Kolossaler Blutgefallener
Konstrukt
cannot be used as minion [1]
Colossal Blood Fallen
SpectreN
Tagsbone_armour, bones, construct, delve_monster, has_two_hand_sword, has_two_handed_melee, medium_height, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Leben
180%
Rüstung
+100%
Ailment Threshold
180%
Widerstand
20 20 20 0
Damage
242%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Erfahrung
150%
Model Size
120%
Type
ConstructMeleeArmouredDelve
Metadata
SkeletonMeleeKnightElementalSword
Stufe
68
Leben
11,580
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
904
Zauberschaden
904
Genauigkeit
290
Attack Time
1.32
Erfahrung
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
ElementalHitSkeletonKnight
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elementartreffer
Base Damage: 633–1175
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.32 Sek.
Jeder Angriff mit dieser Fertigkeit wählt zufällig ein Element aus und kann somit nur Schaden dieses Elements verursachen. Wenn dieser Angriff einen Gegner trifft, verursacht er in einem Bereich um ihn herum Schaden, wobei der Radius größer wird, falls der Gegner von einer Beeinträchtigung des gewählten Elements betroffen ist. Der Angriff vermeidet die Auswahl des gleichen Elements zweimal hintereinander.
Verursacht 50% mehr Angriffsschaden
Verursacht 359% mehr Schaden
50% Chance, einzufrieren, zu schocken und zu entzünden
Basisradius beträgt 1 Meter
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/ConstructSkeleton"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/SkeletonMeleeKnightElementalSword"] = {
    name = "Colossal Blood Fallen",
    life = 1.8,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.42,
    damageSpread = 0.3,
    attackTime = 1.32,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "ElementalHitSkeletonKnight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElementalHitSkeletonKnight"] = {
    name = "Elemental Hit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "chance_to_freeze_shock_ignite_%",
        "active_skill_base_area_of_effect_radius",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
        [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Kolossaler Blutgefallener
    Konstrukt
    cannot be used as minion [1]
    Colossal Blood Fallen
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, construct, delve_monster, has_two_hand_mace, has_two_handed_melee, medium_height, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Leben
    180%
    Rüstung
    +100%
    Ailment Threshold
    180%
    Widerstand
    20 20 20 0
    Damage
    242%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.32 Second
    Damage Spread
    ±30%
    Erfahrung
    150%
    Model Size
    120%
    Type
    ConstructMeleeArmouredDelve
    Metadata
    SkeletonMeleeKnightElementalMace
    Stufe
    68
    Leben
    11,580
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    904
    Zauberschaden
    904
    Genauigkeit
    290
    Attack Time
    1.32
    Erfahrung
    15,383
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    ElementalHitSkeletonKnight
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    Elementartreffer
    Base Damage: 633–1175
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Attack Time: 1.32 Sek.
    Jeder Angriff mit dieser Fertigkeit wählt zufällig ein Element aus und kann somit nur Schaden dieses Elements verursachen. Wenn dieser Angriff einen Gegner trifft, verursacht er in einem Bereich um ihn herum Schaden, wobei der Radius größer wird, falls der Gegner von einer Beeinträchtigung des gewählten Elements betroffen ist. Der Angriff vermeidet die Auswahl des gleichen Elements zweimal hintereinander.
    Verursacht 50% mehr Angriffsschaden
    Verursacht 359% mehr Schaden
    50% Chance, einzufrieren, zu schocken und zu entzünden
    Basisradius beträgt 1 Meter
    action attack or cast time uses animation length [1]
    is area damage [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/ConstructSkeleton"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/SkeletonMeleeKnightElementalMace"] = {
        name = "Colossal Blood Fallen",
        life = 1.8,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.42,
        damageSpread = 0.3,
        attackTime = 1.32,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "ElementalHitSkeletonKnight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElementalHitSkeletonKnight"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "chance_to_freeze_shock_ignite_%",
            "active_skill_base_area_of_effect_radius",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global