비취 거한
야수
적 막기 확률 30% 감소
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Jade Hulk
SpectreN
Tagsbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
생명력
300%
방어도
+200%
Ailment Threshold
300%
저항
0 0 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralJadeHulk
Metadata
AncestralJadeHulk
레벨
68
생명력
19,300
방어도
86,370
회피
4,739
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTAncestralJadeHulkLeapSlam
Spell, Movement
시전 속도: 1.67 초
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAncestralJadeHulkLeapImpact
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 135%
공격 피해: 135%
Attack Time: 1.5 초
주는 공격 피해 35% 증폭
is area damage [1]
TCAncestralLeagueKaruiHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
명중 시 적을 밀어냄
밀어내기 거리 100% 증가
회피 불가
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAncestralLeagueKaruiHulkCharge
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 30%
Attack Time: 1.5 초
명중 시 적을 밀어냄
주는 공격 피해 70% 감폭
밀어내기 거리 700% 증가
적을 기절시킴
회피 불가
base knockback speed +% [400]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"

	on_revive =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralJadeHulk"] = {
    name = "Jade Hulk",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "TCAncestralLeagueKaruiHulk",
        "MeleeAtAnimationSpeed",
        "GAAncestralJadeHulkLeapImpact",
        "GAAncestralLeagueKaruiHulkCharge",
        "DTTAncestralJadeHulkLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCAncestralLeagueKaruiHulk"] = {
    name = "Table Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
        "global_always_hit",
    },
    levels = {
        [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralJadeHulkLeapImpact"] = {
    name = "GAAncestralJadeHulkLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralLeagueKaruiHulkCharge"] = {
    name = "GAAncestralLeagueKaruiHulkCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "is_area_damage",
        "global_knockback",
        "global_always_hit",
        "always_stun",
    },
    levels = {
        [1] = {400, 700, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAncestralJadeHulkLeapSlam"] = {
    name = "DTTAncestralJadeHulkLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
적 막기 확률 30% 감소
IdAncestralTrialMonsterBlockReductionTukohama
FamilyAncestralTrialMonster
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    IdAncestralTrialMonsterIntermediateFleeAndDamage
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 95 Max: 95 Global
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 Global
  • 비취 거한
    야수
    적 막기 확률 30% 감소
    Jade Hulk
    SpectreY
    Tagsbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • 비취 세공인, 비취 거한, 비취 주술사, 전쟁 소집자
  • 아코야, 비취 거한, 비취 주술사, 전쟁 소집자
  • 생명력
    300%
    방어도
    +200%
    Ailment Threshold
    300%
    저항
    0 0 0 0
    Damage
    112%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    100%
    Type
    AncestralJadeHulkStandalone
    Metadata
    AncestralJadeHulkStandalone
    레벨
    68
    생명력
    19,300
    방어도
    86,370
    회피
    4,739
    에너지 보호막
    0
    Damage
    418
    주문 피해
    418
    정확도
    290
    Attack Time
    1.5
    경험치
    16,408
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 335–502
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTAncestralJadeHulkLeapSlam
    Spell, Movement
    시전 속도: 1.67 초
    재사용 대기시간: 5 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAncestralJadeHulkLeapImpact
    Triggerable, Attack
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 135%
    공격 피해: 135%
    Attack Time: 1.5 초
    주는 공격 피해 35% 증폭
    is area damage [1]
    TCAncestralLeagueKaruiHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    탁자 돌진
    Base Damage: 335–502
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 6 초
    단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
    명중 시 적을 밀어냄
    밀어내기 거리 100% 증가
    회피 불가
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAncestralLeagueKaruiHulkCharge
    Triggerable, Attack
    Base Damage: 335–502
    치명타 확률: 5%
    공격 피해: 30%
    Attack Time: 1.5 초
    명중 시 적을 밀어냄
    주는 공격 피해 70% 감폭
    밀어내기 거리 700% 증가
    적을 기절시킴
    회피 불가
    base knockback speed +% [400]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralJadeHulkStandalone"] = {
        name = "Jade Hulk",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAncestralLeagueKaruiHulk",
            "MeleeAtAnimationSpeed",
            "GAAncestralJadeHulkLeapImpact",
            "GAAncestralLeagueKaruiHulkCharge",
            "DTTAncestralJadeHulkLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAncestralLeagueKaruiHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralJadeHulkLeapImpact"] = {
        name = "GAAncestralJadeHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralLeagueKaruiHulkCharge"] = {
        name = "GAAncestralLeagueKaruiHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {400, 700, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAncestralJadeHulkLeapSlam"] = {
        name = "DTTAncestralJadeHulkLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    적 막기 확률 30% 감소
    IdAncestralTrialMonsterBlockReductionTukohama
    FamilyAncestralTrialMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • 비취 거한
    호의: 900
    특기: 근접 전투원

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