상투스 복스 추기경
인간형
monster ignores delve darkness mechanic [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
Cardinal Sanctus Vox
SpectreN
Tagsbludgeoning_weapon, 시전, extra_large_height, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, plate_armour, ranged, red_blood
생명력
801%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
756%
저항
50 50 50 30
Damage
141%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
2.325 Second
Damage Spread
±20%
경험치
300%
Model Size
156%
Type
LegionTemplarGeneral
Metadata
LegionTemplarGeneral
레벨
68
생명력
1,116,164
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
600
주문 피해
895
정확도
290
Attack Time
1.55775
경험치
169,208
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
MeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 953–1429
치명타 확률: 5%
공격 피해: 75%
Attack Time: 2.325 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileLegionTemplarBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
치명타 확률: 5%
Attack Time: 2.325 초
재사용 대기시간: 15 초
투사체가 모든 대상 관통
물리 피해의 75%를 번개 피해로 전환
주는 피해 150.3% 증폭
공격 속도 71% 감폭
base is projectile [1]
monster projectile variation [74]
projectile distance override [40]
projectile uses contact position [1]
skill visual scale +% [56]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarShieldShardsBoss
Attack, Triggerable
Base Damage: 953–1429
치명타 확률: 5%
공격 피해: 34%
Attack Time: 2.325 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 66% 감폭
주는 피해 150.3% 증폭
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarGeneralSwipeLeft
Triggerable, Attack
Base Damage: 953–1429
치명타 확률: 5%
공격 피해: 75%
Attack Time: 2.325 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralSwipeRight
Triggerable, Attack
Base Damage: 953–1429
치명타 확률: 5%
공격 피해: 75%
Attack Time: 2.325 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralChargeEnd
Triggerable, Attack
Base Damage: 953–1429
치명타 확률: 5%
공격 피해: 135%
Attack Time: 2.325 초
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 35% 증폭
주는 피해 150.3% 증폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EmptyActionLegionTemplarGeneralComboDash
Attack
Base Damage: 953–1429
치명타 확률: 5%
Attack Time: 2.325 초
재사용 대기시간: 15 초
공격 속도 25% 감폭
근접 타격 범위 +1.5미터
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossNetMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
재사용 대기시간: 15 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionTemplarGeneralSpawnShield
Triggerable, Spell
시전 속도: 1 초
EmptyActionLegionTemplarHolyRuckus
Spell
시전 속도: 5.67 초
재사용 대기시간: 20 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossMassBeam
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
870.7~1306 물리 피해
스킬 범위 100% 증가
물리 피해의 75%를 번개 피해로 전환
기본 지속시간 0.26
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossMassBolt
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
1213~1820 물리 피해
스킬 범위 75% 감소
물리 피해의 75%를 번개 피해로 전환
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
GeometryTriggerTemplarBossHolyBlastBeam
Triggerable, Spell
시전 속도: 1 초
GeometryTriggerTemplarBossHolyBlastBolt
Triggerable, Spell
시전 속도: 1 초
LegionTemplarBossHolyBlastBeam
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
589.2~883.8 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 75%를 번개 피해로 전환
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossDash
Triggerable, Attack
Base Damage: 953–1429
치명타 확률: 5%
Attack Time: 2.325 초
주는 피해 50% 증폭
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarSummonStatues
Spell, Triggerable
시전 속도: 1 초
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionTemplarGeneralGeometrySlam
Triggerable, Attack
Base Damage: 953–1429
치명타 확률: 5%
Attack Time: 2.325 초
물리 피해의 50%를 번개 피해로 전환
주는 피해 82.75% 증폭
공격 속도 25% 감폭
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarShatterShieldBeam
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
78.64~118 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 번개 피해로 전환
is area damage [1]
visual hit effect elemental is holy [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state =
	"
		beaming;
		holy_blast;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	on_state_holy_blast_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	create_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	on_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	on_state_holy_blast_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"

	on_state_breakout_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
	"
}

Actor
{
	on_end_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );"
}

Preload
{
	preload_misc_beam = "LegionTemplarBossShieldBeam"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/statues_death.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/S_projectile/super_projectile.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneral"] = {
    name = "Cardinal Sanctus Vox",
    life = 8.01,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 2.325,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeLightning",
        "LegionTemplarShieldShardsBoss",
        "LegionTemplarSummonStatues",
        "LegionTemplarBossHolyBlastBeam",
        "LegionTemplarShatterShieldBeam",
        "EmptyActionLegionTemplarGeneralComboDash",
        "EmptyActionLegionTemplarHolyRuckus",
        "DeceleratingProjectileLegionTemplarBoss",
        "LegionTemplarBossMassBeam",
        "LegionTemplarBossMassBolt",
        "LegionTemplarBossDash",
        "LegionTemplarGeneralGeometrySlam",
        "LegionTemplarGeneralSwipeLeft",
        "LegionTemplarGeneralSwipeRight",
        "LegionTemplarGeneralChargeEnd",
        "LegionTemplarGeneralSpawnShield",
        "LegionTemplarBossNetMortar",
        "GeometryTriggerTemplarBossHolyBlastBeam",
        "GeometryTriggerTemplarBossHolyBlastBolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarShieldShardsBoss"] = {
    name = "LegionTemplarShieldShardsBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_elemental_is_holy",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.34, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.34, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.34, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.34, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarSummonStatues"] = {
    name = "LegionTemplarSummonStatues",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossHolyBlastBeam"] = {
    name = "LegionTemplarBossHolyBlastBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarShatterShieldBeam"] = {
    name = "LegionTemplarShatterShieldBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionTemplarGeneralComboDash"] = {
    name = "EmptyActionLegionTemplarGeneralComboDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {15, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionTemplarHolyRuckus"] = {
    name = "EmptyActionLegionTemplarHolyRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionTemplarBoss"] = {
    name = "DeceleratingProjectileLegionTemplarBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "projectile_distance_override",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "visual_hit_effect_elemental_is_holy",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0, -71, 40, 74, 56, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -71, 40, 74, 56, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -71, 40, 74, 56, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -71, 40, 74, 56, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossMassBeam"] = {
    name = "LegionTemplarBossMassBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 260, 75, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossMassBolt"] = {
    name = "LegionTemplarBossMassBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, -10, -75, 75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossDash"] = {
    name = "LegionTemplarBossDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {50, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {50, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralGeometrySlam"] = {
    name = "LegionTemplarGeneralGeometrySlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0, 50, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, -25, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, -25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, -25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSwipeLeft"] = {
    name = "LegionTemplarGeneralSwipeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSwipeRight"] = {
    name = "LegionTemplarGeneralSwipeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralChargeEnd"] = {
    name = "LegionTemplarGeneralChargeEnd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -25, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSpawnShield"] = {
    name = "LegionTemplarGeneralSpawnShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossNetMortar"] = {
    name = "LegionTemplarBossNetMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerTemplarBossHolyBlastBeam"] = {
    name = "GeometryTriggerTemplarBossHolyBlastBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerTemplarBossHolyBlastBolt"] = {
    name = "GeometryTriggerTemplarBossHolyBlastBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • 몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 상투스 복스 추기경 Text Audio /24 ⍟
    이름
    물러나라, 죄인들아! 족쇄로 돌아가라!
    LegionSanctusVoxBattleCry1
    통행 금지에 따르지 않으면 우리의 칼을 맞게 될 거다!
    LegionSanctusVoxBattleCry2
    무단 침입자! 여긴 템플러의 영토다!
    LegionSanctusVoxBattleCry3
    네 죄를 뉘우쳐라!
    LegionSanctusVoxAttackOneRandom
    네 죄를 뉘우쳐라!
    LegionSanctusVoxAttackOne2
    죄인들아! 너희 모두가 죄인이구나!
    LegionSanctusVoxAttackTwoRandom
    죄인들아! 너희 모두가 죄인이구나!
    LegionSanctusVoxAttackTwo2
    불순한 오물 따위가!
    LegionSanctusVoxAttackThreeRandom
    불순한 오물 따위가!
    LegionSanctusVoxAttackThree2
    물러나라! 관문을 닫아라!
    LegionSanctusVoxFleeing1
    적의 수가 너무 많다! 길을 뚫어라!
    LegionSanctusVoxFleeing2
    보급창으로 후퇴하라! 보급품을 지켜야 한다!
    LegionSanctusVoxFleeing3
    죄인들아! 너희에게 내려진 심판이 부족했구나.
    LegionSanctusVoxMapIntro1
    하늘이 불타고, 너희 죄인도 함께 불타리라!
    LegionSanctusVoxMapIntro2
    하하하! 기뻐하라! 오늘은 너희의 심판의 날이니.
    LegionSanctusVoxMapIntro3
    이노센스시여... 저를 데려가소서.
    LegionSanctusVoxDefeat1
    나의 시대가... 기어이...
    LegionSanctusVoxDefeat2
    드디어 가는구나... 낙원으로...
    LegionSanctusVoxDefeat3
    이 망할 것이!
    LegionSanctusVoxInjured1
    물러나라, 못된 것아! 물러나!
    LegionSanctusVoxInjured2
    볼이시여, 제게 힘을 주소서!
    LegionSanctusVoxInjured3
    죄를 짓고 간통하였으니 정의의 철퇴를 맞아 마땅하리라!
    LegionSanctusVoxTaunt1
    죄인들아, 신께서 나를 시험하시는구나. 나는 그분의 불타는 검이로다.
    LegionSanctusVoxTaunt2
    회개하라, 아직은 너희에게 구원이 있을지도 모르니.
    LegionSanctusVoxTaunt3
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.