โทเทมเปล่งประกาย
หุ่นกล
ไม่ได้รับความเสียหาย
ไม่ถูก ผลักออกไป
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
ไม่ถูก ผลักออกไป
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Glistening Totem
Spectre | N |
---|---|
Tags | นักเวท, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, not_dex, not_int, stone_armour |
พลังชีวิต
200%
ค่าเกราะ
+100%
Ailment Threshold
200%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
130%
Type
MonsterTotemStrMission
Metadata
StrMissionIceNovaTotem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
12,867
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
StrMissionIceNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
น้ำแข็งกระจาย (Ice Nova)
เวลาร่าย: 0.8 วินาที
คูลดาวน์: 6.85 วินาที
วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
สร้างความเสียหาย น้ำแข็ง 562.4 ถึง 878.7
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
สกิล เกิดซ้ำ เพิ่มเติม 4 ครั้ง
เพิ่มความเร็วในการร่าย 100%
รัศมีพื้นฐาน 2.6 เมตร
active skill area of effect radius +% final [73]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
สกิล เกิดซ้ำ เพิ่มเติม 4 ครั้ง
เพิ่มความเร็วในการร่าย 100%
รัศมีพื้นฐาน 2.6 เมตร
active skill area of effect radius +% final [73]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrMissionIceNovaTotem"] = { name = "Glistening Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "StrMissionIceNovaTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["StrMissionIceNovaTotem"] = { name = "Ice Nova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "skill_repeat_count", "base_cast_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "force_lite_skill_effects", }, levels = { [1] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 9, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 13, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 17, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 27, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 33, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 39, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 49, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 51, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [32] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [33] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [34] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [35] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [36] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [37] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [38] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
ไม่ได้รับความเสียหาย
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ไม่สามารถรับความเสียหายได้
ไม่ได้รับความเสียหาย
ไม่ได้รับความเสียหาย
Cannot Be Damaged
ไม่ถูก ผลักออกไป
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |