Cardial Sanctus Vox
Humanóide
monster ignores delve darkness mechanic [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Cardinal Sanctus Vox
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, extra_large_height, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, plate_armour, ranged, red_blood |
Vida
801%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
756%
Resistência
50 50 50 30
Damage
141%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
2.325 Second
Damage Spread
±20%
Experiência
300%
Model Size
156%
Type
LegionTemplarGeneral
Metadata
LegionTemplarGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,116,164
Armadura
57,580
Evasão
4,739
Escudo de Energia
3,064
Damage
600
Dano Mágico
895
Precisão
290
Attack Time
1.55775
Experiência
169,208
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 953–1429
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 2.325 seg
Abate seus inimigos com um golpe poderoso.
75% do Dano Físico Convertido em Dano de Raio
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileLegionTemplarBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
Chance de Crítico: 5%
Attack Time: 2.325 seg
Recarga: 15 seg
Projéteis Perfuram todos Alvos
75% do Dano Físico Convertido em Dano de Raio
Causa 150.3% mais Dano
71% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [74]
projectile distance override [40]
projectile uses contact position [1]
skill visual scale +% [56]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% do Dano Físico Convertido em Dano de Raio
Causa 150.3% mais Dano
71% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [74]
projectile distance override [40]
projectile uses contact position [1]
skill visual scale +% [56]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarShieldShardsBoss
Attack, Triggerable
Base Damage: 953–1429
Chance de Crítico: 5%
Dano de Ataque: 34%
Attack Time: 2.325 seg
75% do Dano Físico Convertido em Dano de Raio
Causa 66% menos Dano de Ataque
Causa 150.3% mais Dano
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
Causa 66% menos Dano de Ataque
Causa 150.3% mais Dano
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarGeneralSwipeLeft
Triggerable, Attack
Base Damage: 953–1429
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 2.325 seg
75% do Dano Físico Convertido em Dano de Raio
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralSwipeRight
Triggerable, Attack
Base Damage: 953–1429
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 2.325 seg
75% do Dano Físico Convertido em Dano de Raio
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralChargeEnd
Triggerable, Attack
Base Damage: 953–1429
Chance de Crítico: 5%
Dano de Ataque: 135%
Attack Time: 2.325 seg
75% do Dano Físico Convertido em Dano de Raio
Causa 35% mais Dano de Ataque
Causa 150.3% mais Dano
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Causa 35% mais Dano de Ataque
Causa 150.3% mais Dano
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EmptyActionLegionTemplarGeneralComboDash
Attack
Base Damage: 953–1429
Chance de Crítico: 5%
Attack Time: 2.325 seg
Recarga: 15 seg
25% menos Velocidade de Ataque
+1.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
+1.5 metros ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossNetMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Recarga: 15 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionTemplarGeneralSpawnShield
Triggerable, Spell
Tempo de Conjuração: 1 seg
EmptyActionLegionTemplarHolyRuckus
Spell
Tempo de Conjuração: 5.67 seg
Recarga: 20 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionTemplarBossMassBeam
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 870.7 a 1306 de Dano Físico
Alcance da Habilidade aumentado em 100%
75% do Dano Físico Convertido em Dano de Raio
Duração base é de 0.26 segundos
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
Alcance da Habilidade aumentado em 100%
75% do Dano Físico Convertido em Dano de Raio
Duração base é de 0.26 segundos
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossMassBolt
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1213 a 1820 de Dano Físico
Alcance da Habilidade reduzido em 75%
75% do Dano Físico Convertido em Dano de Raio
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
Alcance da Habilidade reduzido em 75%
75% do Dano Físico Convertido em Dano de Raio
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
GeometryTriggerTemplarBossHolyBlastBeam
Triggerable, Spell
Tempo de Conjuração: 1 seg
GeometryTriggerTemplarBossHolyBlastBolt
Triggerable, Spell
Tempo de Conjuração: 1 seg
LegionTemplarBossHolyBlastBeam
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 589.2 a 883.8 de Dano Físico
Seus Acertos não podem Atordoar Inimigos
75% do Dano Físico Convertido em Dano de Raio
is area damage [1]
visual hit effect elemental is holy [1]
Seus Acertos não podem Atordoar Inimigos
75% do Dano Físico Convertido em Dano de Raio
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossDash
Triggerable, Attack
Base Damage: 953–1429
Chance de Crítico: 5%
Attack Time: 2.325 seg
Causa 50% mais Dano
is area damage [1]
visual hit effect elemental is holy [1]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarSummonStatues
Spell, Triggerable
Tempo de Conjuração: 1 seg
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
summoned monsters no drops or experience [1]
LegionTemplarGeneralGeometrySlam
Triggerable, Attack
Base Damage: 953–1429
Chance de Crítico: 5%
Attack Time: 2.325 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 82.75% mais Dano
25% menos Velocidade de Ataque
is area damage [1]
visual hit effect elemental is holy [1]
Causa 82.75% mais Dano
25% menos Velocidade de Ataque
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarShatterShieldBeam
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 78.64 a 118 de Dano Físico
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido em Dano de Raio
is area damage [1]
visual hit effect elemental is holy [1]
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido em Dano de Raio
is area damage [1]
visual hit effect elemental is holy [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = " beaming; holy_blast; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { on_state_holy_blast_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" create_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" on_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" on_state_holy_blast_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " } Actor { on_end_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );" } Preload { preload_misc_beam = "LegionTemplarBossShieldBeam" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/statues_death.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/S_projectile/super_projectile.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneral"] = { name = "Cardinal Sanctus Vox", life = 8.01, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 2.325, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeLightning", "LegionTemplarShieldShardsBoss", "LegionTemplarSummonStatues", "LegionTemplarBossHolyBlastBeam", "LegionTemplarShatterShieldBeam", "EmptyActionLegionTemplarGeneralComboDash", "EmptyActionLegionTemplarHolyRuckus", "DeceleratingProjectileLegionTemplarBoss", "LegionTemplarBossMassBeam", "LegionTemplarBossMassBolt", "LegionTemplarBossDash", "LegionTemplarGeneralGeometrySlam", "LegionTemplarGeneralSwipeLeft", "LegionTemplarGeneralSwipeRight", "LegionTemplarGeneralChargeEnd", "LegionTemplarGeneralSpawnShield", "LegionTemplarBossNetMortar", "GeometryTriggerTemplarBossHolyBlastBeam", "GeometryTriggerTemplarBossHolyBlastBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShardsBoss"] = { name = "LegionTemplarShieldShardsBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.34, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.34, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.34, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.34, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSummonStatues"] = { name = "LegionTemplarSummonStatues", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossHolyBlastBeam"] = { name = "LegionTemplarBossHolyBlastBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShatterShieldBeam"] = { name = "LegionTemplarShatterShieldBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarGeneralComboDash"] = { name = "EmptyActionLegionTemplarGeneralComboDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarHolyRuckus"] = { name = "EmptyActionLegionTemplarHolyRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplarBoss"] = { name = "DeceleratingProjectileLegionTemplarBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "projectile_distance_override", "monster_projectile_variation", "skill_visual_scale_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "visual_hit_effect_elemental_is_holy", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0, -71, 40, 74, 56, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -71, 40, 74, 56, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -71, 40, 74, 56, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -71, 40, 74, 56, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossMassBeam"] = { name = "LegionTemplarBossMassBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 260, 75, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossMassBolt"] = { name = "LegionTemplarBossMassBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -10, -75, 75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossDash"] = { name = "LegionTemplarBossDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {50, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {50, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralGeometrySlam"] = { name = "LegionTemplarGeneralGeometrySlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 50, -25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSwipeLeft"] = { name = "LegionTemplarGeneralSwipeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSwipeRight"] = { name = "LegionTemplarGeneralSwipeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralChargeEnd"] = { name = "LegionTemplarGeneralChargeEnd", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSpawnShield"] = { name = "LegionTemplarGeneralSpawnShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossNetMortar"] = { name = "LegionTemplarBossNetMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerTemplarBossHolyBlastBeam"] = { name = "GeometryTriggerTemplarBossHolyBlastBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerTemplarBossHolyBlastBolt"] = { name = "GeometryTriggerTemplarBossHolyBlastBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Cardial Sanctus Vox Text Audio /24
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.