Cardenal Sanctus Vox
Humanoide
monster ignores delve darkness mechanic [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Cardinal Sanctus Vox
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, extra_large_height, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, plate_armour, ranged, red_blood |
Vida
801%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
756%
Resistencia
50
50
50
30
Damage
141%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
2.325 Second
Damage Spread
±20%
Experiencia
300%
Model Size
156%
Type
LegionTemplarGeneral
Metadata
LegionTemplarGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,116,164
Minion Life
242,106
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
600
Daño de hechizos
895
Precisión
0
Attack Time
1.55775
Experiencia
169,208
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 2.325 seg
Derriba a tus enemigos con un golpe poderoso.
El 75% del daño físico se convierte en daño de rayo
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
skill can fire arrows [1]
skill can fire wand projectiles [1]
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileLegionTemplarBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
Tiempo de recarga: 15 seg
Los proyectiles perforan a todos los objetivos
El 75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
71% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [74]
projectile distance override [40]
projectile uses contact position [1]
skill visual scale +% [56]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
El 75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
71% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [74]
projectile distance override [40]
projectile uses contact position [1]
skill visual scale +% [56]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarShieldShardsBoss
Attack, Triggerable
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 34%
Attack Time: 2.325 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 66% menos de daño de ataque
Inflige un 150.3% más de daño
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
Inflige un 66% menos de daño de ataque
Inflige un 150.3% más de daño
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
LegionTemplarGeneralSwipeLeft
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 2.325 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralSwipeRight
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 2.325 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
LegionTemplarGeneralChargeEnd
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 2.325 seg
El 75% del daño físico se convierte en daño de rayo
Inflige un 35% más de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Inflige un 35% más de daño de ataque
Inflige un 150.3% más de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
EmptyActionLegionTemplarGeneralComboDash
Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
+1.5 metros al alcance de los golpes cuerpo a cuerpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
+1.5 metros al alcance de los golpes cuerpo a cuerpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossNetMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 15 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionTemplarGeneralSpawnShield
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
EmptyActionLegionTemplarHolyRuckus
Spell
Tiempo de lanzamiento: 5.67 seg
Tiempo de recarga: 20 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionTemplarBossMassBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 870.7 a 1306 de daño físico
Alcance de las habilidades aumentado un 100%
El 75% del daño físico se convierte en daño de rayo
La duración base es de 0.26 segundos
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
Alcance de las habilidades aumentado un 100%
El 75% del daño físico se convierte en daño de rayo
La duración base es de 0.26 segundos
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossMassBolt
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1213 a 1820 de daño físico
Alcance de las habilidades reducido un 75%
El 75% del daño físico se convierte en daño de rayo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
Alcance de las habilidades reducido un 75%
El 75% del daño físico se convierte en daño de rayo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
GeometryTriggerTemplarBossHolyBlastBeam
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GeometryTriggerTemplarBossHolyBlastBolt
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
LegionTemplarBossHolyBlastBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 589.2 a 883.8 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 75% del daño físico se convierte en daño de rayo
is area damage [1]
visual hit effect elemental is holy [1]
Tus golpes no pueden aturdir a los enemigos
El 75% del daño físico se convierte en daño de rayo
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossDash
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
Inflige un 50% más de daño
is area damage [1]
visual hit effect elemental is holy [1]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarSummonStatues
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
summoned monsters no drops or experience [1]
LegionTemplarGeneralGeometrySlam
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
El 50% del daño físico se convierte en daño de rayo
Inflige un 82.75% más de daño
25% menos Velocidad de Ataque
is area damage [1]
visual hit effect elemental is holy [1]
Inflige un 82.75% más de daño
25% menos Velocidad de Ataque
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarShatterShieldBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 78.64 a 118 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
visual hit effect elemental is holy [1]
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
visual hit effect elemental is holy [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = " beaming; holy_blast; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { on_state_holy_blast_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" create_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" on_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );" on_state_holy_blast_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " } Actor { on_end_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );" } Preload { preload_misc_beam = "LegionTemplarBossShieldBeam" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/statues_death.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/S_projectile/super_projectile.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneral"] = { name = "Cardinal Sanctus Vox", life = 8.01, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 2.325, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeLightning", "LegionTemplarShieldShardsBoss", "LegionTemplarSummonStatues", "LegionTemplarBossHolyBlastBeam", "LegionTemplarShatterShieldBeam", "EmptyActionLegionTemplarGeneralComboDash", "EmptyActionLegionTemplarHolyRuckus", "DeceleratingProjectileLegionTemplarBoss", "LegionTemplarBossMassBeam", "LegionTemplarBossMassBolt", "LegionTemplarBossDash", "LegionTemplarGeneralGeometrySlam", "LegionTemplarGeneralSwipeLeft", "LegionTemplarGeneralSwipeRight", "LegionTemplarGeneralChargeEnd", "LegionTemplarGeneralSpawnShield", "LegionTemplarBossNetMortar", "GeometryTriggerTemplarBossHolyBlastBeam", "GeometryTriggerTemplarBossHolyBlastBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLightning"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShieldShardsBoss"] = { name = "LegionTemplarShieldShardsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.34, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.34, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.34, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.34, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSummonStatues"] = { name = "LegionTemplarSummonStatues", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossHolyBlastBeam"] = { name = "LegionTemplarBossHolyBlastBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarShatterShieldBeam"] = { name = "LegionTemplarShatterShieldBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarGeneralComboDash"] = { name = "EmptyActionLegionTemplarGeneralComboDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {15, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionTemplarHolyRuckus"] = { name = "EmptyActionLegionTemplarHolyRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionTemplarBoss"] = { name = "DeceleratingProjectileLegionTemplarBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "projectile_distance_override", "monster_projectile_variation", "skill_visual_scale_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "visual_hit_effect_elemental_is_holy", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0, -71, 40, 74, 56, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -71, 40, 74, 56, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -71, 40, 74, 56, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -71, 40, 74, 56, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossMassBeam"] = { name = "LegionTemplarBossMassBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 260, 75, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossMassBolt"] = { name = "LegionTemplarBossMassBolt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -10, -75, 75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossDash"] = { name = "LegionTemplarBossDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {50, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {50, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralGeometrySlam"] = { name = "LegionTemplarGeneralGeometrySlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 50, -25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSwipeLeft"] = { name = "LegionTemplarGeneralSwipeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSwipeRight"] = { name = "LegionTemplarGeneralSwipeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralChargeEnd"] = { name = "LegionTemplarGeneralChargeEnd", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -25, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGeneralSpawnShield"] = { name = "LegionTemplarGeneralSpawnShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBossNetMortar"] = { name = "LegionTemplarBossNetMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerTemplarBossHolyBlastBeam"] = { name = "GeometryTriggerTemplarBossHolyBlastBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerTemplarBossHolyBlastBolt"] = { name = "GeometryTriggerTemplarBossHolyBlastBolt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Cardenal Sanctus Vox Text Audio /24
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.