빛의 파멸 에레빅스
야수
지역: 공동묘지 지도
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erebix, Light's Bane
Spectre | N |
---|---|
Area | 공동묘지 지도 |
Tags | animal_claw_weapon, beast, 시전, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, ursine_beast, very_fast_movement |
생명력
400%
회피
+5%
Ailment Threshold
400%
저항
40 40 40 25
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
경험치
200%
Model Size
150%
Type
DespairBearMap
Metadata
DespairBearMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
71
생명력
826,849
방어도
36,473
회피
5,523
에너지 보호막
0
Damage
713
주문 피해
1,064
정확도
326
Attack Time
0.73365
경험치
120,439
Ailment Threshold
471,304
Chill
1,490
Shock
1,490
Brittle
8,431
Scorch
1,490
Sap
4,117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1132–1699
치명타 확률: 5%
Attack Time: 1.095 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheavalMap
Attack
Base Damage: 1132–1699
치명타 확률: 5%
Attack Time: 1.095 초
재사용 대기시간: 5 초
기본 지속시간 7초
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [29034]
is area damage [1]
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [29034]
is area damage [1]
DespairBearEarthquakeMap
Attack, Area, Triggerable
Base Damage: 1132–1699
치명타 확률: 5%
Attack Time: 1.095 초
재사용 대기시간: 15 초
치명타가 발생하지 않음
주는 피해 50% 증폭
공격 속도 59% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
주는 피해 50% 증폭
공격 속도 59% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
TriggerSpawnersDespairBearProjectiles1
Triggerable
재사용 대기시간: 10 초
active skill area of effect radius +% final [100]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
TriggerSpawnersDespairBearProjectiles2
Triggerable
재사용 대기시간: 10 초
active skill area of effect radius +% final [100]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
TriggerSpawnersDespairBearProjectiles3
Triggerable
재사용 대기시간: 10 초
active skill area of effect radius +% final [100]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
TriggerSpawnersDespairBearProjectiles4
Triggerable
재사용 대기시간: 10 초
active skill area of effect radius +% final [100]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Positioned { } Transitionable { // Untriggered ( 100% ) // Phase1 ( >75% ) // Phase2 ( >50% ) // Phase3 ( >25% ) // Phase4 ( <25% ) num_states = 5 } Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );" } Render { preload_animated_object = "DespairBearBuffSurge" preload_buff_visual = "despair" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DespairBear/DespairBearMap"] = { name = "Erebix, Light's Bane", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "DespairBearUpheavalMap", "DespairBearEarthquakeMap", "TriggerSpawnersDespairBearProjectiles1", "TriggerSpawnersDespairBearProjectiles2", "TriggerSpawnersDespairBearProjectiles3", "TriggerSpawnersDespairBearProjectiles4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearUpheavalMap"] = { name = "DespairBearUpheavalMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "despair_bear_upheaval_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "depair_bear_upheaval_movement_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1.2599999904633, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearEarthquakeMap"] = { name = "DespairBearEarthquakeMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-59, 50, -25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles1"] = { name = "TriggerSpawnersDespairBearProjectiles1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 5, 734, 734, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles2"] = { name = "TriggerSpawnersDespairBearProjectiles2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 6, 612, 612, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles3"] = { name = "TriggerSpawnersDespairBearProjectiles3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 7, 524, 524, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles4"] = { name = "TriggerSpawnersDespairBearProjectiles4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 8, 459, 459, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
공격 속도 20% 증가
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
빛의 파멸 에레빅스
야수
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erebix, Light's Bane
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, 시전, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, standalone_map_boss, ursine_beast, very_fast_movement |
생명력
400%
회피
+5%
Ailment Threshold
400%
저항
40 40 40 25
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
경험치
200%
Model Size
150%
Type
DespairBearMap
Metadata
DespairBearMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
28,790
회피
4,976
에너지 보호막
0
Damage
596
주문 피해
889
정확도
290
Attack Time
0.73365
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.095 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheavalMap
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.095 초
재사용 대기시간: 5 초
기본 지속시간 7초
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [26570]
is area damage [1]
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [26570]
is area damage [1]
DespairBearEarthquakeMap
Attack, Area, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.095 초
재사용 대기시간: 15 초
치명타가 발생하지 않음
주는 피해 50% 증폭
공격 속도 59% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
주는 피해 50% 증폭
공격 속도 59% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GTStandaloneDespairBearCracks
Triggerable, Spell
시전 속도: 3.666 초
재사용 대기시간: 10 초
SOStandaloneDespairBearCrack
Triggerable, Spell
시전 속도: 1 초
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );" } Render { preload_animated_object = "DespairBearBuffSurge" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DespairBear/DespairBearMapStandalone"] = { name = "Erebix, Light's Bane", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "DespairBearUpheavalMap", "DespairBearEarthquakeMap", "SOStandaloneDespairBearCrack", "GTStandaloneDespairBearCracks", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearUpheavalMap"] = { name = "DespairBearUpheavalMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "despair_bear_upheaval_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "depair_bear_upheaval_movement_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1.2599999904633, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearEarthquakeMap"] = { name = "DespairBearEarthquakeMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-59, 50, -25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOStandaloneDespairBearCrack"] = { name = "SOStandaloneDespairBearCrack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneDespairBearCracks"] = { name = "GTStandaloneDespairBearCracks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.666, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
공격 속도 20% 증가
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
빛의 파멸 에레빅스
야수
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
공격 속도 20% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erebix, Light's Bane
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, elder_map_boss, extra_large_height, flesh_armour, is_unarmed, large_model, mammal_beast, non_attacking, not_int, not_str, red_blood, ursine_beast, very_fast_movement |
생명력
400%
회피
+5%
Ailment Threshold
400%
저항
40 40 40 25
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
경험치
200%
Model Size
150%
Type
DespairBearMap
Metadata
DespairBearMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DespairBear/DespairBearMapElder"] = { name = "Erebix, Light's Bane", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { }, modList = { }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
공격 속도 20% 증가
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |