Geschmiedetes Schwebendes Auge
Bestie
Forged Drifting Eye
SpectreY
Tagsanimal_claw_weapon, beast, Zauberer, fast_movement, flesh_armour, is_unarmed, lightning_affinity, medium_height, melee, not_str, physical_affinity
Leben
144%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
144%
Widerstand
40 0 0 0
Damage
156%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
120%
Type
CrucibleDriftingEye
Metadata
DriftingEye
Stufe
68
Leben
9,264
Rüstung
28,790
Ausweichen
6,635
Energieschild
3,676
Damage
583
Zauberschaden
583
Genauigkeit
290
Attack Time
1.005
Erfahrung
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 466–699
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASCrucibleSquidNoodleBeams
Spell
Zauberzeit: 3.23 Sek.
Abklingzeit: 10 Sek.
spell maximum action distance +% [-40]
TBCrucibleSquidNoodleBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 342.3 bis 513.5 Feuerschaden
generic skill trigger skills with id [1]
GSCrucibleSquidNoodleBeamImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.2 Sek.
Verursacht 1498 bis 2247 Feuerschaden
generic skill trigger id [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Fire/DriftingEye"] = {
    name = "Forged Drifting Eye",
    life = 1.44,
    energyShield = 0.6,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GSCrucibleSquidNoodleBeamImpact",
        "EASCrucibleSquidNoodleBeams",
        "TBCrucibleSquidNoodleBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCrucibleSquidNoodleBeamImpact"] = {
    name = "GSCrucibleSquidNoodleBeamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCrucibleSquidNoodleBeams"] = {
    name = "EASCrucibleSquidNoodleBeams",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBCrucibleSquidNoodleBeam"] = {
    name = "TBCrucibleSquidNoodleBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}