光明克星阿尔碧斯
野兽
区域: 晨曦墓地
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
攻击速度加快 20%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Erebix, Light's Bane
幽魂N
地区晨曦墓地
标签animal_claw_weapon, beast, 施法, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, screeching_boss, ursine_beast, very_fast_movement
生命
400%
护甲
+15%
闪避值
+5%
异常状态临界值
400%
抗性
40 40 40 25
伤害
140%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 21
攻击间隔
1.095 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
DespairBearMap
Metadata
DespairBearMap
等级
71
生命
826,849
护甲
41,944
闪避值
5,523
能量护盾
0
伤害
713
法术伤害
1,064
命中
326
攻击间隔
0.73365
经验值
120,439
异常状态临界值
471,304
冰缓
1,490
Shock
1,490
Brittle
8,431
Scorch
1,490
Sap
4,117
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1132–1699
攻击暴击率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheavalMap
攻击
基本伤害: 1132–1699
攻击暴击率: 5%
攻击间隔: 1.095 秒
冷却时间: 5 秒
基础持续时间为 7
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [29034]
is area damage [1]
DespairBearEarthquakeMap
攻击, 范围, 可触发
基本伤害: 1132–1699
攻击暴击率: 5%
攻击间隔: 1.095 秒
冷却时间: 15 秒
无法造成暴击
伤害总增 50%
攻击速度总降 59%
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
TriggerSpawnersDespairBearProjectiles1
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [100]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
TriggerSpawnersDespairBearProjectiles2
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [100]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
TriggerSpawnersDespairBearProjectiles3
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [100]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
TriggerSpawnersDespairBearProjectiles4
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [100]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Positioned
{

}

Transitionable
{
	// Untriggered ( 100% )
	// Phase1 ( >75% )
	// Phase2 ( >50% )
	// Phase3 ( >25% )
	// Phase4 ( <25% )

	num_states = 5
}

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"

BaseEvents
{
     on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );"
}

Render
{
	preload_animated_object = "DespairBearBuffSurge"
	preload_buff_visual = "despair"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DespairBear/DespairBearMap"] = {
    name = "Erebix, Light's Bane",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "DespairBearUpheavalMap",
        "DespairBearEarthquakeMap",
        "TriggerSpawnersDespairBearProjectiles1",
        "TriggerSpawnersDespairBearProjectiles2",
        "TriggerSpawnersDespairBearProjectiles3",
        "TriggerSpawnersDespairBearProjectiles4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DespairBearUpheavalMap"] = {
    name = "DespairBearUpheavalMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "despair_bear_upheaval_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "depair_bear_upheaval_movement_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2599999904633, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DespairBearEarthquakeMap"] = {
    name = "DespairBearEarthquakeMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-59, 50, -25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles1"] = {
    name = "TriggerSpawnersDespairBearProjectiles1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 5, 734, 734, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles2"] = {
    name = "TriggerSpawnersDespairBearProjectiles2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 6, 612, 612, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles3"] = {
    name = "TriggerSpawnersDespairBearProjectiles3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 7, 524, 524, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles4"] = {
    name = "TriggerSpawnersDespairBearProjectiles4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 8, 459, 459, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 攻击速度加快 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 光明克星阿尔碧斯
    野兽
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    攻击速度加快 20%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Erebix, Light's Bane
    幽魂N
    标签animal_claw_weapon, beast, 施法, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, physical_affinity, red_blood, standalone_map_boss, ursine_beast, very_fast_movement
    生命
    400%
    护甲
    +15%
    闪避值
    +5%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    140%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 21
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    150%
    类型
    DespairBearMap
    Metadata
    DespairBearMapStandalone
    等级
    68
    生命
    557,385
    护甲
    33,109
    闪避值
    4,976
    能量护盾
    0
    伤害
    596
    法术伤害
    889
    命中
    290
    攻击间隔
    0.73365
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 946–1419
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DespairBearUpheavalMap
    攻击
    基本伤害: 946–1419
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    冷却时间: 5 秒
    基础持续时间为 7
    active skill area of effect radius +% final [75]
    depair bear upheaval movement speed +% [-50]
    despair bear upheaval physical damage to deal per minute [26570]
    is area damage [1]
    DespairBearEarthquakeMap
    攻击, 范围, 可触发
    基本伤害: 946–1419
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    冷却时间: 15 秒
    无法造成暴击
    伤害总增 50%
    攻击速度总降 59%
    active skill area of effect radius +% final [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    GTStandaloneDespairBearCracks
    可触发, 法术
    施放间隔: 3.666 秒
    冷却时间: 10 秒
    SOStandaloneDespairBearCrack
    可触发, 法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
    	preload_animated_object = "DespairBearBuffSurge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DespairBear/DespairBearMapStandalone"] = {
        name = "Erebix, Light's Bane",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "DespairBearUpheavalMap",
            "DespairBearEarthquakeMap",
            "SOStandaloneDespairBearCrack",
            "GTStandaloneDespairBearCracks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DespairBearUpheavalMap"] = {
        name = "DespairBearUpheavalMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "despair_bear_upheaval_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "depair_bear_upheaval_movement_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2599999904633, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DespairBearEarthquakeMap"] = {
        name = "DespairBearEarthquakeMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-59, 50, -25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOStandaloneDespairBearCrack"] = {
        name = "SOStandaloneDespairBearCrack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneDespairBearCracks"] = {
        name = "GTStandaloneDespairBearCracks",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.666,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 攻击速度加快 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 光明克星阿尔碧斯
    野兽
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    攻击速度加快 20%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Erebix, Light's Bane
    幽魂N
    标签animal_claw_weapon, beast, elder_map_boss, extra_large_height, flesh_armour, is_unarmed, large_model, mammal_beast, non_attacking, not_int, red_blood, ursine_beast, very_fast_movement
    生命
    400%
    护甲
    +15%
    闪避值
    +5%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    140%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 21
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    150%
    类型
    DespairBearMap
    Metadata
    DespairBearMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DespairBear/DespairBearMapElder"] = {
        name = "Erebix, Light's Bane",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 21,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 攻击速度加快 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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