반짝이는 토템
구조물
피해를 받을 수 없음
밀려날 수 없음
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Glistening Totem
SpectreN
Tags시전, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, not_dex, not_int, stone_armour
생명력
200%
방어구
+100%
Ailment Threshold
200%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
130%
Type
MonsterTotemStrMission
Metadata
StrMissionIceNovaTotem
레벨
68
생명력
12,867
방어구
57,580
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
StrMissionIceNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
얼음 폭발
시전 속도: 0.8 초
재사용 대기시간: 6.85 초
시전자를 중심으로 얼음이 원형으로 퍼져나갑니다.
562.4~878.7 냉기 피해
플레이어가 명중 시 적을 기절시킬 수 없음
스킬 4회 추가 반복
시전 속도 100% 증가
기본 반경 2.6미터
active skill area of effect radius +% final [73]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionIceNovaTotem"] = {
    name = "Glistening Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrMissionIceNovaTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionIceNovaTotem"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [37] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [38] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
피해를 받을 수 없음
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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