빛의 파멸 에레빅스
야수지역: 공동묘지
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erebix, Light's Bane
| Spectre | |
|---|---|
| Area | 공동묘지, 공동묘지 |
| Tags | animal_claw_weapon, beast, 시전, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, ursine_beast, very_fast_movement |
생명력
400%
회피
+5%
Ailment Threshold
400%
저항
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
경험치
200%
Model Size
150%
Type
DespairBearMap
Metadata
DespairBearMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
75
생명력
2,033,081
방어도
49,865
회피
6,330
Damage
904
주문 피해
1,349
정확도
762
Attack Time
0.73365
경험치
129,844
Minion Life
414,976
Minion Damage
740
Ailment Threshold
1,057,202
Chill
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
Phys Convert Ele
275%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1435—2152
치명타 확률: 5%
Attack Time: 1.095 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheavalMap
Attack
Base Damage: 1435—2152
치명타 확률: 5%
Attack Time: 1.095 초
재사용 대기시간: 5 초
기본 지속시간 7초
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [34296]
is area damage [1]
DespairBearEarthquakeMap
Attack, Area, Triggerable
Base Damage: 1435—2152
치명타 확률: 5%
Attack Time: 1.095 초
재사용 대기시간: 15 초
주는 피해 50% 증폭
치명타가 발생하지 않음
공격 속도 59% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
TriggerSpawnersDespairBearProjectiles1
Triggerable
재사용 대기시간: 10 초
active skill area of effect radius +% final [100]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
TriggerSpawnersDespairBearProjectiles2
Triggerable
재사용 대기시간: 10 초
active skill area of effect radius +% final [100]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
TriggerSpawnersDespairBearProjectiles3
Triggerable
재사용 대기시간: 10 초
active skill area of effect radius +% final [100]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
TriggerSpawnersDespairBearProjectiles4
Triggerable
재사용 대기시간: 10 초
active skill area of effect radius +% final [100]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]
Object Type
version 2
extends "Metadata/Monsters/Beasts/Beast"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Positioned
{
}
Transitionable
{
// Untriggered ( 100% )
// Phase1 ( >75% )
// Phase2 ( >50% )
// Phase3 ( >25% )
// Phase4 ( <25% )
num_states = 5
}
Monster
{
flip_enabled = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DespairBear/DespairBearMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Erebix, Light's Bane",
life = 4,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"DespairBearUpheavalMap",
"DespairBearEarthquakeMap",
"TriggerSpawnersDespairBearProjectiles1",
"TriggerSpawnersDespairBearProjectiles2",
"TriggerSpawnersDespairBearProjectiles3",
"TriggerSpawnersDespairBearProjectiles4",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DespairBearUpheavalMap"] = {
name = "DespairBearUpheavalMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"despair_bear_upheaval_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"depair_bear_upheaval_movement_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1.2599999904633, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DespairBearEarthquakeMap"] = {
name = "DespairBearEarthquakeMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"global_cannot_crit",
},
levels = {
[1] = {-59, 50, -25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles1"] = {
name = "TriggerSpawnersDespairBearProjectiles1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.67,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"trigger_spawners_max_count",
"trigger_spawners_time_between_min_ms",
"trigger_spawners_time_between_max_ms",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {18, 5, 734, 734, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles2"] = {
name = "TriggerSpawnersDespairBearProjectiles2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.67,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"trigger_spawners_max_count",
"trigger_spawners_time_between_min_ms",
"trigger_spawners_time_between_max_ms",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {18, 6, 612, 612, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles3"] = {
name = "TriggerSpawnersDespairBearProjectiles3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.67,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"trigger_spawners_max_count",
"trigger_spawners_time_between_min_ms",
"trigger_spawners_time_between_max_ms",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {18, 7, 524, 524, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles4"] = {
name = "TriggerSpawnersDespairBearProjectiles4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.67,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"trigger_spawners_max_count",
"trigger_spawners_time_between_min_ms",
"trigger_spawners_time_between_max_ms",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {18, 8, 459, 459, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
공격 속도 20% 증가
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | 공격 속도 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Revive
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
One_Hand_Sword, One_Hand_Mace
Transitionable.num_states
5
Monster.flip_enabled
false
빛의 파멸 에레빅스
야수monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erebix, Light's Bane
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, 시전, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, standalone_map_boss, ursine_beast, very_fast_movement |
생명력
400%
회피
+5%
Ailment Threshold
400%
저항
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
경험치
200%
Model Size
150%
Type
DespairBearMap
Metadata
DespairBearMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
28,790
회피
4,976
Damage
596
주문 피해
889
정확도
580
Attack Time
0.73365
경험치
112,805
Minion Life
120,902
Minion Damage
476
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 946—1419
치명타 확률: 5%
Attack Time: 1.095 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheavalMap
Attack
Base Damage: 946—1419
치명타 확률: 5%
Attack Time: 1.095 초
재사용 대기시간: 5 초
기본 지속시간 7초
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [25583]
is area damage [1]
DespairBearEarthquakeMap
Attack, Area, Triggerable
Base Damage: 946—1419
치명타 확률: 5%
Attack Time: 1.095 초
재사용 대기시간: 15 초
주는 피해 50% 증폭
치명타가 발생하지 않음
공격 속도 59% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GTStandaloneDespairBearCracks
Triggerable, Spell
시전 속도: 3.666 초
재사용 대기시간: 10 초
SOStandaloneDespairBearCrack
Triggerable, Spell
시전 속도: 1 초
Object Type
version 2
extends "Metadata/Monsters/Beasts/Beast"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Monster
{
flip_enabled = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DespairBear/DespairBearMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Erebix, Light's Bane",
life = 4,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"DespairBearUpheavalMap",
"DespairBearEarthquakeMap",
"SOStandaloneDespairBearCrack",
"GTStandaloneDespairBearCracks",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DespairBearUpheavalMap"] = {
name = "DespairBearUpheavalMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"despair_bear_upheaval_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"depair_bear_upheaval_movement_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1.2599999904633, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DespairBearEarthquakeMap"] = {
name = "DespairBearEarthquakeMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"global_cannot_crit",
},
levels = {
[1] = {-59, 50, -25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOStandaloneDespairBearCrack"] = {
name = "SOStandaloneDespairBearCrack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTStandaloneDespairBearCracks"] = {
name = "GTStandaloneDespairBearCracks",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.666,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
공격 속도 20% 증가
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | 공격 속도 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
Stats.monster_uses_map_boss_difficulty_scaling
1
Actor.main_hand_unarmed_type
One_Hand_Mace
Monster.flip_enabled
false
빛의 파멸 에레빅스
야수monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erebix, Light's Bane
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, elder_map_boss, extra_large_height, flesh_armour, is_unarmed, large_model, mammal_beast, non_attacking, not_int, not_str, red_blood, ursine_beast, very_fast_movement |
생명력
400%
회피
+5%
Ailment Threshold
400%
저항
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
경험치
200%
Model Size
150%
Type
DespairBearMap
Metadata
DespairBearMapElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DespairBear/DespairBearMapElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Erebix, Light's Bane",
life = 4,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
공격 속도 20% 증가
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | 공격 속도 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























