Cardenal Sanctus Vox
Humanoide
monster ignores delve darkness mechanic [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Cardinal Sanctus Vox
SpectreN
Tagsbludgeoning_weapon, Lanzador de hechizos, extra_large_height, fast_movement, has_one_hand_mace, has_one_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_dex, physical_affinity, plate_armour, ranged, red_blood
Vida
801%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
756%
Resistencia
50 50 50 30
Damage
141%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
2.325 Second
Damage Spread
±20%
Experiencia
300%
Model Size
156%
Type
LegionTemplarGeneral
Metadata
LegionTemplarGeneral
Nivel
68
Vida
558,082
Armadura
57,580
Evasión
4,739
Escudo de energía
24,539
Damage
600
Daño de hechizos
895
Precisión
580
Attack Time
1.55775
Experiencia
169,208
Minion Life
121,053
Minion Energy Shield
5,323
Minion Damage
479
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
MeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
Derriba a tus enemigos con un golpe poderoso.
DeceleratingProjectileLegionTemplarBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
Tiempo de recarga: 15 seg
LegionTemplarShieldShardsBoss
Attack, Triggerable
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
LegionTemplarGeneralSwipeLeft
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
LegionTemplarGeneralSwipeRight
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
LegionTemplarGeneralChargeEnd
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
EmptyActionLegionTemplarGeneralComboDash
Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
Tiempo de recarga: 15 seg
25% menos velocidad de ataque
+1.5 metros al alcance de los golpes cuerpo a cuerpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossNetMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 15 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionTemplarGeneralSpawnShield
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
EmptyActionLegionTemplarHolyRuckus
Spell
Tiempo de lanzamiento: 5.67 seg
Tiempo de recarga: 20 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarBossMassBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 380.9 a 571.3 de daño físico
Alcance de las habilidades aumentado un 100%
El 75% del daño físico se convierte en daño de rayo
La duración base es de 0.26 segundos
active skill area of effect radius +% final [-50]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossMassBolt
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 530.9 a 796.4 de daño físico
Alcance de las habilidades reducido un 75%
El 75% del daño físico se convierte en daño de rayo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-10]
visual hit effect elemental is holy [1]
GeometryTriggerTemplarBossHolyBlastBeam
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GeometryTriggerTemplarBossHolyBlastBolt
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
LegionTemplarBossHolyBlastBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 258.1 a 387.1 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 75% del daño físico se convierte en daño de rayo
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarBossDash
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
Inflige un 50% más de daño
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarSummonStatues
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionTemplarGeneralGeometrySlam
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 2.325 seg
LegionTemplarShatterShieldBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 49.21 a 73.81 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
visual hit effect elemental is holy [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state =
	"
		beaming;
		holy_blast;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	on_state_holy_blast_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	create_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	on_state_holy_blast_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/chargeup.epk );"
	on_state_holy_blast_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"

	on_state_breakout_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
	"
}

Actor
{
	on_end_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_holyblast/release.epk );"
}

Preload
{
	preload_misc_beam = "LegionTemplarBossShieldBeam"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/boss_shattershield/statues/statues_death.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/S_projectile/super_projectile.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneral"] = {
    name = "Cardinal Sanctus Vox",
    life = 8.01,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 2.325,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeLightning",
        "LegionTemplarShieldShardsBoss",
        "LegionTemplarSummonStatues",
        "LegionTemplarBossHolyBlastBeam",
        "LegionTemplarShatterShieldBeam",
        "EmptyActionLegionTemplarGeneralComboDash",
        "EmptyActionLegionTemplarHolyRuckus",
        "DeceleratingProjectileLegionTemplarBoss",
        "LegionTemplarBossMassBeam",
        "LegionTemplarBossMassBolt",
        "LegionTemplarBossDash",
        "LegionTemplarGeneralGeometrySlam",
        "LegionTemplarGeneralSwipeLeft",
        "LegionTemplarGeneralSwipeRight",
        "LegionTemplarGeneralChargeEnd",
        "LegionTemplarGeneralSpawnShield",
        "LegionTemplarBossNetMortar",
        "GeometryTriggerTemplarBossHolyBlastBeam",
        "GeometryTriggerTemplarBossHolyBlastBolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarShieldShardsBoss"] = {
    name = "LegionTemplarShieldShardsBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_elemental_is_holy",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.34, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarSummonStatues"] = {
    name = "LegionTemplarSummonStatues",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossHolyBlastBeam"] = {
    name = "LegionTemplarBossHolyBlastBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarShatterShieldBeam"] = {
    name = "LegionTemplarShatterShieldBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionTemplarGeneralComboDash"] = {
    name = "EmptyActionLegionTemplarGeneralComboDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {15, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionTemplarHolyRuckus"] = {
    name = "EmptyActionLegionTemplarHolyRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionTemplarBoss"] = {
    name = "DeceleratingProjectileLegionTemplarBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "projectile_distance_override",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "visual_hit_effect_elemental_is_holy",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {-71, 40, 74, 56, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossMassBeam"] = {
    name = "LegionTemplarBossMassBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 260, 75, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossMassBolt"] = {
    name = "LegionTemplarBossMassBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, -10, -75, 75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossDash"] = {
    name = "LegionTemplarBossDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {50, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {50, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralGeometrySlam"] = {
    name = "LegionTemplarGeneralGeometrySlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {50, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSwipeLeft"] = {
    name = "LegionTemplarGeneralSwipeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSwipeRight"] = {
    name = "LegionTemplarGeneralSwipeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralChargeEnd"] = {
    name = "LegionTemplarGeneralChargeEnd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGeneralSpawnShield"] = {
    name = "LegionTemplarGeneralSpawnShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBossNetMortar"] = {
    name = "LegionTemplarBossNetMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerTemplarBossHolyBlastBeam"] = {
    name = "GeometryTriggerTemplarBossHolyBlastBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerTemplarBossHolyBlastBolt"] = {
    name = "GeometryTriggerTemplarBossHolyBlastBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
FamilyMonsterIgnoresDelveDarkness
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.buff_auras_dont_affect_allies1
    Stats.monster_ignores_delve_darkness_mechanic1
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive, ChangeToStance3Immediate
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =, ,
    StateMachine.", , , , ,
    StateMachine.present;
    StateMachine.breakout;
    StateMachine.activated;
    StateMachine.owning_initiator;
    StateMachine.arrow_visible1;
    StateMachine.general1;
    StateMachine.fleeing;
    StateMachine.disappear;
    StateMachine.beaming;
    StateMachine.holy_blast;
    Life.corpse_usablefalse
    Cardenal Sanctus Vox Text Audio /24
    Nombre
    ¡Atrás, pecadores! ¡Vuelvan a sus cuchitriles!
    LegionSanctusVoxBattleCry1
    ¡Respeten el toque de queda o enfréntense a nuestro acero!
    LegionSanctusVoxBattleCry2
    ¡Intruso! ¡Esta propiedad es de los Templarios!
    LegionSanctusVoxBattleCry3
    ¡Arrepiéntanse!
    LegionSanctusVoxAttackOneRandom
    ¡Arrepiéntanse!
    LegionSanctusVoxAttackOne2
    ¡Pecadores! ¡Todos ustedes!
    LegionSanctusVoxAttackTwoRandom
    ¡Pecadores! ¡Todos ustedes!
    LegionSanctusVoxAttackTwo2
    ¡Basura impura!
    LegionSanctusVoxAttackThreeRandom
    ¡Basura impura!
    LegionSanctusVoxAttackThree2
    ¡Retrocedan! ¡Cierren las puertas!
    LegionSanctusVoxFleeing1
    ¡Son demasiados! ¡Abran paso!
    LegionSanctusVoxFleeing2
    ¡Regresen hacia los suministros! ¡Debemos proteger los suministros!
    LegionSanctusVoxFleeing3
    ¡Pecadores! Han sido juzgados, y les falta mucho.
    LegionSanctusVoxMapIntro1
    ¡El cielo arde, y los pecadores arderán con él!
    LegionSanctusVoxMapIntro2
    ¡Ja, ja, ja! ¡Regocíjate! Hoy es el día de tu juicio.
    LegionSanctusVoxMapIntro3
    Inocencia... llévame.
    LegionSanctusVoxDefeat1
    Es mi hora... al fin...
    LegionSanctusVoxDefeat2
    Ahora voy... al paraíso...
    LegionSanctusVoxDefeat3
    ¡Que inocencia te maldiga!
    LegionSanctusVoxInjured1
    ¡Atrás, canalla! ¡Atrás!
    LegionSanctusVoxInjured2
    ¡Voll, dame fuerza!
    LegionSanctusVoxInjured3
    ¡Han pecado y fornicado, y por fin recibirán justicia!
    LegionSanctusVoxTaunt1
    Dios me pone a prueba, pecadores. Yo seré su espada ardiente.
    LegionSanctusVoxTaunt2
    ¡Arrepiéntanse, y quizás aún puedan salvarse!
    LegionSanctusVoxTaunt3
    Edit

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