비취 세공인
인간형
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
적 막기 확률 30% 감소
monster damage +% final vs monsters from ancestral rank [200]
적 막기 확률 30% 감소
Jadecrafter
Spectre | N |
---|---|
Tags | human, humanoid, karui, medium_movement, red_blood |
생명력
385%
Energy Shield From Life
150%
방어도
+66%
회피
+33%
Ailment Threshold
385%
저항
0 0 0 0
Damage
225%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralJadecaster
Metadata
AncestralJadecaster_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
24,768
방어도
47,791
회피
6,303
에너지 보호막
9,191
Damage
840
주문 피해
840
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
24,768
Chill
78
Shock
78
Brittle
443
Scorch
78
Sap
216
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 672–1009
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAncestralJadeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1 초
475.4~713.1 물리 피해
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [236]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [236]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
EASAncestralEncaseEnemy
Spell
시전 속도: 1 초
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
GAAncestralJadePrison
Spell, Triggerable
시전 속도: 1 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base deal no damage [1]
SSMAncestralJadeVolatile
Spell, Multicastable, Triggerable
시전 속도: 1 초
재사용 대기시간: 12 초
alternate minion [635]
number of monsters to summon [4]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SSMAncestralJadeVolatileDefense
Spell, Multicastable, Triggerable
시전 속도: 1 초
재사용 대기시간: 12 초
alternate minion [635]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralJadecaster_"] = { name = "Jadecrafter", life = 3.85, energyShield = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SSMAncestralJadeVolatile", "SSMAncestralJadeVolatileDefense", "MPSAncestralJadeProjectile", "GAAncestralJadePrison", "EASAncestralEncaseEnemy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAncestralJadeVolatile"] = { name = "SSMAncestralJadeVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {4, 635, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAncestralJadeVolatileDefense"] = { name = "SSMAncestralJadeVolatileDefense", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 635, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSAncestralJadeProjectile"] = { name = "MPSAncestralJadeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 236, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralJadePrison"] = { name = "GAAncestralJadePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralEncaseEnemy"] = { name = "EASAncestralEncaseEnemy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
적 막기 확률 30% 감소
Id | AncestralTrialMonsterBlockReductionTukohama |
---|---|
Family | AncestralTrialMonster |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
비취 세공인
인간형
적 막기 확률 30% 감소
Jadecrafter
Spectre | Y |
---|---|
Tags | human, humanoid, karui, medium_movement, red_blood |
Packs |
생명력
385%
Energy Shield From Life
150%
방어도
+66%
회피
+33%
Ailment Threshold
385%
저항
0 0 0 0
Damage
169%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
AncestralJadecasterStandalone
Metadata
AncestralJadecasterStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
24,768
방어도
47,791
회피
6,303
에너지 보호막
9,191
Damage
631
주문 피해
631
정확도
290
Attack Time
1.5
경험치
18,459
Ailment Threshold
24,768
Chill
78
Shock
78
Brittle
443
Scorch
78
Sap
216
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 505–758
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSAncestralJadeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1 초
475.4~713.1 물리 피해
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [236]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [236]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
EASAncestralEncaseEnemy
Spell
시전 속도: 1 초
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
spell maximum action distance +% [-80]
GAAncestralJadePrison
Spell, Triggerable
시전 속도: 1 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base deal no damage [1]
SSMAncestralJadeVolatile
Spell, Multicastable, Triggerable
시전 속도: 1 초
재사용 대기시간: 12 초
alternate minion [635]
number of monsters to summon [4]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SSMAncestralJadeVolatileDefense
Spell, Multicastable, Triggerable
시전 속도: 1 초
재사용 대기시간: 12 초
alternate minion [635]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralJadecasterStandalone"] = { name = "Jadecrafter", life = 3.85, energyShield = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SSMAncestralJadeVolatile", "SSMAncestralJadeVolatileDefense", "MPSAncestralJadeProjectile", "GAAncestralJadePrison", "EASAncestralEncaseEnemy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAncestralJadeVolatile"] = { name = "SSMAncestralJadeVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {4, 635, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAncestralJadeVolatileDefense"] = { name = "SSMAncestralJadeVolatileDefense", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 635, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSAncestralJadeProjectile"] = { name = "MPSAncestralJadeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 236, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralJadePrison"] = { name = "GAAncestralJadePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralEncaseEnemy"] = { name = "EASAncestralEncaseEnemy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
적 막기 확률 30% 감소
Id | AncestralTrialMonsterBlockReductionTukohama |
---|---|
Family | AncestralTrialMonster |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
비취 세공인
호의: 1,500
특기: 비취로 피해를 주고 석화함
부족 패시브: 일부 적 막기 확률 무시
도발의 영향을 받지 않음
비취 감옥
점점 넓어지는 비취 밭을 만듭니다. 비취 밭은 일정 시간 후에 마법으로 분출하여 안에 있는 모든 적을 비취 안에 가둡니다. 비취에 갇힌 적은 3번 피격당할 때까지 움직일 수 없습니다.
비취 밭
마법이 깃든 비취가 가득한 밭을 만듭니다. 적이 가까이 오면 비취가 폭발하며, 다른 비취들도 폭발하게 만듭니다.
부족 패시브: 일부 적 막기 확률 무시
도발의 영향을 받지 않음
비취 감옥
점점 넓어지는 비취 밭을 만듭니다. 비취 밭은 일정 시간 후에 마법으로 분출하여 안에 있는 모든 적을 비취 안에 가둡니다. 비취에 갇힌 적은 3번 피격당할 때까지 움직일 수 없습니다.
비취 밭
마법이 깃든 비취가 가득한 밭을 만듭니다. 적이 가까이 오면 비취가 폭발하며, 다른 비취들도 폭발하게 만듭니다.
Jadecrafter