Spectre | Y |
---|---|
Area | 해안 지대 |
Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Packs |
생명력
70%
Ailment Threshold
70%
저항
0 0 40 0
Damage
90%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitter3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
45
생명력
963
방어도
4,350
회피
1,979
에너지 보호막
0
Damage
100
주문 피해
100
정확도
114
Attack Time
0.99
경험치
4,415
Ailment Threshold
963
Chill
3
Shock
3
Brittle
17
Scorch
3
Sap
8
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 80–120
치명타 확률: 5%
Attack Time: 0.99 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 피해 24.05% 증폭
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 80–120
치명타 확률: 5%
Attack Time: 0.99 초
재사용 대기시간: 6 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 피해 24.05% 증폭
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitter3"] = { name = "Crustacean Sniper", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageCold"] = { name = "MMASandSpitterBarrageCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
물리 피해의 50%를 추가 냉기 피해로 획득
Id | PhysicalAddedAsColdShieldCrab2 |
---|---|
Family | PhysicalAddedAsCold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Spectre | Y |
---|---|
Area | 물결 섬 |
Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Packs |
생명력
70%
Ailment Threshold
70%
저항
0 0 40 0
Damage
90%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitter3SpawnWithCorpse_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
45
생명력
963
방어도
4,350
회피
1,979
에너지 보호막
0
Damage
100
주문 피해
100
정확도
114
Attack Time
0.99
경험치
4,415
Ailment Threshold
963
Chill
3
Shock
3
Brittle
17
Scorch
3
Sap
8
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 80–120
치명타 확률: 5%
Attack Time: 0.99 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 피해 24.05% 증폭
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 80–120
치명타 확률: 5%
Attack Time: 0.99 초
재사용 대기시간: 6 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 피해 24.05% 증폭
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DanceOnCorpseFaceTarget
CanTargetUnusableCorpse
재사용 대기시간: 3 초
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitter3SpawnWithCorpse_"] = { name = "Crustacean Sniper", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageCold", "DanceOnCorpseFaceTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageCold"] = { name = "MMASandSpitterBarrageCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpseFaceTarget"] = { name = "DanceOnCorpseFaceTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
물리 피해의 50%를 추가 냉기 피해로 획득
Id | PhysicalAddedAsColdShieldCrab2 |
---|---|
Family | PhysicalAddedAsCold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Spectre | Y |
---|---|
Area | 이상한 낙수혈, 이상한 낙수혈 |
Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Packs |
생명력
70%
Ailment Threshold
70%
저항
0 0 40 0
Damage
90%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitterCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
4,503
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
336
주문 피해
336
정확도
290
Attack Time
0.99
경험치
10,255
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
치명타 확률: 5%
Attack Time: 0.99 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 피해 45.25% 증폭
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
Spell
시전 속도: 1.25 초
재사용 대기시간: 4 초
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
재사용 대기시간: 4 초
기본 지속시간 0.75초
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterCold"] = { name = "Crustacean Sniper", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MonsterWaitVeryShortWithCooldown", "EASSandSpitterTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithCooldown"] = { name = "MonsterWaitVeryShortWithCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSandSpitterTaunt"] = { name = "EASSandSpitterTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | 영원한 실험실 |
Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Packs |
생명력
70%
Ailment Threshold
70%
저항
0 0 40 0
Damage
68%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SandSpitterMaps
Metadata
SandSpitterColdMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
4,503
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
254
주문 피해
254
정확도
290
Attack Time
0.99
경험치
10,255
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 203–305
치명타 확률: 5%
Attack Time: 0.99 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 피해 45.25% 증폭
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
Spell
시전 속도: 1.25 초
재사용 대기시간: 4 초
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
재사용 대기시간: 4 초
기본 지속시간 0.75초
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterColdMaps"] = { name = "Crustacean Sniper", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.68, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MonsterWaitVeryShortWithCooldown", "EASSandSpitterTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithCooldown"] = { name = "MonsterWaitVeryShortWithCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSandSpitterTaunt"] = { name = "EASSandSpitterTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
갑각류 저격충
야수
monster no drops or experience [1]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crustacean Sniper
Spectre | Y |
---|---|
Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
생명력
70%
Ailment Threshold
70%
저항
0 0 40 0
Damage
90%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SandSpitterEmerge
Metadata
SandSpitterColdDwellerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
4,503
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
336
주문 피해
336
정확도
290
Attack Time
0.99
경험치
10,255
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
치명타 확률: 5%
Attack Time: 0.99 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 피해 45.25% 증폭
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
Spell
시전 속도: 1.25 초
재사용 대기시간: 4 초
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
재사용 대기시간: 4 초
기본 지속시간 0.75초
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" BaseEvents { on_construction_complete = "Rotate180();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterColdDwellerMinion"] = { name = "Crustacean Sniper", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MonsterWaitVeryShortWithCooldown", "EASSandSpitterTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithCooldown"] = { name = "MonsterWaitVeryShortWithCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSandSpitterTaunt"] = { name = "EASSandSpitterTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
갑각류 저격충
야수
Crustacean Sniper
Spectre | Y |
---|---|
Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
생명력
70%
Ailment Threshold
70%
저항
0 0 40 0
Damage
90%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitterColdFromShieldCrab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
4,503
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
336
주문 피해
336
정확도
290
Attack Time
0.99
경험치
10,255
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
치명타 확률: 5%
Attack Time: 0.99 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 피해 45.25% 증폭
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
근접 타격 범위 +1.5미터
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
Spell
시전 속도: 1.25 초
재사용 대기시간: 4 초
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
재사용 대기시간: 4 초
기본 지속시간 0.75초
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterColdFromShieldCrab"] = { name = "Crustacean Sniper", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MonsterWaitVeryShortWithCooldown", "EASSandSpitterTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithCooldown"] = { name = "MonsterWaitVeryShortWithCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSandSpitterTaunt"] = { name = "EASSandSpitterTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.