Doedre Sombrelangue
Démon
Zone : La Moisson
monster base type attack cast speed +% and damage -% final [33]
Vous pouvez infliger 4 Malédictions supplémentaires
Renvoi de Calamités
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
projectile speed variation +% [8]
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
Doedre Darktongue
SpectreN
AreaLa Moisson
TagsLanceur de sorts, demon, doedre_monster_story, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unholy_trio_monster_story
Vie
1440%
Energy Shield From Life
100%
Ailment Threshold
1440%
Résistance
85 0 0 0
Damage
250%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
Doedre
Metadata
Doedre
Niveau
40
Vie
13,997
Armure
2,811
Évasion
1,597
Bouclier d'énergie
972
Damage
211
Dégâts des sorts
211
Précision
92
Attack Time
1.5
Expérience
6,814
Ailment Threshold
13,997
Chill
44
Shock
44
Brittle
250
Scorch
44
Sap
122
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 169–253
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
DoedreBloodProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 175.1 à 262.6 Dégâts physiques
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
CurseConsume
Spell, Buff
Consommation de malédiction
Temps d'incantation: 1.67 sec.
Temps de recharge: 5 sec.
La Durée de base est de 5 secondes
DoedreBloodProjectileMulti
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 116.7 à 175.1 Dégâts physiques
15% de Perte de Vitesse d'incantation
Tire 2 Projectiles supplémentaires
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}

Stats
{
	monster_can_spawn_with_talisman = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}

Transitionable
{
	on_transition = "HideMinimapIcon();"
	create_transitioned = "HideMinimapIcon();"
	create_untransitioned = "PlayAnimation( idle );"
}

Preload
{
	preload_animated_object = "Metadata/Critters/CaneToad/CaneToadDoedre.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/Doedre"] = {
    name = "Doedre Darktongue",
    life = 14.4,
    energyShield = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "DoedreBloodProjectile",
        "DoedreBloodProjectileMulti",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectile"] = {
    name = "DoedreBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectileMulti"] = {
    name = "DoedreBloodProjectileMulti",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Vous pouvez infliger 4 Malédictions supplémentaires
    Renvoi de Calamités
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 Global
  • curse effect +% Min: 0 Max: 0 Global
  • apply X random curses on hit Min: 0 Max: 0 Global
  • number of additional curses allowed Min: 4 Max: 4 Global
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    projectile speed variation +% [8]
    IdDoedreProjectileSpeedVariation
    FamilyProjectileSpeedVariation
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • projectile speed variation +% Min: 8 Max: 8 Global
  • Craft Tagsspeed
    level 1 to 40 life +% final [-25]
    level 41 to 57 life +% final [-15]
    IdMalachaiSubBossLessLifeAtLevel
    FamilyLifePerDifficulty
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -25 Max: -25 Global
  • level 41 to 57 life +% final Min: -15 Max: -15 Global
  • Craft Tagsresource life
    Doedre Sombrelangue
    Démon
    monster base type attack cast speed +% and damage -% final [33]
    Vous pouvez infliger 4 Malédictions supplémentaires
    Renvoi de Calamités
    apply X random curses on hit [0]
    monster penalty against minions damage +% final vs player minions [-20]
    projectile speed variation +% [8]
    level 1 to 40 life +% final [-25]
    level 41 to 57 life +% final [-15]
    Doedre Darktongue
    SpectreN
    TagsLanceur de sorts, demon, flesh_armour, human, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vie
    1440%
    Energy Shield From Life
    100%
    Ailment Threshold
    1440%
    Résistance
    85 0 0 0
    Damage
    250%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    Doedre
    Metadata
    DoedreStandalone
    Niveau
    68
    Vie
    92,640
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    934
    Dégâts des sorts
    934
    Précision
    290
    Attack Time
    1.5
    Expérience
    20,510
    Ailment Threshold
    92,640
    Chill
    293
    Shock
    293
    Brittle
    1,657
    Scorch
    293
    Sap
    809
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 747–1121
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoedreDodgeLeft
    monster dodge distance [35]
    DoedreDodgeRight
    monster dodge direction [1]
    monster dodge distance [35]
    DoedreBloodProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 440.4 à 660.6 Dégâts physiques
    base is projectile [1]
    projectile minimum range [5]
    projectile spread radius [5]
    spell maximum action distance +% [-60]
    CurseConsume
    Spell, Buff
    Consommation de malédiction
    Temps d'incantation: 1.67 sec.
    Temps de recharge: 5 sec.
    La Durée de base est de 5 secondes
    DoedreBloodProjectileMulti
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 293.6 à 440.4 Dégâts physiques
    15% de Perte de Vitesse d'incantation
    Tire 2 Projectiles supplémentaires
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonEnfeeble"
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonTemporalChains"
    	preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonVulnerability"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreStandalone"] = {
        name = "Doedre Darktongue",
        life = 14.4,
        energyShield = 1,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "Melee",
            "DoedreBloodProjectile",
            "DoedreBloodProjectileMulti",
            "DoedreDodgeLeft",
            "DoedreDodgeRight",
            "CurseConsume",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectile"] = {
        name = "DoedreBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeLeft"] = {
        name = "DoedreDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreDodgeRight"] = {
        name = "DoedreDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CurseConsume"] = {
        name = "Curse Consume",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Vous pouvez infliger 4 Malédictions supplémentaires
    Renvoi de Calamités
    apply X random curses on hit [0]
    IdDoedreAdditionalCurseOnEnemies2
    FamilyTorment
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • reflect curses Min: 0 Max: 0 Global
  • curse effect +% Min: 0 Max: 0 Global
  • apply X random curses on hit Min: 0 Max: 0 Global
  • number of additional curses allowed Min: 4 Max: 4 Global
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    projectile speed variation +% [8]
    IdDoedreProjectileSpeedVariation
    FamilyProjectileSpeedVariation
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • projectile speed variation +% Min: 8 Max: 8 Global
  • Craft Tagsspeed
    level 1 to 40 life +% final [-25]
    level 41 to 57 life +% final [-15]
    IdMalachaiSubBossLessLifeAtLevel
    FamilyLifePerDifficulty
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -25 Max: -25 Global
  • level 41 to 57 life +% final Min: -15 Max: -15 Global
  • Craft Tagsresource life
    Doedre Sombrelangue Topic /6 ⍟
    NPCNom
    HarganComme si Sarn n'avait pas déjà assez perdu les pédales, voilà maintenant qu'on a sur les bras une vieille fouetteuse mal léchée qui prépare une malédiction puante dans les Égouts. Au début, j'avoue que je pensais avoir affaire à ma belle-mère. Mais non, d'après mes maigres connaissances historiques, je dirais qu'il s'agit plutôt d'une certaine Doedre Sombrelangue.

    Où diable peut-elle bien se terrer exactement, alors là, je n'en ai aucune idée. Il va donc falloir qu'on mette les mains dans le cambouis, et sans doute aussi dans des choses autrement plus écœurantes, si l'on veut attraper cette fichue sorcière. Et par « on », j'entends « toi », bien entendu. Les Égouts ne sont pas faits pour un simple homme d'affaires comme moi.

    Rends-nous service en descendant là-dessous pour débusquer cette vieille harpie. Fais-la sortir de sa cachette et élimine-la pour de bon. Ah... vaut mieux que ce soit pour le plaisir de tes yeux que pour celui des miens, non ?
    HarganOn aurait pu croire que quelqu'un d'aussi rusé que Doedre aurait gardé sa sale tête sous l'eau en te voyant arriver. J'imagine que la mort nous dépouille de bien des choses, incluant notre bon sens.

    Dans tous les cas, merci. Les Égouts peuvent enfin se déverser normalement, maintenant qu'il n'y a plus de grosse boursouflure fétide pour en boucher les canalisations.

    Tiens, prends un souvenir pour te rappeler ton boulot de nettoyage bien fait.
    PéchéDoedre Sombrelangue est l'infection insidieuse qui menace de contaminer la grande et terrible blessure qu'est devenue Sarn.

    Cependant, toute certitude que je pouvais avoir quant à sa position exacte a été balayée par la puanteur épouvantable qu'elle dégage. Nous devrons déduire où elle se cache avec l'aide de ceux qui connaissent le mieux le secteur, ces habitants qui s'accrochent à Sarn tels des asticots affamés.
    PéchéUne fois de plus, nous nous sommes engouffrés dans la brèche, et une fois de plus nous en sommes ressortis victorieux. Quoique, je dois l'admettre, je n'ai pas particulièrement apprécié la sensation de baigner dans l'âme nauséabonde de cette sorcière. Je me suis senti décidément... souillé.

    Qu'à cela ne tienne, notre parcours approche de sa fin. Au nord se trouvent Hautevoie et l'aboutissement de nos efforts pour extraire la Braise noire de ma chère Bête disparue.

    Et ce n'est pas trop tôt. La force de Kitava croît d'heure en heure, et plus lui et les autres dieux resteront en ces contrées, plus minces seront les chances de survie de l'humanité.
    Élixir de DoedreDoedre Sombrelangue connaissait la Voie des thaumaturges.
    Pour recevoir, il faut donner… sans hésitation.
    La Folie de Doedre« Tourne ta langue dans ta bouche avant que je ne te la prenne. » – Doedre Sombrelangue
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