Krustenschütze
BestieGebiet: Die Küste
Gattung: Schlangen
Gruppe: Krebstiere
Familie: Tiefen
Verursacht 50% des physischen Schadens als extra Kälteschaden
Crustacean Sniper
| Spectre | Y |
|---|---|
| Area | Die Küste |
| Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
| Packs |
Leben
70%
Ailment Threshold
70%
Widerstand
Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitter3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
45
Leben
963
Rüstung
4,350
Ausweichwert
1,979
Damage
100
Zauberschaden
100
Genauigkeit
228
Attack Time
0.99
Erfahrung
4,415
Minion Life
258
Minion Damage
76
Ailment Threshold
963
Chill
3
Shock
3
Brittle
17
Scorch
3
Sap
8
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 80–120
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
MMASandSpitterBarrageCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 80–120
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitter3"] = {
name = "Crustacean Sniper",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileCold",
"MMASandSpitterBarrageCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
name = "MMASandSpitterProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageCold"] = {
name = "MMASandSpitterBarrageCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"projectile_spread_radius",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"projectile_uses_contact_direction",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, 10, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Verursacht 50% des physischen Schadens als extra Kälteschaden
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Kälte |
Krustenschütze
BestieGebiet: Die Gezeiteninsel
Gattung: Schlangen
Gruppe: Krebstiere
Familie: Tiefen
Verursacht 50% des physischen Schadens als extra Kälteschaden
Crustacean Sniper
| Spectre | Y |
|---|---|
| Area | Die Gezeiteninsel |
| Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
| Packs |
Leben
70%
Ailment Threshold
70%
Widerstand
Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitter3SpawnWithCorpse_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
45
Leben
963
Rüstung
4,350
Ausweichwert
1,979
Damage
100
Zauberschaden
100
Genauigkeit
228
Attack Time
0.99
Erfahrung
4,415
Minion Life
258
Minion Damage
76
Ailment Threshold
963
Chill
3
Shock
3
Brittle
17
Scorch
3
Sap
8
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 80–120
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
MMASandSpitterBarrageCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 80–120
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
DanceOnCorpseFaceTarget
CanTargetUnusableCorpse
Abklingzeit: 3 Sek.
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitter3SpawnWithCorpse_"] = {
name = "Crustacean Sniper",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileCold",
"MMASandSpitterBarrageCold",
"DanceOnCorpseFaceTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
name = "MMASandSpitterProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageCold"] = {
name = "MMASandSpitterBarrageCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"projectile_spread_radius",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"projectile_uses_contact_direction",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, 10, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
name = "DanceOnCorpseFaceTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.CanTargetUnusableCorpse] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Verursacht 50% des physischen Schadens als extra Kälteschaden
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Kälte |
Krustenschütze
Crustacean Sniper
| Spectre | Y |
|---|---|
| Area | Seltsamer Schlund, Seltsamer Schlund |
| Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
| Packs |
Leben
70%
Ailment Threshold
70%
Widerstand
Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitterCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
4,503
Rüstung
28,790
Ausweichwert
4,739
Damage
336
Zauberschaden
336
Genauigkeit
580
Attack Time
0.99
Erfahrung
10,255
Minion Life
977
Minion Damage
268
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
EASSandSpitterTaunt
Spell
Zauberzeit: 1.25 Sek.
Abklingzeit: 4 Sek.
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Abklingzeit: 4 Sek.
Basisdauer beträgt 0.75 Sekunden
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterCold"] = {
name = "Crustacean Sniper",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileCold",
"MonsterWaitVeryShortWithCooldown",
"EASSandSpitterTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
name = "MMASandSpitterProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
name = "MonsterWaitVeryShortWithCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
name = "EASSandSpitterTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Krustenschütze
Crustacean Sniper
| Spectre | Y |
|---|---|
| Area | Das ewige Laboratorium |
| Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
| Packs |
Leben
70%
Ailment Threshold
70%
Widerstand
Damage
68%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SandSpitterMaps
Metadata
SandSpitterColdMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
4,503
Rüstung
28,790
Ausweichwert
4,739
Damage
254
Zauberschaden
254
Genauigkeit
580
Attack Time
0.99
Erfahrung
10,255
Minion Life
977
Minion Damage
203
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 203–305
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
EASSandSpitterTaunt
Spell
Zauberzeit: 1.25 Sek.
Abklingzeit: 4 Sek.
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Abklingzeit: 4 Sek.
Basisdauer beträgt 0.75 Sekunden
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterColdMaps"] = {
name = "Crustacean Sniper",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.68,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileCold",
"MonsterWaitVeryShortWithCooldown",
"EASSandSpitterTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
name = "MMASandSpitterProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
name = "MonsterWaitVeryShortWithCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
name = "EASSandSpitterTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Krustenschütze
Bestiemonster no drops or experience [1]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crustacean Sniper
| Spectre | Y |
|---|---|
| Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Leben
70%
Ailment Threshold
70%
Widerstand
Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SandSpitterEmerge
Metadata
SandSpitterColdDwellerMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
4,503
Rüstung
28,790
Ausweichwert
4,739
Damage
336
Zauberschaden
336
Genauigkeit
580
Attack Time
0.99
Erfahrung
10,255
Minion Life
977
Minion Damage
268
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
EASSandSpitterTaunt
Spell
Zauberzeit: 1.25 Sek.
Abklingzeit: 4 Sek.
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Abklingzeit: 4 Sek.
Basisdauer beträgt 0.75 Sekunden
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
Object Type Codes
version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"
BaseEvents
{
on_construction_complete = "Rotate180();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterColdDwellerMinion"] = {
name = "Crustacean Sniper",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 50,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileCold",
"MonsterWaitVeryShortWithCooldown",
"EASSandSpitterTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
name = "MMASandSpitterProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
name = "MonsterWaitVeryShortWithCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
name = "EASSandSpitterTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [-30,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Krustenschütze
Bestie
Crustacean Sniper
| Spectre | Y |
|---|---|
| Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Leben
70%
Ailment Threshold
70%
Widerstand
Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitterColdFromShieldCrab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
4,503
Rüstung
28,790
Ausweichwert
4,739
Damage
336
Zauberschaden
336
Genauigkeit
580
Attack Time
0.99
Erfahrung
10,255
Minion Life
977
Minion Damage
268
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
EASSandSpitterTaunt
Spell
Zauberzeit: 1.25 Sek.
Abklingzeit: 4 Sek.
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Abklingzeit: 4 Sek.
Basisdauer beträgt 0.75 Sekunden
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterColdFromShieldCrab"] = {
name = "Crustacean Sniper",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileCold",
"MonsterWaitVeryShortWithCooldown",
"EASSandSpitterTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
name = "MMASandSpitterProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
name = "MonsterWaitVeryShortWithCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
name = "EASSandSpitterTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.