Totem chatoyant
Fabrication
Ne peut pas subir de Dégâts
Vous ne pouvez pas être Repoussé(e)
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Vous ne pouvez pas être Repoussé(e)
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Glistening Totem
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, not_dex, not_int, stone_armour |
Vie
200%
Armure
+100%
Ailment Threshold
200%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
130%
Type
MonsterTotemStrMission
Metadata
StrMissionIceNovaTotem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,867
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
StrMissionIceNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova de glace
Temps d'incantation: 0.8 sec.
Temps de recharge: 6.85 sec.
Un cercle frigorifiant de glace s'étend autour du lanceur.
Inflige 562.4 à 878.7 Dégâts de froid
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Les Aptitudes se répètent 4 fois de plus
100% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 2.6 mètres
active skill area of effect radius +% final [73]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Les Aptitudes se répètent 4 fois de plus
100% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 2.6 mètres
active skill area of effect radius +% final [73]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrMissionIceNovaTotem"] = { name = "Glistening Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "StrMissionIceNovaTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["StrMissionIceNovaTotem"] = { name = "Ice Nova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "skill_repeat_count", "base_cast_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "force_lite_skill_effects", }, levels = { [1] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 9, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 13, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 17, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 27, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 33, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 39, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 49, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 51, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, [32] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [33] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, [34] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [35] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, [36] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [37] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, [38] = {0.80000001192093, 1.25, 26, 4, 100, -25, 73, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
Ne peut pas subir de Dégâts
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Invincibilité
Immunité aux Dégâts.
Ne peut pas subir de Dégâts
Cannot Be Damaged
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |