麦西尔
[71] 致命岩滩
Massier

麦西尔(Massier)

幽魂N
区域[71] 致命岩滩
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
快速移动
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
格挡攻击
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

stance_movement_speed_+%_final [100]
标签red_blood, human, humanoid
伤害150%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型BanditMapBoss
攻击距离6 ~ 10
攻击间隔1.35 秒
伤害分布20%
护具+20%
闪避值+20%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84麦西尔575051930.91.35304751939310258040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82麦西尔515041722.11.3525336170389534040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78麦西尔398541367.71.3517072131288222040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73麦西尔296091020.61.351086394466811040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
71麦西尔26059905.21.35903082736310040404025
HeavyStrike90OnlyLastTarget TargetNear
HeavyStrike30OnlyLastTarget
Melee 3
ChangeToStance290TargetFar TargetIsEnemy
stance stance2
HeavyStrike30OnlyLastTarget
ChangeToStance1150MeleeRange TargetIsEnemy
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/Bandit"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrike"] = {
    name = "Massier",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "MonsterHeavyStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {1, 30, 0, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
快速移动
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
格挡攻击
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

stance_movement_speed_+%_final [100]
标签red_blood, human, humanoid
伤害150%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型BanditMapBoss
攻击距离6 ~ 10
攻击间隔1.35 秒
伤害分布20%
护具+20%
闪避值+20%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeElder"] = {
    name = "Massier",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}
幽魂N
区域
词缀额外生命
base_actor_scale_+% [20]
快速移动
monster_slain_experience_+% [1000]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
格挡攻击
base_block_%_damage_taken [10]

stance_movement_speed_+%_final [100]
标签red_blood, human, humanoid
伤害120%
生命90%
Ailment Threshold90%
攻击暴击率5%
类型BanditBossDescent
攻击距离6 ~ 10
攻击间隔1.35 秒
伤害分布20%
护具+20%
闪避值+20%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84麦西尔431291544.71.356857193931025800000

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82麦西尔386281377.71.35570117038953400000

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78麦西尔298901094.11.35384113128822200000

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73麦西尔22207816.51.3524449446681100000

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterHeavyStrike
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 30%
造成 150% 基础伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68麦西尔16152605.91.3515506770561700000
HeavyStrike90OnlyLastTarget TargetNear
HeavyStrike30OnlyLastTarget
ChangeToStance290TargetFar TargetIsEnemy
Melee 3
stance stance2
HeavyStrike30OnlyLastTarget
ChangeToStance1150MeleeRange TargetIsEnemy
Melee 3

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Animated
{
	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditBossMeleeDescent"] = {
    name = "Massier",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "MonsterHeavyStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {1, 30, 0, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}