Olho à Deriva Forjado
Bestial
Forged Drifting Eye
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, Conjurador, fast_movement, flesh_armour, is_unarmed, lightning_affinity, medium_height, melee, not_str, physical_affinity |
Vida
144%
Energy Shield From Life
60%
Evasão
+40%
Ailment Threshold
144%
Resistência
40 0 0 0
Damage
156%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
120%
Model Size
120%
Type
CrucibleDriftingEye
Metadata
DriftingEye
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,264
Armadura
28,790
Evasão
6,635
Escudo de Energia
3,676
Damage
583
Dano Mágico
583
Precisão
290
Attack Time
1.005
Experiência
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 466–699
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASCrucibleSquidNoodleBeams
Spell
Tempo de Conjuração: 3.23 seg
Recarga: 10 seg
spell maximum action distance +% [-40]
TBCrucibleSquidNoodleBeam
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 342.3 a 513.5 de Dano de Fogo
generic skill trigger skills with id [1]
generic skill trigger skills with id [1]
GSCrucibleSquidNoodleBeamImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.2 seg
Causa 1498 a 2247 de Dano de Fogo
generic skill trigger id [1]
is area damage [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Fire/DriftingEye"] = { name = "Forged Drifting Eye", life = 1.44, energyShield = 0.6, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "GSCrucibleSquidNoodleBeamImpact", "EASCrucibleSquidNoodleBeams", "TBCrucibleSquidNoodleBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCrucibleSquidNoodleBeamImpact"] = { name = "GSCrucibleSquidNoodleBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCrucibleSquidNoodleBeams"] = { name = "EASCrucibleSquidNoodleBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBCrucibleSquidNoodleBeam"] = { name = "TBCrucibleSquidNoodleBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }