도이드리 다크텅
악마
지역: 수확소
monster base type attack cast speed +% and damage -% final [33]
추가 저주 4개 적용 가능
사술 반사
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
projectile speed variation +% [8]
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
Doedre Darktongue
SpectreN
Area수확소
Tags시전, demon, doedre_monster_story, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unholy_trio_monster_story
생명력
1440%
Energy Shield From Life
100%
Ailment Threshold
1440%
저항
85 0 0 0
Damage
250%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
Doedre
Metadata
Doedre
레벨
40
생명력
13,997
방어도
2,811
회피
1,597
에너지 보호막
972
Damage
211
주문 피해
211
정확도
92
Attack Time
1.5
경험치
6,814
Ailment Threshold
13,997
Chill
44
Shock
44
Brittle
250
Scorch
44
Sap
122
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 169–253
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
DoedreBloodProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
175.1~262.6 물리 피해
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
CurseConsume
Spell, Buff
저주 소모
시전 속도: 1.67 초
재사용 대기시간: 5 초
기본 지속시간 5
DoedreBloodProjectileMulti
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
116.7~175.1 물리 피해
시전 속도 15% 감폭
투사체 2개 추가 발사
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}

Stats
{
	monster_can_spawn_with_talisman = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}

Transitionable
{
	on_transition = "HideMinimapIcon();"
	create_transitioned = "HideMinimapIcon();"
	create_untransitioned = "PlayAnimation( idle );"
}

Preload
{
	preload_animated_object = "Metadata/Critters/CaneToad/CaneToadDoedre.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/Doedre"] = {
    name = "Doedre Darktongue",
    life = 14.4,
    energyShield = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "DoedreBloodProjectile",
        "DoedreBloodProjectileMulti",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectile"] = {
    name = "DoedreBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectileMulti"] = {
    name = "DoedreBloodProjectileMulti",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    추가 저주 4개 적용 가능
    사술 반사
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 Global
  • curse effect +% Min: 0 Max: 0 Global
  • apply X random curses on hit Min: 0 Max: 0 Global
  • number of additional curses allowed Min: 4 Max: 4 Global
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    projectile speed variation +% [8]
    IdDoedreProjectileSpeedVariation
    FamilyProjectileSpeedVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • projectile speed variation +% Min: 8 Max: 8 Global
  • Craft Tagsspeed
    level 1 to 40 life +% final [-25]
    level 41 to 57 life +% final [-15]
    IdMalachaiSubBossLessLifeAtLevel
    FamilyLifePerDifficulty
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -25 Max: -25 Global
  • level 41 to 57 life +% final Min: -15 Max: -15 Global
  • Craft Tagsresource life
    Doedre Darktongue
    악마
    monster base type attack cast speed +% and damage -% final [33]
    추가 저주 4개 적용 가능
    사술 반사
    apply X random curses on hit [0]
    monster penalty against minions damage +% final vs player minions [-20]
    projectile speed variation +% [8]
    level 1 to 40 life +% final [-25]
    level 41 to 57 life +% final [-15]
    동작 속도 25% 감소
    재사용 대기시간 회복 속도 60% 감소
    플레이어에게 적용되는 디버프가 40% 더 느리게 만료됨
    cannot be damaged by things outside radius [32]
    SpectreN
    Tags시전, demon, doedre_monster_story, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unholy_trio_monster_story
    생명력
    1440%
    Energy Shield From Life
    100%
    Ailment Threshold
    1440%
    저항
    85 0 0 0
    Damage
    250%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    Doedre
    Metadata
    DoedreGauntlet
    레벨
    68
    생명력
    92,640
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    934
    주문 피해
    934
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    92,640
    Chill
    293
    Shock
    293
    Brittle
    1,657
    Scorch
    293
    Sap
    809
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 747–1121
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoedreDodgeLeft
    monster dodge distance [35]
    DoedreDodgeRight
    monster dodge direction [1]
    monster dodge distance [35]
    DoedreBloodProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    440.4~660.6 물리 피해
    base is projectile [1]
    projectile minimum range [5]
    projectile spread radius [5]
    spell maximum action distance +% [-60]
    CurseConsume
    Spell, Buff
    저주 소모
    시전 속도: 1.67 초
    재사용 대기시간: 5 초
    기본 지속시간 5
    DoedreBloodProjectileMulti
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    293.6~440.4 물리 피해
    시전 속도 15% 감폭
    투사체 2개 추가 발사
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }
    
    Stats
    {
    	monster_can_spawn_with_talisman = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Transitionable
    {
    	on_transition = "HideMinimapIcon();"
    	create_transitioned = "HideMinimapIcon();"
    	create_untransitioned = "PlayAnimation( idle );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Critters/CaneToad/CaneToadDoedre.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreGauntlet"] = {
        name = "Doedre Darktongue",
        life = 14.4,
        energyShield = 1,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "DoedreBloodProjectile",
            "DoedreBloodProjectileMulti",
            "DoedreDodgeLeft",
            "DoedreDodgeRight",
            "CurseConsume",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectile"] = {
        name = "DoedreBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeLeft"] = {
        name = "DoedreDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeRight"] = {
        name = "DoedreDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CurseConsume"] = {
        name = "Curse Consume",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    추가 저주 4개 적용 가능
    사술 반사
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 Global
  • curse effect +% Min: 0 Max: 0 Global
  • apply X random curses on hit Min: 0 Max: 0 Global
  • number of additional curses allowed Min: 4 Max: 4 Global
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    projectile speed variation +% [8]
    IdDoedreProjectileSpeedVariation
    FamilyProjectileSpeedVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • projectile speed variation +% Min: 8 Max: 8 Global
  • Craft Tagsspeed
    level 1 to 40 life +% final [-25]
    level 41 to 57 life +% final [-15]
    IdMalachaiSubBossLessLifeAtLevel
    FamilyLifePerDifficulty
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -25 Max: -25 Global
  • level 41 to 57 life +% final Min: -15 Max: -15 Global
  • Craft Tagsresource life
    동작 속도 25% 감소
    재사용 대기시간 회복 속도 60% 감소
    플레이어에게 적용되는 디버프가 40% 더 느리게 만료됨
    cannot be damaged by things outside radius [32]
    IdMonsterModTemporalAuraGauntlet
    NameTemporal
    FamilyMonsterModSpecialAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • action speed -% Min: 25 Max: 25 Global
  • debuff time passed +% Min: -40 Max: -40 Global
  • base cooldown speed +% Min: -60 Max: -60 Global
  • cannot be damaged by things outside radius Min: 32 Max: 32 Global
  • Spawn Tagsmagic: 0 default: 1500
    시간의 거품
    적용 반경: 32
    동작 속도가 대폭 느려지고 재사용 대기시간 회복에 시간이 오래 걸립니다. 플레이어에게 적용된 부정적인 효과가 만료되는 데 시간이 오래 걸립니다.
    동작 속도 25% 감소
    재사용 대기시간 회복 속도 60% 감소
    버프 시 플레이어에게 적용되는 디버프가 40% 더 느리게 만료됨
    Temporal Bubble
    도이드리 다크텅
    악마
    monster base type attack cast speed +% and damage -% final [33]
    추가 저주 4개 적용 가능
    사술 반사
    apply X random curses on hit [0]
    monster penalty against minions damage +% final vs player minions [-20]
    projectile speed variation +% [8]
    level 1 to 40 life +% final [-25]
    level 41 to 57 life +% final [-15]
    Doedre Darktongue
    SpectreN
    Tags시전, demon, flesh_armour, human, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    생명력
    1440%
    Energy Shield From Life
    100%
    Ailment Threshold
    1440%
    저항
    85 0 0 0
    Damage
    250%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    Doedre
    Metadata
    DoedreStandalone
    레벨
    68
    생명력
    92,640
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    934
    주문 피해
    934
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    92,640
    Chill
    293
    Shock
    293
    Brittle
    1,657
    Scorch
    293
    Sap
    809
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 747–1121
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoedreDodgeLeft
    monster dodge distance [35]
    DoedreDodgeRight
    monster dodge direction [1]
    monster dodge distance [35]
    DoedreBloodProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    440.4~660.6 물리 피해
    base is projectile [1]
    projectile minimum range [5]
    projectile spread radius [5]
    spell maximum action distance +% [-60]
    CurseConsume
    Spell, Buff
    저주 소모
    시전 속도: 1.67 초
    재사용 대기시간: 5 초
    기본 지속시간 5
    DoedreBloodProjectileMulti
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    293.6~440.4 물리 피해
    시전 속도 15% 감폭
    투사체 2개 추가 발사
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonEnfeeble"
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonTemporalChains"
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonVulnerability"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreStandalone"] = {
        name = "Doedre Darktongue",
        life = 14.4,
        energyShield = 1,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "DoedreBloodProjectile",
            "DoedreBloodProjectileMulti",
            "DoedreDodgeLeft",
            "DoedreDodgeRight",
            "CurseConsume",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectile"] = {
        name = "DoedreBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeLeft"] = {
        name = "DoedreDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeRight"] = {
        name = "DoedreDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CurseConsume"] = {
        name = "Curse Consume",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    추가 저주 4개 적용 가능
    사술 반사
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 Global
  • curse effect +% Min: 0 Max: 0 Global
  • apply X random curses on hit Min: 0 Max: 0 Global
  • number of additional curses allowed Min: 4 Max: 4 Global
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    projectile speed variation +% [8]
    IdDoedreProjectileSpeedVariation
    FamilyProjectileSpeedVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • projectile speed variation +% Min: 8 Max: 8 Global
  • Craft Tagsspeed
    level 1 to 40 life +% final [-25]
    level 41 to 57 life +% final [-15]
    IdMalachaiSubBossLessLifeAtLevel
    FamilyLifePerDifficulty
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -25 Max: -25 Global
  • level 41 to 57 life +% final Min: -15 Max: -15 Global
  • Craft Tagsresource life
    도이드리 다크텅 Topic /6
    NPC이름
    하간미쳐가는 사안이 떨어질 바닥이 더 남은 건가. 이제는 채찍 같은 혀를 가진 마녀 할멈 하나가 하수구에서 저주의 냄새를 풍기고 있는 마당이야. 뭐 좀 짜증 나는 장모님 하나 생겼구나 하면서 지내 보려 했는데 도저히 안 되겠어. 역사 쪽은 쥐약이기는 해도 고것이 도이드리 다크텅이라는 거 정도는 나도 안다고.

    그런데 어디에 숨었는지 그걸 모르겠네. 찾아내려면 우리가 직접 한 번 들어가 봐야 할 거 같아. 아, 내가 '우리'라고 했나? '자네' 말이야. 자네. 나 같은 단순한 사업가가 어디 하수구 근처에나 가 봤어야 말이지.

    그러니 부탁 좀 할게. 하수구로 내려가서 그 마귀 할멈 좀 찾아봐. 나타나면 때려눕히고. 나는 만나봤자 그게 그 마귀인지 아닌지 알아보지도 못할 테니.
    하간도이드리 같은 교활한 년이라면 자네를 보자마자 모가지를 쏙 숨겨서 내뺄 줄 알았는데. 죽는다는 게 보통 일은 아니긴 한가 봐. 상식까지 잊어버리게 만드는 걸 보면.

    어쨌거나 고마워. 이제 그 역겨운 마녀가 하수구를 틀어막을 일도 없어졌네.

    받아둬. 일이 힘들었을 텐데 청소비는 챙겨가야지.
    도이드리 다크텅은 사안의 거대하고 끔찍한 상처로 들어가 사안을 썩어가게 만드는 전염병이다.

    사방에서 진동하는 그 악취 때문에 오히려 소재를 파악하기 힘들구나. 굶주린 구더기처럼 사안에 득실거리는 지역 주민들에게 도이드리의 행방을 탐문해 보아라.
    다시 한번 틈 속에서 승리를 가져왔군. 하지만 그 마녀의 영혼을 삼킴은 유쾌한 경험은 아니었노라. 어찌 이렇게까지... 불결할 수가 있는가.

    이로써 그대와 나의 여정도 끝이 가깝다. 북쪽으로 향하여 하이게이트에 도착하여라. 그리하면 짐승의 사체에서 검은 불씨를 뽑아내는 우리의 수고가 결실을 보리라.

    지금도 키타바는 계속해서 강해지니 서둘러서 문제가 되지는 않을 것이다. 굶주린 그자와 다른 신들이 이 땅에 오래 머물수록, 인류의 생존 기회는 그만큼 줄어들 테니.
    도이드리의 묘약도이드리 다크텅은 마석학자의 갈 길을 인지하고 있었다.
    얻고자 하는 자, 망설임 없이 주어야 한다.
    도이드리의 광기"그 혀, 계속 놀리면 내가 그냥 가져가겠어." - 도이드리 다크텅
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