Massiver
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
50% erhöhte Bewegungsgeschwindigkeit
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Massier
SpectreN
Area'Küste'-Karte
Tagsbandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, I_see_brothers_card, medium_height, melee, non_unique_map_boss, not_int, physical_affinity, plate_armour, red_blood, very_slow_movement
Leben
400%
Rüstung
+75%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
BanditMapBoss
Metadata
MapBanditBossHeavyStrike
Stufe
70
Leben
728,502
Rüstung
59,000
Ausweichen
6,097
Energieschild
0
Damage
720
Zauberschaden
1,074
Genauigkeit
314
Attack Time
0.9045
Erfahrung
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1143–1714
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heftiger Schlag
Base Damage: 1143–1714
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Greift Gegner mit einem energischen Hieb an. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder einen Stab.
Stößt Gegner bei Treffer zurück
Verursacht 50% mehr Schaden
30% verringerte gegnerische Betäubungsschwelle
EASBanditTaunt
Spell
Zauberzeit: 1.1 Sek.
Abklingzeit: 6 Sek.
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/Bandit"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrike"] = {
    name = "Massier",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterHeavyStrike",
        "EASBanditTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_damage_+%_final",
        "global_knockback",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTaunt"] = {
    name = "EASBanditTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 50% erhöhte Bewegungsgeschwindigkeit
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Massiver
    Humanoid
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    50% erhöhte Bewegungsgeschwindigkeit
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    Massier
    SpectreN
    Tagsbandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, standalone_map_boss, very_slow_movement
    Leben
    400%
    Rüstung
    +75%
    Ausweichen
    +20%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    120%
    Type
    BanditMapBoss
    Metadata
    MapBanditBossHeavyStrikeStandalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    50,383
    Ausweichen
    5,687
    Energieschild
    0
    Damage
    638
    Zauberschaden
    953
    Genauigkeit
    290
    Attack Time
    0.9045
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1014–1520
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Heftiger Schlag
    Base Damage: 1014–1520
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Greift Gegner mit einem energischen Hieb an. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder einen Stab.
    Stößt Gegner bei Treffer zurück
    Verursacht 50% mehr Schaden
    30% verringerte gegnerische Betäubungsschwelle
    EASBanditTaunt
    Spell
    Zauberzeit: 1.1 Sek.
    Abklingzeit: 6 Sek.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeStandalone"] = {
        name = "Massier",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterHeavyStrike",
            "EASBanditTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTaunt"] = {
        name = "EASBanditTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 50% erhöhte Bewegungsgeschwindigkeit
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Massiver
    Humanoid
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    50% erhöhte Bewegungsgeschwindigkeit
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    Massier
    SpectreN
    Tagsbandit, bludgeoning_weapon, elder_map_boss, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, non_attacking, not_int, plate_armour, red_blood, very_slow_movement
    Leben
    400%
    Rüstung
    +75%
    Ausweichen
    +20%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    120%
    Type
    BanditMapBoss
    Metadata
    MapBanditBossHeavyStrikeElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeElder"] = {
        name = "Massier",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 50% erhöhte Bewegungsgeschwindigkeit
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Massiva
    Humanoid
    25% erhöhtes maximales Leben
    20% vergrößerte Charaktergröße
    50% erhöhte Bewegungsgeschwindigkeit
    Monster gewähren 1000% erhöhte Erfahrung
    1500% erhöhte Menge fallen gelassener Gegenstände
    2000% erhöhte Seltenheit fallen gelassener Gegenstände
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    stance movement speed +% final [112]
    Massier
    SpectreN
    Tagsbandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slow_movement
    Leben
    90%
    Rüstung
    +75%
    Ausweichen
    +20%
    Ailment Threshold
    90%
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    120%
    Type
    BanditBossDescent
    Metadata
    BanditBossMeleeDescent
    Stufe
    68
    Leben
    5,790
    Rüstung
    50,383
    Ausweichen
    5,687
    Energieschild
    0
    Damage
    448
    Zauberschaden
    448
    Genauigkeit
    290
    Attack Time
    1.35
    Erfahrung
    15,383
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Heftiger Schlag
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Greift Gegner mit einem energischen Hieb an. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder einen Stab.
    Stößt Gegner bei Treffer zurück
    Verursacht 50% mehr Schaden
    30% verringerte gegnerische Betäubungsschwelle

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBossMeleeDescent"] = {
        name = "Massier",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% erhöhtes maximales Leben
    20% vergrößerte Charaktergröße
    IdMonsterImplicitIncreasedLife1
    FamilyMaximumLifeIncreasePercent
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    50% erhöhte Bewegungsgeschwindigkeit
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Monster gewähren 1000% erhöhte Erfahrung
    1500% erhöhte Menge fallen gelassener Gegenstände
    2000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • 20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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