초대형 피 몰락자
구조물
cannot be used as minion [1]
Colossal Blood Fallen
SpectreN
Tagsbone_armour, bones, construct, delve_monster, has_two_hand_sword, has_two_handed_melee, medium_height, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
생명력
180%
방어도
+100%
Ailment Threshold
180%
저항
20 20 20 0
Damage
242%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
경험치
150%
Model Size
120%
Type
ConstructMeleeArmouredDelve
Metadata
SkeletonMeleeKnightElementalSword
레벨
68
생명력
11,580
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
904
주문 피해
904
정확도
290
Attack Time
1.32
경험치
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
ElementalHitSkeletonKnight
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
원소의 일격
Base Damage: 633–1175
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.32 초
스킬 사용 시 매 공격마다 무작위로 원소 속성이 부여되며, 해당 원소 피해를 줍니다. 공격 명중 시 대상 주위의 범위에 피해를 주며 해당 적이 선택된 원소의 상태 이상에 걸려있는 경우 범위와 피해가 증폭됩니다. 연속해서 같은 원소 속성이 부여되지 않습니다.
주는 공격 피해 50% 증폭
주는 피해 359% 증폭
50%의 확률로 동결, 감전 및 점화 유발
기본 반경 1미터
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/ConstructSkeleton"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/SkeletonMeleeKnightElementalSword"] = {
    name = "Colossal Blood Fallen",
    life = 1.8,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.42,
    damageSpread = 0.3,
    attackTime = 1.32,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "ElementalHitSkeletonKnight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElementalHitSkeletonKnight"] = {
    name = "Elemental Hit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "chance_to_freeze_shock_ignite_%",
        "active_skill_base_area_of_effect_radius",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
        [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • 초대형 피 몰락자
    구조물
    cannot be used as minion [1]
    Colossal Blood Fallen
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, construct, delve_monster, has_two_hand_mace, has_two_handed_melee, medium_height, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    생명력
    180%
    방어도
    +100%
    Ailment Threshold
    180%
    저항
    20 20 20 0
    Damage
    242%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.32 Second
    Damage Spread
    ±30%
    경험치
    150%
    Model Size
    120%
    Type
    ConstructMeleeArmouredDelve
    Metadata
    SkeletonMeleeKnightElementalMace
    레벨
    68
    생명력
    11,580
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    904
    주문 피해
    904
    정확도
    290
    Attack Time
    1.32
    경험치
    15,383
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    ElementalHitSkeletonKnight
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    원소의 일격
    Base Damage: 633–1175
    치명타 확률: 5%
    공격 피해: 150%
    Attack Time: 1.32 초
    스킬 사용 시 매 공격마다 무작위로 원소 속성이 부여되며, 해당 원소 피해를 줍니다. 공격 명중 시 대상 주위의 범위에 피해를 주며 해당 적이 선택된 원소의 상태 이상에 걸려있는 경우 범위와 피해가 증폭됩니다. 연속해서 같은 원소 속성이 부여되지 않습니다.
    주는 공격 피해 50% 증폭
    주는 피해 359% 증폭
    50%의 확률로 동결, 감전 및 점화 유발
    기본 반경 1미터
    action attack or cast time uses animation length [1]
    is area damage [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/ConstructSkeleton"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/SkeletonMeleeKnightElementalMace"] = {
        name = "Colossal Blood Fallen",
        life = 1.8,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.42,
        damageSpread = 0.3,
        attackTime = 1.32,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "ElementalHitSkeletonKnight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElementalHitSkeletonKnight"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global