Profecía Perandus Rampage
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Crustáceo Tirador
La Costa
La Isla de la Marea
Sumidero extraño
Crustacean Sniper

Crustáceo Tirador

SpectreY
AreaLa Costa
ModDaño de Hielo Extra
Tagsranged, red_blood, beast, insect
Damage90%
Vida70%
Ailment Threshold70%
Daño de golpe crítico5%
TypeSandSpitter
Attack Distance6 ~ 30
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [60]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [60]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Crustáceo Tirador28753849.30.995333162658548000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [58.16]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [58.16]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Crustáceo Tirador25752757.60.994434144257945000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [54.47]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [54.47]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Crustáceo Tirador19927601.50.992988113286852000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [49.86]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [49.86]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Crustáceo Tirador14804448.70.99190183485676000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [45.25]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [45.25]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Crustáceo Tirador10768332.80.99120561274681000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [24.05]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [24.05]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
45Crustáceo Tirador441599.40.993511375178500000
MonsterMortarAttackMMASandSpitterProjectile8 OnlyLastTarget ForceTargetEnemy
MonsterMortarAttackMMASandSpitterProjectileCold8 OnlyLastTarget ForceTargetEnemy
MonsterMortarAttackMMASandSpitterBarrage22 OnlyLastTarget TargetNotNear
MonsterMortarAttackMMASandSpitterBarrageCold2 OnlyLastTarget TargetNotNear
Flee3OnlyLastTarget TargetNear NoRepeat TargetIsEnemy
DanceOnCorpse 100NoEnemiesAroundTarget TargetNear TargetIsCorpseOfHashType=monster::Metadata/Monsters/KaomWarrior/KaomArcher2
DanceOnCorpse 100NoEnemiesAroundTarget TargetNear TargetIsCorpseOfHashType=monster::Metadata/Monsters/KaomWarrior/KaomWarrior5
DanceOnCorpse 100NoEnemiesAroundTarget TargetNear TargetIsCorpseOfHashType=monster::Metadata/Monsters/KaomWarrior/KaomWarrior6
DanceOnCorpse 100NoEnemiesAroundTarget TargetNear TargetIsCorpseOfHashType=monster::Metadata/Monsters/KaomWarrior/KaomWarrior7

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitter3"] = {
    name = "Crustacean Sniper",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MMASandSpitterBarrageCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageCold"] = {
    name = "MMASandSpitterBarrageCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "projectile_spread_radius",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 10, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [2] = {50, 10, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [3] = {50, 10, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [4] = {50, 10, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
    },
}
SpectreY
AreaLa Isla de la Marea
ModDaño de Hielo Extra
Tagsranged, red_blood, beast, insect
Damage90%
Vida70%
Ailment Threshold70%
Daño de golpe crítico5%
TypeSandSpitter
Attack Distance6 ~ 30
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [60]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [60]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second

DanceOnCorpseFaceTarget
Type46Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Crustáceo Tirador28753849.30.995333162658548000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [58.16]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [58.16]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second

DanceOnCorpseFaceTarget
Type46Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Crustáceo Tirador25752757.60.994434144257945000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [54.47]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [54.47]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second

DanceOnCorpseFaceTarget
Type46Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Crustáceo Tirador19927601.50.992988113286852000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [49.86]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [49.86]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second

DanceOnCorpseFaceTarget
Type46Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Crustáceo Tirador14804448.70.99190183485676000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [45.25]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [45.25]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second

DanceOnCorpseFaceTarget
Type46Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Crustáceo Tirador10768332.80.99120561274681000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [24.05]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

MMASandSpitterBarrageCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
monster reverse point blank damage -% at minimum range [50]
projectile spread radius [10]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [24.05]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed action_attack_or_cast_time_uses_animation_length Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de recarga: 6 Second

DanceOnCorpseFaceTarget
Type46Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
45Crustáceo Tirador441599.40.993511375178500000
MonsterMortarAttackMMASandSpitterProjectile8 OnlyLastTarget ForceTargetEnemy
MonsterMortarAttackMMASandSpitterProjectileCold8 OnlyLastTarget ForceTargetEnemy
MonsterMortarAttackMMASandSpitterBarrage22 OnlyLastTarget TargetNotNear
MonsterMortarAttackMMASandSpitterBarrageCold2 OnlyLastTarget TargetNotNear
Flee3OnlyLastTarget TargetNear NoRepeat TargetIsEnemy
DanceOnCorpse 100NoEnemiesAroundTarget TargetNear TargetIsCorpseOfHashType=monster::Metadata/Monsters/KaomWarrior/KaomArcher2
DanceOnCorpse 100NoEnemiesAroundTarget TargetNear TargetIsCorpseOfHashType=monster::Metadata/Monsters/KaomWarrior/KaomWarrior5
DanceOnCorpse 100NoEnemiesAroundTarget TargetNear TargetIsCorpseOfHashType=monster::Metadata/Monsters/KaomWarrior/KaomWarrior6
DanceOnCorpse 100NoEnemiesAroundTarget TargetNear TargetIsCorpseOfHashType=monster::Metadata/Monsters/KaomWarrior/KaomWarrior7

Object Type

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

Object Type Codes

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitter3SpawnWithCorpse_"] = {
    name = "Crustacean Sniper",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MMASandSpitterBarrageCold",
        "DanceOnCorpseFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageCold"] = {
    name = "MMASandSpitterBarrageCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "projectile_spread_radius",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 10, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [2] = {50, 10, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [3] = {50, 10, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [4] = {50, 10, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
    name = "DanceOnCorpseFaceTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Type46] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
SpectreY
AreaSumidero extraño
Tagsranged, red_blood, beast, insect
Damage90%
Vida70%
Ailment Threshold70%
Daño de golpe crítico5%
TypeSandSpitter
Attack Distance6 ~ 30
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [60]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Crustáceo Tirador28753849.30.995333162658548000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [58.16]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Crustáceo Tirador25752757.60.994434144257945000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [54.47]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Crustáceo Tirador19927601.50.992988113286852000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [49.86]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Crustáceo Tirador14804448.70.99190183485676000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [45.25]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Crustáceo Tirador10768332.80.99120561274681000400
MonsterMortarAttack40ForceTargetEnemy
EmptyActionSpell EASSandSpitterTaunt4ForceTargetSelf NoEnemyInAggroRangeOfMe
Wait MonsterWaitVeryShortWithCooldown12ForceTargetSelf NoEnemyInAggroRangeOfMe
Flee8ForceTargetEnemy NoRepeat TargetNear
StrafeLeft 10 ForceTargetEnemy NoRepeat TargetNotNear
StrafeRight10 ForceTargetEnemy NoRepeat TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterCold"] = {
    name = "Crustacean Sniper",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
SpectreY
Area
Tagsranged, red_blood, beast, insect
Damage68%
Vida70%
Ailment Threshold70%
Daño de golpe crítico5%
TypeSandSpitterMaps
Attack Distance6 ~ 30
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [60]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Crustáceo Tirador28753641.70.995333162658548000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [58.16]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Crustáceo Tirador25752572.40.994434144257945000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [54.47]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Crustáceo Tirador19927454.50.992988113286852000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [49.86]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Crustáceo Tirador148043390.99190183485676000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [45.25]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Crustáceo Tirador10768251.50.99120561274681000400
MonsterMortarAttack40ForceTargetEnemy
EmptyActionSpell EASSandSpitterTaunt4ForceTargetSelf NoEnemyInAggroRangeOfMe
Wait MonsterWaitVeryShortWithCooldown12ForceTargetSelf NoEnemyInAggroRangeOfMe
Flee8ForceTargetEnemy NoRepeat TargetNear
StrafeLeft 10 ForceTargetEnemy NoRepeat TargetNotNear
StrafeRight10 ForceTargetEnemy NoRepeat TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterColdMaps"] = {
    name = "Crustacean Sniper",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.68,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
SpectreY
Area
Modmonster no drops or experience [1]
Tagsranged, red_blood, beast, insect
Immuneemerge speed +% [-30,30]
Damage90%
Vida70%
Ailment Threshold70%
Daño de golpe crítico5%
TypeSandSpitterEmerge
Attack Distance6 ~ 50
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [60]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Crustáceo Tirador28753849.30.995333162658548000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [58.16]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Crustáceo Tirador25752757.60.994434144257945000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [54.47]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Crustáceo Tirador19927601.50.992988113286852000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [49.86]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Crustáceo Tirador14804448.70.99190183485676000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [45.25]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Crustáceo Tirador10768332.80.99120561274681000400
MonsterMortarAttack40ForceTargetEnemy
EmptyActionSpell EASSandSpitterTaunt4ForceTargetSelf NoEnemyInAggroRangeOfMe
Wait MonsterWaitVeryShortWithCooldown12ForceTargetSelf NoEnemyInAggroRangeOfMe
Flee8ForceTargetEnemy NoRepeat TargetNear
StrafeLeft 10 ForceTargetEnemy NoRepeat TargetNotNear
StrafeRight10 ForceTargetEnemy NoRepeat TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

Object Type Codes

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

BaseEvents
{
	on_construction_complete = "Rotate180();"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
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Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterColdDwellerMinion"] = {
    name = "Crustacean Sniper",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 50,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
SpectreY
Area
Tagsranged, red_blood, beast, insect
Damage90%
Vida70%
Ailment Threshold70%
Daño de golpe crítico5%
TypeSandSpitter
Attack Distance6 ~ 30
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [60]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Crustáceo Tirador28753849.30.995333162658548000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [58.16]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Crustáceo Tirador25752757.60.994434144257945000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [54.47]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Crustáceo Tirador19927601.50.992988113286852000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [49.86]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Crustáceo Tirador14804448.70.99190183485676000400

MMASandSpitterProjectileCold
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [3]
projectile minimum range [50]
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [50]
active skill damage +% final [45.25]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable

EASSandSpitterTaunt
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Crustáceo Tirador10768332.80.99120561274681000400
MonsterMortarAttack40ForceTargetEnemy
EmptyActionSpell EASSandSpitterTaunt4ForceTargetSelf NoEnemyInAggroRangeOfMe
Wait MonsterWaitVeryShortWithCooldown12ForceTargetSelf NoEnemyInAggroRangeOfMe
Flee8ForceTargetEnemy NoRepeat TargetNear
StrafeLeft 10 ForceTargetEnemy NoRepeat TargetNotNear
StrafeRight10 ForceTargetEnemy NoRepeat TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterColdFromShieldCrab"] = {
    name = "Crustacean Sniper",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}