벼려진 떠도는 눈
야수
monster no map drops [1]
Forged Drifting Eye
SpectreY
Tagsanimal_claw_weapon, beast, 시전, fast_movement, flesh_armour, is_unarmed, lightning_affinity, medium_height, melee, not_str, physical_affinity
생명력
144%
Energy Shield From Life
60%
회피
+40%
Ailment Threshold
144%
저항
40 0 0 0
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
경험치
120%
Model Size
120%
Type
CrucibleDriftingEye
Metadata
DriftingEye
레벨
68
생명력
9,264
방어도
28,790
회피
6,635
에너지 보호막
3,676
Damage
583
주문 피해
583
정확도
290
Attack Time
1.005
경험치
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 466–699
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 화염 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASCrucibleSquidNoodleBeams
Spell
시전 속도: 3.23 초
재사용 대기시간: 10 초
spell maximum action distance +% [-40]
TBCrucibleSquidNoodleBeam
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
342.3~513.5 화염 피해
generic skill trigger skills with id [1]
GSCrucibleSquidNoodleBeamImpact
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.2 초
1498~2247 화염 피해
generic skill trigger id [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Fire/DriftingEye"] = {
    name = "Forged Drifting Eye",
    life = 1.44,
    energyShield = 0.6,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GSCrucibleSquidNoodleBeamImpact",
        "EASCrucibleSquidNoodleBeams",
        "TBCrucibleSquidNoodleBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCrucibleSquidNoodleBeamImpact"] = {
    name = "GSCrucibleSquidNoodleBeamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCrucibleSquidNoodleBeams"] = {
    name = "EASCrucibleSquidNoodleBeams",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBCrucibleSquidNoodleBeam"] = {
    name = "TBCrucibleSquidNoodleBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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