暗语者德瑞
恶魔
区域: 育灵之室
monster base type attack cast speed +% and damage -% final [33]
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
projectile speed variation +% [8]
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
projectile speed variation +% [8]
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
Doedre Darktongue
幽魂 | N |
---|---|
地区 | 育灵之室 |
标签 | 施法, demon, doedre_monster_story, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unholy_trio_monster_story |
生命
1440%
生命转为护盾
100%
异常状态临界值
1440%
抗性
85 0 0 0
伤害
250%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
Doedre
Metadata
Doedre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
40
生命
13,997
护甲
2,811
闪避值
1,597
能量护盾
972
伤害
211
法术伤害
211
命中
92
攻击间隔
1.5
经验值
6,814
异常状态临界值
13,997
冰缓
44
Shock
44
Brittle
250
Scorch
44
Sap
122
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 169–253
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
monster dodge distance [35]
DoedreBloodProjectile
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 175.1 - 262.6 物理伤害
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
CurseConsume
法术, 增益
诅咒强化
施放间隔: 1.67 秒
冷却时间: 5 秒
基础持续时间为 5 秒
DoedreBloodProjectileMulti
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 116.7 - 175.1 物理伤害
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } MinimapIcon { icon = 3 } NPC { marker_enabled = false } Stats { monster_can_spawn_with_talisman = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Transitionable { on_transition = "HideMinimapIcon();" create_transitioned = "HideMinimapIcon();" create_untransitioned = "PlayAnimation( idle );" } Preload { preload_animated_object = "Metadata/Critters/CaneToad/CaneToadDoedre.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/Doedre"] = { name = "Doedre Darktongue", life = 14.4, energyShield = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "Melee", "DoedreBloodProjectile", "DoedreBloodProjectileMulti", "DoedreDodgeLeft", "DoedreDodgeRight", "CurseConsume", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectile"] = { name = "DoedreBloodProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileMulti"] = { name = "DoedreBloodProjectileMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreDodgeLeft"] = { name = "DoedreDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreDodgeRight"] = { name = "DoedreDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CurseConsume"] = { name = "Curse Consume", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
Id | DoedreAdditionalCurseOnEnemies2 |
---|---|
Family | Torment |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
projectile speed variation +% [8]
Id | DoedreProjectileSpeedVariation |
---|---|
Family | ProjectileSpeedVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
Id | MalachaiSubBossLessLifeAtLevel |
---|---|
Family | LifePerDifficulty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Doedre Darktongue
恶魔
monster base type attack cast speed +% and damage -% final [33]
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
projectile speed variation +% [8]
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
行动速度减慢 25%
冷却回复速度减慢 60%
你身上的减益效果消失速度减慢 40%
cannot be damaged by things outside radius [32]
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
projectile speed variation +% [8]
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
行动速度减慢 25%
冷却回复速度减慢 60%
你身上的减益效果消失速度减慢 40%
cannot be damaged by things outside radius [32]
幽魂 | N |
---|---|
标签 | 施法, demon, doedre_monster_story, flesh_armour, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unholy_trio_monster_story |
生命
1440%
生命转为护盾
100%
异常状态临界值
1440%
抗性
85 0 0 0
伤害
250%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
Doedre
Metadata
DoedreGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
92,640
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
934
法术伤害
934
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
92,640
冰缓
293
Shock
293
Brittle
1,657
Scorch
293
Sap
809
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 747–1121
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
monster dodge distance [35]
DoedreBloodProjectile
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 440.4 - 660.6 物理伤害
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
CurseConsume
法术, 增益
诅咒强化
施放间隔: 1.67 秒
冷却时间: 5 秒
基础持续时间为 5 秒
DoedreBloodProjectileMulti
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 293.6 - 440.4 物理伤害
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } MinimapIcon { icon = 3 } NPC { marker_enabled = false } Stats { monster_can_spawn_with_talisman = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Transitionable { on_transition = "HideMinimapIcon();" create_transitioned = "HideMinimapIcon();" create_untransitioned = "PlayAnimation( idle );" } Preload { preload_animated_object = "Metadata/Critters/CaneToad/CaneToadDoedre.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreGauntlet"] = { name = "Doedre Darktongue", life = 14.4, energyShield = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "Melee", "DoedreBloodProjectile", "DoedreBloodProjectileMulti", "DoedreDodgeLeft", "DoedreDodgeRight", "CurseConsume", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectile"] = { name = "DoedreBloodProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileMulti"] = { name = "DoedreBloodProjectileMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreDodgeLeft"] = { name = "DoedreDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreDodgeRight"] = { name = "DoedreDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CurseConsume"] = { name = "Curse Consume", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
Id | DoedreAdditionalCurseOnEnemies2 |
---|---|
Family | Torment |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
projectile speed variation +% [8]
Id | DoedreProjectileSpeedVariation |
---|---|
Family | ProjectileSpeedVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
Id | MalachaiSubBossLessLifeAtLevel |
---|---|
Family | LifePerDifficulty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
行动速度减慢 25%
冷却回复速度减慢 60%
你身上的减益效果消失速度减慢 40%
cannot be damaged by things outside radius [32]
Id | MonsterModTemporalAuraGauntlet |
---|---|
Name | Temporal |
Family | MonsterModSpecialAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | magic: 0 default: 1500 |
时间泡泡
范围: 32
你的行动速度严重降低,冷却时间需要更长时间才能恢复。你身上的负面效果持续更久
行动速度减慢 25%
冷却回复速度减慢 60%
增益效果使你身上的减益效果消减减慢 40%
冷却回复速度减慢 60%
增益效果使你身上的减益效果消减减慢 40%
Temporal Bubble
暗语者德瑞
恶魔
monster base type attack cast speed +% and damage -% final [33]
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
projectile speed variation +% [8]
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
monster penalty against minions damage +% final vs player minions [-20]
projectile speed variation +% [8]
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
Doedre Darktongue
幽魂 | N |
---|---|
标签 | 施法, demon, flesh_armour, human, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
1440%
生命转为护盾
100%
异常状态临界值
1440%
抗性
85 0 0 0
伤害
250%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
Doedre
Metadata
DoedreStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
92,640
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
934
法术伤害
934
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
92,640
冰缓
293
Shock
293
Brittle
1,657
Scorch
293
Sap
809
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 747–1121
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
monster dodge distance [35]
DoedreBloodProjectile
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 440.4 - 660.6 物理伤害
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
base is projectile [1]
projectile minimum range [5]
projectile spread radius [5]
spell maximum action distance +% [-60]
CurseConsume
法术, 增益
诅咒强化
施放间隔: 1.67 秒
冷却时间: 5 秒
基础持续时间为 5 秒
DoedreBloodProjectileMulti
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 293.6 - 440.4 物理伤害
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Preload { preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonEnfeeble" preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonTemporalChains" preload_monster_variety = "Metadata/Monsters/Daemon/CurseZoneDaemonVulnerability" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreStandalone"] = { name = "Doedre Darktongue", life = 14.4, energyShield = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "Melee", "DoedreBloodProjectile", "DoedreBloodProjectileMulti", "DoedreDodgeLeft", "DoedreDodgeRight", "CurseConsume", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectile"] = { name = "DoedreBloodProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 5, 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileMulti"] = { name = "DoedreBloodProjectileMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreDodgeLeft"] = { name = "DoedreDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreDodgeRight"] = { name = "DoedreDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CurseConsume"] = { name = "Curse Consume", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
你能施加 4 个额外诅咒
魔蛊反射
apply X random curses on hit [0]
Id | DoedreAdditionalCurseOnEnemies2 |
---|---|
Family | Torment |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
projectile speed variation +% [8]
Id | DoedreProjectileSpeedVariation |
---|---|
Family | ProjectileSpeedVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 1 to 40 life +% final [-25]
level 41 to 57 life +% final [-15]
Id | MalachaiSubBossLessLifeAtLevel |
---|---|
Family | LifePerDifficulty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
暗语者德瑞 Topic /6
NPC | 名字 |
---|---|
贺根(武器交易) | 萨恩本来就够乱了, 结果现在下水道里又冒出来个搞诅咒的长舌巫婆. 我一开始还以为她是我丈母娘呢. 可惜不是, 根据我的推断, 我们要对付的这怪物应该是黑舌德瑞. 她具体藏在哪我是真不知道. 所以要逮到这女巫, 我们就不得不染上一身泥巴了. 说是“我们”, 其实干活的只有你啦. 我这样的普通商人可进不了下水道. 请你行行好, 进入下水道, 找到那个老巫婆. 逼她现出原型后干掉她. 哈……光动嘴不动手就是爽啊, 不是吗? |
贺根(武器交易) | 我还以为像德瑞这么狡猾的家伙看到你气势汹汹地朝她过来肯定会落荒而逃呢. 看来死亡带走的许多东西中包括常识啊. 总而言之, 谢谢. 下水道总算是没有堵塞管道的垃圾了. 给, 这是你杰出的清理工作的酬劳. |
罪 | 暗语者德瑞就好比导致萨恩的伤口感染化脓的细菌. 她那铺天盖地的恶臭让我也没法确定她的具体位置. 我们只能去问最了解这地方的人——像蛆虫一样抱着萨恩不愿意搬离的本地人. |
罪 | 又一次深入虎穴, 又一次凯旋归来. 不过, 我得承认, 吸收那个邪恶女巫的灵魂并没有让我感到满足, 反而有点……肮脏的感觉. 不过, 我们的征程还没有到此结束. 接着我们就将前往北面的统治者之殿从我那亲爱的邪兽身上提取幽暗余烬物. 我们需要加快脚步了. 奇塔弗的力量每时每刻都在变强, 他和其他的神灵正在不断摄取这片土地的力量, 人类正在一步一步陷入更大的危机. |
德瑞的妙药 | 德瑞·黑暗之舌深谙奇术的协奏曲: 追求力量的共鸣,献祭绝不能犹豫。 |
德瑞竞之狂 | "在我夺走你的舌头之前,闭嘴顾好你的舌头"- 暗语者德瑞 |