Extractor de confesiones
Humanoide
display monster may inflict bleeding [1]
Confession Extractor
SpectreY
AreaMapa de Santuario, Mapa de Ciudadela, Mapa de Fortaleza, Mapa de Abominación, Mapa de Zigurat
Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, templar
Packs
  • Mapa de Zigurat, Mapa de Fortaleza, Mapa de Ciudadela, Mapa de Abominación, Mapa de Santuario: Encarcelador brutal, Extractor de confesiones
  • Vida
    105%
    Evasión
    +50%
    Ailment Threshold
    105%
    Resistencia
    0 40 0 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    BlackguardTorturerAtlasUber
    Metadata
    BlackguardTorturerAtlasUber
    Nivel
    84
    Vida
    37,060
    Armadura
    99,834
    Evasión
    12,180
    Escudo de energía
    0
    Damage
    1,144
    Daño de hechizos
    1,144
    Precisión
    538
    Attack Time
    1.5
    Experiencia
    19,875
    Ailment Threshold
    37,060
    Chill
    117
    Shock
    117
    Brittle
    663
    Scorch
    117
    Sap
    324
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 915–1373
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SpectralSawblade
    Attack, RangedAttack, Projectile
    Base Damage: 915–1373
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Los proyectiles perforan a todos los objetivos
    Inflige un 50% menos de daño de ataque
    Velocidad de proyectiles aumentada un 50%
    20% más Velocidad de Ataque
    +107% más de daño con sangrado
    10% de probabilidad de aplicar sangrado
    base is projectile [1]
    projectiles bounce max travel distance all bounces [300]
    projectiles bounce max travel distance per bounce [100]
    projectiles bounce randomly on collision x times [10]
    projectiles bounce randomly terrain only [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 96
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturerAtlasUber"] = {
        name = "Confession Extractor",
        life = 1.05,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "SpectralSawblade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpectralSawblade"] = {
        name = "SpectralSawblade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "projectiles_bounce_randomly_on_collision_x_times",
            "projectiles_bounce_max_travel_distance_per_bounce",
            "projectiles_bounce_max_travel_distance_all_bounces",
            "base_is_projectile",
            "always_pierce",
            "projectiles_bounce_randomly_terrain_only",
        },
        levels = {
            [1] = {50, 20, 10, 107, 10, 100, 300, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • Edit

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