闪光图腾
构造体
无法被伤害
无法被击退
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Glistening Totem
幽魂N
标签施法, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, not_dex, not_int, stone_armour
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
130%
类型
MonsterTotemStrMission
Metadata
StrMissionIceNovaTotem
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
StrMissionIceNovaTotem
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
施放间隔: 0.8 秒
冷却时间: 6.85 秒
从施法者散发出一圈寒冰之环。
造成 562.4 - 878.7 冰霜伤害
你的击中不能眩晕敌人
技能可重复施放 4
施法速度加快 100%
基础范围为 2.6
active skill area of effect radius +% final [73]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionIceNovaTotem"] = {
    name = "Glistening Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrMissionIceNovaTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionIceNovaTotem"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [37] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [38] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
无法被伤害
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 伤害免疫
    免疫所有伤害
    无法被伤害
    Cannot Be Damaged
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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