Cardinal Sanctus Vox
Humanoïde
monster ignores delve darkness mechanic [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, extra_large_height, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, plate_armour, ranged, red_blood |
Vie
801%
Energy Shield From Life
50%
Armure
+100%
Ailment Threshold
756%
Résistance
50 50 50 30
Damage
141%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
2.325 Second
Damage Spread
±20%
Expérience
300%
Model Size
156%
Type
LegionTemplarGeneral
Metadata
LegionTemplarGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,116,164
Armure
57,580
Évasion
4,739
Bouclier d'énergie
3,064
Damage
600
Dégâts des sorts
895
Précision
290
Attack Time
1.55775
Expérience
169,208
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 953–1429
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.325 sec.
Frappez vos ennemis d'un coup puissant.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
skill can fire arrows [1]
skill can fire wand projectiles [1]
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileLegionTemplarBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
Chances de coup critique: 5%
Attack Time: 2.325 sec.
Temps de recharge: 15 sec.
Les Projectiles Transpercent toutes les cibles
75% des Dégâts physiques sont Convertis en Dégâts de foudre
150.3% Davantage de Dégâts
71% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [74]
projectile distance override [40]
projectile uses contact position [1]
skill visual scale +% [56]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
150.3% Davantage de Dégâts
71% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [74]
projectile distance override [40]
projectile uses contact position [1]
skill visual scale +% [56]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarShieldShardsBoss
Attack, Triggerable
Base Damage: 953–1429
Chances de coup critique: 5%
Dégâts d'Attaque: 34%
Attack Time: 2.325 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
66% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
66% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarGeneralSwipeLeft
Triggerable, Attack
Base Damage: 953–1429
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.325 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralSwipeRight
Triggerable, Attack
Base Damage: 953–1429
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.325 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralChargeEnd
Triggerable, Attack
Base Damage: 953–1429
Chances de coup critique: 5%
Dégâts d'Attaque: 135%
Attack Time: 2.325 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
35% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
35% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EmptyActionLegionTemplarGeneralComboDash
Attack
Base Damage: 953–1429
Chances de coup critique: 5%
Attack Time: 2.325 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
+1.5 mètres d'Allonge en mêlée
skill cannot be knocked back [1]
skill cannot be stunned [1]
+1.5 mètres d'Allonge en mêlée
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossNetMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Temps de recharge: 15 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionTemplarGeneralSpawnShield
Triggerable, Spell
Temps d'incantation: 1 sec.
EmptyActionLegionTemplarHolyRuckus
Spell
Temps d'incantation: 5.67 sec.
Temps de recharge: 20 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionTemplarBossMassBeam
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 870.7 à 1306 Dégâts physiques
100% d'Augmentation de la Portée de l'Aptitude
75% des Dégâts physiques sont Convertis en Dégâts de foudre
La Durée de base est de 0.26 secondes
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
100% d'Augmentation de la Portée de l'Aptitude
75% des Dégâts physiques sont Convertis en Dégâts de foudre
La Durée de base est de 0.26 secondes
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossMassBolt
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1213 à 1820 Dégâts physiques
75% de Réduction de la Portée de l'Aptitude
75% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
75% de Réduction de la Portée de l'Aptitude
75% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
GeometryTriggerTemplarBossHolyBlastBeam
Triggerable, Spell
Temps d'incantation: 1 sec.
GeometryTriggerTemplarBossHolyBlastBolt
Triggerable, Spell
Temps d'incantation: 1 sec.
LegionTemplarBossHolyBlastBeam
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 589.2 à 883.8 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
75% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
visual hit effect elemental is holy [1]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
75% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossDash
Triggerable, Attack
Base Damage: 953–1429
Chances de coup critique: 5%
Attack Time: 2.325 sec.
50% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarSummonStatues
Spell, Triggerable
Temps d'incantation: 1 sec.
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
summoned monsters no drops or experience [1]
LegionTemplarGeneralGeometrySlam
Triggerable, Attack
Base Damage: 953–1429
Chances de coup critique: 5%
Attack Time: 2.325 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
82.75% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
visual hit effect elemental is holy [1]
82.75% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarShatterShieldBeam
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 78.64 à 118 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
visual hit effect elemental is holy [1]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
visual hit effect elemental is holy [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = " beaming; holy_blast; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { on_state_holy_blast_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" create_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" on_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" on_state_holy_blast_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " } Actor { on_end_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );" } Preload { preload_misc_beam = "LegionTemplarBossShieldBeam" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/statues_death.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/S_projectile/super_projectile.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneral"] = { name = "Cardinal Sanctus Vox", life = 8.01, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 2.325, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeLightning", "LegionTemplarShieldShardsBoss", "LegionTemplarSummonStatues", "LegionTemplarBossHolyBlastBeam", "LegionTemplarShatterShieldBeam", "EmptyActionLegionTemplarGeneralComboDash", "EmptyActionLegionTemplarHolyRuckus", "DeceleratingProjectileLegionTemplarBoss", "LegionTemplarBossMassBeam", "LegionTemplarBossMassBolt", "LegionTemplarBossDash", "LegionTemplarGeneralGeometrySlam", "LegionTemplarGeneralSwipeLeft", "LegionTemplarGeneralSwipeRight", "LegionTemplarGeneralChargeEnd", "LegionTemplarGeneralSpawnShield", "LegionTemplarBossNetMortar", "GeometryTriggerTemplarBossHolyBlastBeam", "GeometryTriggerTemplarBossHolyBlastBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShardsBoss"] = { name = "LegionTemplarShieldShardsBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.34, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.34, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.34, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.34, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSummonStatues"] = { name = "LegionTemplarSummonStatues", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossHolyBlastBeam"] = { name = "LegionTemplarBossHolyBlastBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShatterShieldBeam"] = { name = "LegionTemplarShatterShieldBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarGeneralComboDash"] = { name = "EmptyActionLegionTemplarGeneralComboDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarHolyRuckus"] = { name = "EmptyActionLegionTemplarHolyRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplarBoss"] = { name = "DeceleratingProjectileLegionTemplarBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "projectile_distance_override", "monster_projectile_variation", "skill_visual_scale_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "visual_hit_effect_elemental_is_holy", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0, -71, 40, 74, 56, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -71, 40, 74, 56, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -71, 40, 74, 56, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -71, 40, 74, 56, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossMassBeam"] = { name = "LegionTemplarBossMassBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 260, 75, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossMassBolt"] = { name = "LegionTemplarBossMassBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -10, -75, 75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossDash"] = { name = "LegionTemplarBossDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {50, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {50, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralGeometrySlam"] = { name = "LegionTemplarGeneralGeometrySlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 50, -25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSwipeLeft"] = { name = "LegionTemplarGeneralSwipeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSwipeRight"] = { name = "LegionTemplarGeneralSwipeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralChargeEnd"] = { name = "LegionTemplarGeneralChargeEnd", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSpawnShield"] = { name = "LegionTemplarGeneralSpawnShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossNetMortar"] = { name = "LegionTemplarBossNetMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerTemplarBossHolyBlastBeam"] = { name = "GeometryTriggerTemplarBossHolyBlastBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerTemplarBossHolyBlastBolt"] = { name = "GeometryTriggerTemplarBossHolyBlastBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |