Caído de Sangre Colosal
Constructocannot be used as minion [1]
Colossal Blood Fallen
| Spectre | N |
|---|---|
| Tags | bone_armour, bones, construct, delve_monster, has_two_hand_sword, has_two_handed_melee, medium_height, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Vida
180%
Armadura
+100%
Ailment Threshold
180%
Resistencia
Damage
242%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Experiencia
150%
Model Size
120%
Type
ConstructMeleeArmouredDelve
Metadata
SkeletonMeleeKnightElementalSword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
57,580
Evasión
4,739
Damage
904
Daño de hechizos
904
Precisión
580
Attack Time
1.32
Experiencia
15,383
Minion Life
2,512
Minion Damage
722
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElementalHitSkeletonKnight
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Golpe elemental
Base Damage: 633–1175
Probabilidad de golpe crítico: 5%
Attack Time: 1.32 seg
Cada ataque de esta habilidad elige un elemento al azar y solo puede infligir daño de ese elemento. Si el ataque golpea a un enemigo, infligirá daño en un área a su alrededor, y el radio será mayor si el enemigo está bajo el efecto de un estado alterado del elemento elegido. Evitará elegir el mismo elemento dos veces seguidas.
Object Type
version 2 extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/SkeletonMeleeKnightElementalSword"] = {
name = "Colossal Blood Fallen",
life = 1.8,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 2.42,
damageSpread = 0.3,
attackTime = 1.32,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"ElementalHitSkeletonKnight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ElementalHitSkeletonKnight"] = {
name = "Elemental Hit",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.RandomElement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_freeze_shock_ignite_%",
"active_skill_base_area_of_effect_radius",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"is_area_damage",
},
levels = {
[1] = {50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Caído de Sangre Colosal
Constructocannot be used as minion [1]
Colossal Blood Fallen
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, bone_armour, bones, construct, delve_monster, has_two_hand_mace, has_two_handed_melee, medium_height, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Vida
180%
Armadura
+100%
Ailment Threshold
180%
Resistencia
Damage
242%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Experiencia
150%
Model Size
120%
Type
ConstructMeleeArmouredDelve
Metadata
SkeletonMeleeKnightElementalMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
57,580
Evasión
4,739
Damage
904
Daño de hechizos
904
Precisión
580
Attack Time
1.32
Experiencia
15,383
Minion Life
2,512
Minion Damage
722
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElementalHitSkeletonKnight
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Golpe elemental
Base Damage: 633–1175
Probabilidad de golpe crítico: 5%
Attack Time: 1.32 seg
Cada ataque de esta habilidad elige un elemento al azar y solo puede infligir daño de ese elemento. Si el ataque golpea a un enemigo, infligirá daño en un área a su alrededor, y el radio será mayor si el enemigo está bajo el efecto de un estado alterado del elemento elegido. Evitará elegir el mismo elemento dos veces seguidas.
Object Type
version 2 extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/SkeletonMeleeKnightElementalMace"] = {
name = "Colossal Blood Fallen",
life = 1.8,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 2.42,
damageSpread = 0.3,
attackTime = 1.32,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"ElementalHitSkeletonKnight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ElementalHitSkeletonKnight"] = {
name = "Elemental Hit",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.RandomElement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_freeze_shock_ignite_%",
"active_skill_base_area_of_effect_radius",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"is_area_damage",
},
levels = {
[1] = {50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.