圣沃克斯大主教
人形
monster ignores delve darkness mechanic [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Cardinal Sanctus Vox
幽魂N
标签bludgeoning_weapon, 施法, extra_large_height, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, plate_armour, ranged, red_blood
生命
801%
生命转为护盾
50%
护甲
+100%
异常状态临界值
756%
抗性
50 50 50 30
伤害
141%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
2.325 秒
伤害分布
±20%
经验值
300%
Model Size
156%
类型
LegionTemplarGeneral
Metadata
LegionTemplarGeneral
等级
68
生命
1,116,164
护甲
57,580
闪避值
4,739
能量护盾
3,064
伤害
600
法术伤害
895
命中
290
攻击间隔
1.55775
经验值
169,208
异常状态临界值
663,679
冰缓
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
MeleeLightning
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 953–1429
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 2.325 秒
对你的敌人无情痛击。
75% 物理伤害转换为闪电伤害
攻击伤害总降 25%
伤害总增 150.3%
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileLegionTemplarBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 953–1429
暴击几率: 5%
攻击间隔: 2.325 秒
冷却时间: 15 秒
投射物贯穿所有目标
75% 物理伤害转换为闪电伤害
伤害总增 150.3%
攻击速度总降 71%
base is projectile [1]
monster projectile variation [74]
projectile distance override [40]
projectile uses contact position [1]
skill visual scale +% [56]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarShieldShardsBoss
攻击, 可触发
基本伤害: 953–1429
暴击几率: 5%
攻击伤害: 34%
攻击间隔: 2.325 秒
75% 物理伤害转换为闪电伤害
攻击伤害总降 66%
伤害总增 150.3%
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarGeneralSwipeLeft
可触发, 攻击
基本伤害: 953–1429
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 2.325 秒
75% 物理伤害转换为闪电伤害
攻击伤害总降 25%
伤害总增 150.3%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralSwipeRight
可触发, 攻击
基本伤害: 953–1429
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 2.325 秒
75% 物理伤害转换为闪电伤害
攻击伤害总降 25%
伤害总增 150.3%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralChargeEnd
可触发, 攻击
基本伤害: 953–1429
暴击几率: 5%
攻击伤害: 135%
攻击间隔: 2.325 秒
75% 物理伤害转换为闪电伤害
攻击伤害总增 35%
伤害总增 150.3%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EmptyActionLegionTemplarGeneralComboDash
攻击
基本伤害: 953–1429
暴击几率: 5%
攻击间隔: 2.325 秒
冷却时间: 15 秒
攻击速度总降 25%
近战打击范围 +1.5
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossNetMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.5 秒
冷却时间: 15 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionTemplarGeneralSpawnShield
可触发, 法术
施放间隔: 1 秒
EmptyActionLegionTemplarHolyRuckus
法术
施放间隔: 5.67 秒
冷却时间: 20 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossMassBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 870.7 - 1306 物理伤害
效果区域扩大 100%
75% 物理伤害转换为闪电伤害
基础持续时间为 0.26
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossMassBolt
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1213 - 1820 物理伤害
效果区域缩小 75%
75% 物理伤害转换为闪电伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
GeometryTriggerTemplarBossHolyBlastBeam
可触发, 法术
施放间隔: 1 秒
GeometryTriggerTemplarBossHolyBlastBolt
可触发, 法术
施放间隔: 1 秒
LegionTemplarBossHolyBlastBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 589.2 - 883.8 物理伤害
你的击中不能眩晕敌人
75% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossDash
可触发, 攻击
基本伤害: 953–1429
暴击几率: 5%
攻击间隔: 2.325 秒
伤害总增 50%
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarSummonStatues
法术, 可触发
施放间隔: 1 秒
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionTemplarGeneralGeometrySlam
可触发, 攻击
基本伤害: 953–1429
暴击几率: 5%
攻击间隔: 2.325 秒
50% 物理伤害转换为闪电伤害
伤害总增 82.75%
攻击速度总降 25%
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarShatterShieldBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 78.64 - 118 物理伤害
你的击中不能眩晕敌人
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state =
	"
		beaming;
		holy_blast;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	on_state_holy_blast_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	create_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	on_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	on_state_holy_blast_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"

	on_state_breakout_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
	"
}

Actor
{
	on_end_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );"
}

Preload
{
	preload_misc_beam = "LegionTemplarBossShieldBeam"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/statues_death.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/S_projectile/super_projectile.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneral"] = {
    name = "Cardinal Sanctus Vox",
    life = 8.01,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 2.325,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeLightning",
        "LegionTemplarShieldShardsBoss",
        "LegionTemplarSummonStatues",
        "LegionTemplarBossHolyBlastBeam",
        "LegionTemplarShatterShieldBeam",
        "EmptyActionLegionTemplarGeneralComboDash",
        "EmptyActionLegionTemplarHolyRuckus",
        "DeceleratingProjectileLegionTemplarBoss",
        "LegionTemplarBossMassBeam",
        "LegionTemplarBossMassBolt",
        "LegionTemplarBossDash",
        "LegionTemplarGeneralGeometrySlam",
        "LegionTemplarGeneralSwipeLeft",
        "LegionTemplarGeneralSwipeRight",
        "LegionTemplarGeneralChargeEnd",
        "LegionTemplarGeneralSpawnShield",
        "LegionTemplarBossNetMortar",
        "GeometryTriggerTemplarBossHolyBlastBeam",
        "GeometryTriggerTemplarBossHolyBlastBolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarShieldShardsBoss"] = {
    name = "LegionTemplarShieldShardsBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_elemental_is_holy",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.34, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.34, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.34, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.34, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarSummonStatues"] = {
    name = "LegionTemplarSummonStatues",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossHolyBlastBeam"] = {
    name = "LegionTemplarBossHolyBlastBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarShatterShieldBeam"] = {
    name = "LegionTemplarShatterShieldBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionTemplarGeneralComboDash"] = {
    name = "EmptyActionLegionTemplarGeneralComboDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {15, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionTemplarHolyRuckus"] = {
    name = "EmptyActionLegionTemplarHolyRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionTemplarBoss"] = {
    name = "DeceleratingProjectileLegionTemplarBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "projectile_distance_override",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "visual_hit_effect_elemental_is_holy",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0, -71, 40, 74, 56, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -71, 40, 74, 56, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -71, 40, 74, 56, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -71, 40, 74, 56, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossMassBeam"] = {
    name = "LegionTemplarBossMassBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 260, 75, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossMassBolt"] = {
    name = "LegionTemplarBossMassBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, -10, -75, 75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossDash"] = {
    name = "LegionTemplarBossDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {50, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {50, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralGeometrySlam"] = {
    name = "LegionTemplarGeneralGeometrySlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0, 50, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, -25, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, -25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, -25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSwipeLeft"] = {
    name = "LegionTemplarGeneralSwipeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSwipeRight"] = {
    name = "LegionTemplarGeneralSwipeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralChargeEnd"] = {
    name = "LegionTemplarGeneralChargeEnd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -25, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSpawnShield"] = {
    name = "LegionTemplarGeneralSpawnShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossNetMortar"] = {
    name = "LegionTemplarBossNetMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerTemplarBossHolyBlastBeam"] = {
    name = "GeometryTriggerTemplarBossHolyBlastBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerTemplarBossHolyBlastBolt"] = {
    name = "GeometryTriggerTemplarBossHolyBlastBolt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 圣沃克斯大主教 Text Audio /24
    名字
    后退,罪人!回到你们的窝棚里去吧!
    LegionSanctusVoxBattleCry1
    遵守宵禁,否则面对刀剑!
    LegionSanctusVoxBattleCry2
    入侵者!这里是圣堂的领地!
    LegionSanctusVoxBattleCry3
    忏悔吧!
    LegionSanctusVoxAttackOneRandom
    忏悔吧!
    LegionSanctusVoxAttackOne2
    你们全部都是罪人!
    LegionSanctusVoxAttackTwoRandom
    你们全部都是罪人!
    LegionSanctusVoxAttackTwo2
    不洁的污秽!
    LegionSanctusVoxAttackThreeRandom
    不洁的污秽!
    LegionSanctusVoxAttackThree2
    撤退!关闭城门!
    LegionSanctusVoxFleeing1
    他们太多了!快开道!
    LegionSanctusVoxFleeing2
    撤退!我们必须守住物资!
    LegionSanctusVoxFleeing3
    罪人们!你们已经遭到审判,充满欲望。
    LegionSanctusVoxMapIntro1
    天空燃烧,罪人也会随之焚尽!
    LegionSanctusVoxMapIntro2
    哈哈哈!欣喜吧!今天就是你们的审判之日。
    LegionSanctusVoxMapIntro3
    纯净之神……带走我吧。
    LegionSanctusVoxDefeat1
    大限……终于来到……
    LegionSanctusVoxDefeat2
    我现在……前往天堂……
    LegionSanctusVoxDefeat3
    愿纯净之神谴责你!
    LegionSanctusVoxInjured1
    退后!无赖!退后!
    LegionSanctusVoxInjured2
    福尔啊,赐予我力量!
    LegionSanctusVoxInjured3
    你已罪孽深重,必将遭到审判!
    LegionSanctusVoxTaunt1
    这是真神的考验,罪人。我将化身为他的烈焰之剑。
    LegionSanctusVoxTaunt2
    忏悔吧,这才能拯救你自己!
    LegionSanctusVoxTaunt3