자백 추출기
Spectre | Y |
---|---|
Area | 성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도 |
Tags | fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, templar |
Packs |
생명력
105%
회피
+50%
Ailment Threshold
105%
저항
0 40 0 0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
BlackguardTorturerAtlasUber
Metadata
BlackguardTorturerAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
84
생명력
37,060
방어도
99,834
회피
12,180
에너지 보호막
0
Damage
1,144
주문 피해
1,144
정확도
538
Attack Time
1.5
경험치
19,875
Ailment Threshold
37,060
Chill
117
Shock
117
Brittle
663
Scorch
117
Sap
324
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 915–1373
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SpectralSawblade
Attack, RangedAttack, Projectile
Base Damage: 915–1373
치명타 확률: 5%
공격 피해: 50%
공격 피해: 50%
Attack Time: 1.5 초
재사용 대기시간: 5 초
투사체가 모든 대상 관통
주는 공격 피해 50% 감폭
투사체 속도 50% 증가
공격 속도 20% 증폭
출혈 피해 +107% 증폭
10%의 확률로 출혈 유발
base is projectile [1]
projectiles bounce max travel distance all bounces [300]
projectiles bounce max travel distance per bounce [100]
projectiles bounce randomly on collision x times [10]
projectiles bounce randomly terrain only [1]
주는 공격 피해 50% 감폭
투사체 속도 50% 증가
공격 속도 20% 증폭
출혈 피해 +107% 증폭
10%의 확률로 출혈 유발
base is projectile [1]
projectiles bounce max travel distance all bounces [300]
projectiles bounce max travel distance per bounce [100]
projectiles bounce randomly on collision x times [10]
projectiles bounce randomly terrain only [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 96 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturerAtlasUber"] = { name = "Confession Extractor", life = 1.05, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "SpectralSawblade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpectralSawblade"] = { name = "SpectralSawblade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "projectiles_bounce_randomly_on_collision_x_times", "projectiles_bounce_max_travel_distance_per_bounce", "projectiles_bounce_max_travel_distance_all_bounces", "base_is_projectile", "always_pierce", "projectiles_bounce_randomly_terrain_only", }, levels = { [1] = {50, 20, 10, 107, 10, 100, 300, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
display monster may inflict bleeding [1]
Id | MonsterInflictsBleedingText |
---|---|
Family | MonsterInflictsBleedingText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.