MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
육중대
인간형
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
이동 속도 50% 증가
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Massier
SpectreN
Area해안 지도
Tagsbandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, I_see_brothers_card, medium_height, melee, non_unique_map_boss, not_int, physical_affinity, plate_armour, red_blood, very_slow_movement
생명력
400%
방어도
+75%
회피
+20%
Ailment Threshold
400%
저항
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.35 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
BanditMapBoss
Metadata
MapBanditBossHeavyStrike
레벨
71
생명력
826,849
방어도
63,828
회피
6,312
Damage
764
주문 피해
1,140
정확도
652
Attack Time
0.9045
경험치
120,439
Minion Life
174,669
Minion Damage
616
Ailment Threshold
471,304
Chill
1,490
Shock
1,490
Brittle
8,431
Scorch
1,490
Sap
4,117
Phys Convert Ele
255%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1213—1820
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
묵직한 타격
Base Damage: 1213—1820
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적을 공격합니다. 철퇴나 셉터, 도끼, 검, 지팡이가 필요합니다.
명중 시 적을 밀어냄
주는 피해 50% 증폭
적 기절 한계치 30% 감소
heavystrike
EASBanditTaunt
Spell
시전 속도: 1.1 초
재사용 대기시간: 6 초
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrike"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Massier",
    life = 4,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterHeavyStrike",
        "EASBanditTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_damage_+%_final",
        "global_knockback",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTaunt"] = {
    name = "EASBanditTaunt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 Global Unscalable Value
  • monster dropped item rarity +% 15000 — 15000 Global Unscalable Value
  • 이동 속도 50% 증가
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% 50 — 50 Global Unscalable Value
  • Craft Tags속도
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global Unscalable Value
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    육중대
    인간형
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    이동 속도 50% 증가
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    Massier
    SpectreN
    Tagsbandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, standalone_map_boss, very_slow_movement
    생명력
    400%
    방어도
    +75%
    회피
    +20%
    Ailment Threshold
    400%
    저항
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    BanditMapBoss
    Metadata
    MapBanditBossHeavyStrikeStandalone
    레벨
    68
    생명력
    557,385
    방어도
    50,383
    회피
    5,687
    Damage
    638
    주문 피해
    953
    정확도
    580
    Attack Time
    0.9045
    경험치
    112,805
    Minion Life
    120,902
    Minion Damage
    510
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1014—1520
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    묵직한 타격
    Base Damage: 1014—1520
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적을 공격합니다. 철퇴나 셉터, 도끼, 검, 지팡이가 필요합니다.
    명중 시 적을 밀어냄
    주는 피해 50% 증폭
    적 기절 한계치 30% 감소
    heavystrike
    EASBanditTaunt
    Spell
    시전 속도: 1.1 초
    재사용 대기시간: 6 초
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Massier",
        life = 4,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterHeavyStrike",
            "EASBanditTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTaunt"] = {
        name = "EASBanditTaunt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 Global Unscalable Value
  • monster dropped item rarity +% 15000 — 15000 Global Unscalable Value
  • 이동 속도 50% 증가
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% 50 — 50 Global Unscalable Value
  • Craft Tags속도
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global Unscalable Value
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    육중대
    인간형
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    이동 속도 50% 증가
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    Massier
    SpectreN
    Tagsbandit, bludgeoning_weapon, elder_map_boss, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, non_attacking, not_int, plate_armour, red_blood, very_slow_movement
    생명력
    400%
    방어도
    +75%
    회피
    +20%
    Ailment Threshold
    400%
    저항
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    BanditMapBoss
    Metadata
    MapBanditBossHeavyStrikeElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Massier",
        life = 4,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 Global Unscalable Value
  • monster dropped item rarity +% 15000 — 15000 Global Unscalable Value
  • 이동 속도 50% 증가
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% 50 — 50 Global Unscalable Value
  • Craft Tags속도
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global Unscalable Value
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    육중대
    인간형
    최대 생명력 25% 증가
    캐릭터 크기 20% 증가
    이동 속도 50% 증가
    떨어지는 아이템 수량 1500% 증가
    떨어지는 아이템 희귀도 2000% 증가
    몬스터가 주는 경험치 1000% 증가
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    stance movement speed +% final [112]
    Massier
    SpectreN
    Tagsbandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slow_movement
    생명력
    90%
    방어도
    +75%
    회피
    +20%
    Ailment Threshold
    90%
    저항
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    120%
    Type
    BanditBossDescent
    Metadata
    BanditBossMeleeDescent
    레벨
    68
    생명력
    5,790
    방어도
    50,383
    회피
    5,687
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1.35
    경험치
    15,383
    Minion Life
    1,256
    Minion Damage
    358
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359—538
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    묵직한 타격
    Base Damage: 359—538
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적을 공격합니다. 철퇴나 셉터, 도끼, 검, 지팡이가 필요합니다.
    명중 시 적을 밀어냄
    주는 피해 50% 증폭
    적 기절 한계치 30% 감소
    heavystrike

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBossMeleeDescent"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Massier",
        life = 0.9,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    최대 생명력 25% 증가
    캐릭터 크기 20% 증가
    FamilyMaximumLifeIncreasePercent
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum life +% 25 — 25 Global Unscalable Value
  • base actor scale +% 20 — 20 Global Unscalable Value
  • Craft Tagsresource 생명력
    이동 속도 50% 증가
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% 50 — 50 Global Unscalable Value
  • Craft Tags속도
    떨어지는 아이템 수량 1500% 증가
    떨어지는 아이템 희귀도 2000% 증가
    몬스터가 주는 경험치 1000% 증가
    FamilyMonsterDescentBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% 1000 — 1000 Global Unscalable Value
  • monster dropped item rarity +% 2000 — 2000 Global Unscalable Value
  • monster dropped item quantity +% 1500 — 1500 Global Unscalable Value
  • 20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global Unscalable Value
  • base block % damage taken 10 — 10 Global Unscalable Value
  • Craft Tagsblock
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global Unscalable Value
  • Craft Tags속도
    Edit

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