
        name = "Blood of Bameth",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "ProphecyBloodGroundSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBloodGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, -55, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • 近接アタックはヒット時に敵に毒を付与する
    IdPoisonOnMeleeHitProphecy
    FamilyPoisonOnMeleeHit
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chance to poison on melee hit % Min: 100 Max: 100 Global
  • Craft Tagspoison chaos attack ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global